overte-HifiExperiments/libraries/voxels/src
2013-07-11 10:24:53 -07:00
..
AABox.cpp naming cleanup and some optimizations 2013-06-19 13:45:13 -07:00
AABox.h naming cleanup and some optimizations 2013-06-19 13:45:13 -07:00
CoverageMap.cpp implement max number of polygons in the coverage regions to keep them from getting slow 2013-07-10 16:57:42 -07:00
CoverageMap.h implement max number of polygons in the coverage regions to keep them from getting slow 2013-07-10 16:57:42 -07:00
CoverageMapV2.cpp cleaned up CoverageMapV2 recursion code, fixes crazy false occlusion 2013-06-29 00:15:57 -07:00
CoverageMapV2.h cleaned up CoverageMapV2 recursion code, fixes crazy false occlusion 2013-06-29 00:15:57 -07:00
EnvironmentData.cpp Restore the original floor behavior. 2013-05-23 10:32:12 -07:00
EnvironmentData.h Support for multiple environments, collisions with notional planet surfaces. 2013-05-21 21:33:08 -07:00
GeometryUtil.cpp removed some comments 2013-07-10 11:19:49 -07:00
GeometryUtil.h added support for clipping polygons to screen bounds, not yet enabled since it doesn't help performance, will use in future 2013-06-21 16:42:55 -07:00
Plane.cpp refactors logging 2013-05-21 01:00:10 +02:00
Plane.h Cleanup for coding standard fix bug in creation of plane from points 2013-04-21 15:18:17 -07:00
SceneUtils.cpp header re-arranging and changing 2013-07-11 09:30:45 -07:00
SceneUtils.h Added more SceneUtils support cleaned up voxel-edit to use scene utils 2013-05-08 02:15:39 -07:00
SquarePixelMap.cpp header re-arranging and changing 2013-07-11 09:30:45 -07:00
SquarePixelMap.h re #19385: CR changes 2013-07-02 23:04:06 +02:00
Tags.cpp fixed some compiler warnings 2013-07-10 16:33:27 -07:00
Tags.h Incorporating comments for code review (minecraft import) 2013-07-09 17:55:55 +02:00
ViewFrustum.cpp fixed some compiler warnings 2013-07-10 16:33:27 -07:00
ViewFrustum.h add 'level' param to tree recursion 2013-07-09 13:17:21 -07:00
VoxelConstants.h put back the missing voxels 2013-07-11 10:04:27 -07:00
VoxelNode.cpp Finished adding concept of density to the voxel server, objects now appear more visible at a distance in an appealing way. 2013-06-09 12:48:22 -07:00
VoxelNode.h Merge remote-tracking branch 'upstream/master' into timestamps 2013-07-11 09:23:16 -07:00
VoxelNodeBag.cpp added contains() and remove() methods 2013-05-08 14:22:03 -07:00
VoxelNodeBag.h added contains() and remove() methods 2013-05-08 14:22:03 -07:00
VoxelProjectedPolygon.cpp remove dead code 2013-07-10 17:14:34 -07:00
VoxelProjectedPolygon.h debug statistics for intersect calls 2013-07-03 10:58:30 -07:00
VoxelTree.cpp short circuit node recursion for delta sending 2013-07-11 09:11:09 -07:00
VoxelTree.h improvements to delta sending 2013-07-10 19:49:50 -07:00