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AABox.cpp
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naming cleanup and some optimizations
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2013-06-19 13:45:13 -07:00 |
AABox.h
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naming cleanup and some optimizations
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2013-06-19 13:45:13 -07:00 |
CoverageMap.cpp
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implement max number of polygons in the coverage regions to keep them from getting slow
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2013-07-10 16:57:42 -07:00 |
CoverageMap.h
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implement max number of polygons in the coverage regions to keep them from getting slow
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2013-07-10 16:57:42 -07:00 |
CoverageMapV2.cpp
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cleaned up CoverageMapV2 recursion code, fixes crazy false occlusion
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2013-06-29 00:15:57 -07:00 |
CoverageMapV2.h
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cleaned up CoverageMapV2 recursion code, fixes crazy false occlusion
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2013-06-29 00:15:57 -07:00 |
EnvironmentData.cpp
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Restore the original floor behavior.
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2013-05-23 10:32:12 -07:00 |
EnvironmentData.h
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Support for multiple environments, collisions with notional planet surfaces.
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2013-05-21 21:33:08 -07:00 |
GeometryUtil.cpp
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removed some comments
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2013-07-10 11:19:49 -07:00 |
GeometryUtil.h
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added support for clipping polygons to screen bounds, not yet enabled since it doesn't help performance, will use in future
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2013-06-21 16:42:55 -07:00 |
Plane.cpp
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refactors logging
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2013-05-21 01:00:10 +02:00 |
Plane.h
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Cleanup for coding standard fix bug in creation of plane from points
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2013-04-21 15:18:17 -07:00 |
SceneUtils.cpp
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header re-arranging and changing
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2013-07-11 09:30:45 -07:00 |
SceneUtils.h
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Added more SceneUtils support cleaned up voxel-edit to use scene utils
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2013-05-08 02:15:39 -07:00 |
SquarePixelMap.cpp
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header re-arranging and changing
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2013-07-11 09:30:45 -07:00 |
SquarePixelMap.h
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re #19385: CR changes
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2013-07-02 23:04:06 +02:00 |
Tags.cpp
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fixed some compiler warnings
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2013-07-10 16:33:27 -07:00 |
Tags.h
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Incorporating comments for code review (minecraft import)
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2013-07-09 17:55:55 +02:00 |
ViewFrustum.cpp
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fixed some compiler warnings
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2013-07-10 16:33:27 -07:00 |
ViewFrustum.h
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add 'level' param to tree recursion
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2013-07-09 13:17:21 -07:00 |
VoxelConstants.h
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put back the missing voxels
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2013-07-11 10:04:27 -07:00 |
VoxelNode.cpp
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Finished adding concept of density to the voxel server, objects now appear more visible at a distance in an appealing way.
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2013-06-09 12:48:22 -07:00 |
VoxelNode.h
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Merge remote-tracking branch 'upstream/master' into timestamps
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2013-07-11 09:23:16 -07:00 |
VoxelNodeBag.cpp
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added contains() and remove() methods
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2013-05-08 14:22:03 -07:00 |
VoxelNodeBag.h
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added contains() and remove() methods
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2013-05-08 14:22:03 -07:00 |
VoxelProjectedPolygon.cpp
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remove dead code
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2013-07-10 17:14:34 -07:00 |
VoxelProjectedPolygon.h
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debug statistics for intersect calls
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2013-07-03 10:58:30 -07:00 |
VoxelTree.cpp
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short circuit node recursion for delta sending
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2013-07-11 09:11:09 -07:00 |
VoxelTree.h
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improvements to delta sending
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2013-07-10 19:49:50 -07:00 |