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189 lines
7.5 KiB
C++
189 lines
7.5 KiB
C++
//
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// LightEntityItem.cpp
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// libraries/entities/src
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//
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// Created by Brad Hefta-Gaub on 12/4/13.
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// Copyright 2013 High Fidelity, Inc.
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//
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// Distributed under the Apache License, Version 2.0.
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// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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//
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#include <QDebug>
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#include <ByteCountCoding.h>
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#include "EntityItemID.h"
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#include "EntityTree.h"
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#include "EntityTreeElement.h"
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#include "EntitiesLogging.h"
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#include "LightEntityItem.h"
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bool LightEntityItem::_lightsArePickable = false;
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EntityItem* LightEntityItem::factory(const EntityItemID& entityID, const EntityItemProperties& properties) {
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return new LightEntityItem(entityID, properties);
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}
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// our non-pure virtual subclass for now...
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LightEntityItem::LightEntityItem(const EntityItemID& entityItemID, const EntityItemProperties& properties) :
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EntityItem(entityItemID, properties)
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{
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_type = EntityTypes::Light;
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// default property values
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_color[RED_INDEX] = _color[GREEN_INDEX] = _color[BLUE_INDEX] = 0;
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_intensity = 1.0f;
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_exponent = 0.0f;
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_cutoff = PI;
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setProperties(properties);
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}
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void LightEntityItem::setDimensions(const glm::vec3& value) {
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if (_isSpotlight) {
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// If we are a spotlight, treat the z value as our radius or length, and
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// recalculate the x/y dimensions to properly encapsulate the spotlight.
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const float length = value.z;
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const float width = length * glm::tan(glm::radians(_cutoff));
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_dimensions = glm::vec3(width, width, length);
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} else {
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float maxDimension = glm::max(value.x, value.y, value.z);
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_dimensions = glm::vec3(maxDimension, maxDimension, maxDimension);
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}
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}
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EntityItemProperties LightEntityItem::getProperties() const {
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EntityItemProperties properties = EntityItem::getProperties(); // get the properties from our base class
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COPY_ENTITY_PROPERTY_TO_PROPERTIES(isSpotlight, getIsSpotlight);
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COPY_ENTITY_PROPERTY_TO_PROPERTIES(color, getXColor);
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COPY_ENTITY_PROPERTY_TO_PROPERTIES(intensity, getIntensity);
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COPY_ENTITY_PROPERTY_TO_PROPERTIES(exponent, getExponent);
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COPY_ENTITY_PROPERTY_TO_PROPERTIES(cutoff, getCutoff);
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return properties;
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}
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void LightEntityItem::setIsSpotlight(bool value) {
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if (value != _isSpotlight) {
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_isSpotlight = value;
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if (_isSpotlight) {
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const float length = _dimensions.z;
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const float width = length * glm::tan(glm::radians(_cutoff));
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_dimensions = glm::vec3(width, width, length);
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} else {
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float maxDimension = glm::max(_dimensions.x, _dimensions.y, _dimensions.z);
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_dimensions = glm::vec3(maxDimension, maxDimension, maxDimension);
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}
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}
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}
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void LightEntityItem::setCutoff(float value) {
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_cutoff = glm::clamp(value, 0.0f, 90.0f);
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if (_isSpotlight) {
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// If we are a spotlight, adjusting the cutoff will affect the area we encapsulate,
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// so update the dimensions to reflect this.
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const float length = _dimensions.z;
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const float width = length * glm::tan(glm::radians(_cutoff));
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_dimensions = glm::vec3(width, width, length);
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}
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}
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bool LightEntityItem::setProperties(const EntityItemProperties& properties) {
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bool somethingChanged = EntityItem::setProperties(properties); // set the properties in our base class
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SET_ENTITY_PROPERTY_FROM_PROPERTIES(isSpotlight, setIsSpotlight);
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SET_ENTITY_PROPERTY_FROM_PROPERTIES(color, setColor);
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SET_ENTITY_PROPERTY_FROM_PROPERTIES(intensity, setIntensity);
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SET_ENTITY_PROPERTY_FROM_PROPERTIES(exponent, setExponent);
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SET_ENTITY_PROPERTY_FROM_PROPERTIES(cutoff, setCutoff);
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if (somethingChanged) {
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bool wantDebug = false;
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if (wantDebug) {
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uint64_t now = usecTimestampNow();
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int elapsed = now - getLastEdited();
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qCDebug(entities) << "LightEntityItem::setProperties() AFTER update... edited AGO=" << elapsed <<
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"now=" << now << " getLastEdited()=" << getLastEdited();
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}
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setLastEdited(properties.getLastEdited());
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}
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return somethingChanged;
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}
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int LightEntityItem::readEntitySubclassDataFromBuffer(const unsigned char* data, int bytesLeftToRead,
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ReadBitstreamToTreeParams& args,
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EntityPropertyFlags& propertyFlags, bool overwriteLocalData) {
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int bytesRead = 0;
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const unsigned char* dataAt = data;
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if (args.bitstreamVersion < VERSION_ENTITIES_LIGHT_HAS_INTENSITY_AND_COLOR_PROPERTIES) {
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rgbColor ignoredColor;
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float ignoredAttenuation;
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READ_ENTITY_PROPERTY(PROP_IS_SPOTLIGHT, bool, _isSpotlight);
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// _diffuseColor has been renamed to _color
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READ_ENTITY_PROPERTY_COLOR(PROP_DIFFUSE_COLOR_UNUSED, _color);
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// Ambient and specular color are from an older format and are no longer supported.
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// Their values will be ignored.
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READ_ENTITY_PROPERTY_COLOR(PROP_AMBIENT_COLOR_UNUSED, ignoredColor);
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READ_ENTITY_PROPERTY_COLOR(PROP_SPECULAR_COLOR_UNUSED, ignoredColor);
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// _constantAttenuation has been renamed to _intensity
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READ_ENTITY_PROPERTY(PROP_INTENSITY, float, _intensity);
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// Linear and quadratic attenuation are from an older format and are no longer supported.
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// Their values will be ignored.
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READ_ENTITY_PROPERTY(PROP_LINEAR_ATTENUATION_UNUSED, float, ignoredAttenuation);
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READ_ENTITY_PROPERTY(PROP_QUADRATIC_ATTENUATION_UNUSED, float, ignoredAttenuation);
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READ_ENTITY_PROPERTY(PROP_EXPONENT, float, _exponent);
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READ_ENTITY_PROPERTY(PROP_CUTOFF, float, _cutoff);
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(void) ignoredAttenuation; // suppress compiler warning
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} else {
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READ_ENTITY_PROPERTY(PROP_IS_SPOTLIGHT, bool, _isSpotlight);
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READ_ENTITY_PROPERTY_COLOR(PROP_COLOR, _color);
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READ_ENTITY_PROPERTY(PROP_INTENSITY, float, _intensity);
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READ_ENTITY_PROPERTY(PROP_EXPONENT, float, _exponent);
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READ_ENTITY_PROPERTY(PROP_CUTOFF, float, _cutoff);
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}
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return bytesRead;
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}
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// TODO: eventually only include properties changed since the params.lastViewFrustumSent time
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EntityPropertyFlags LightEntityItem::getEntityProperties(EncodeBitstreamParams& params) const {
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EntityPropertyFlags requestedProperties = EntityItem::getEntityProperties(params);
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requestedProperties += PROP_IS_SPOTLIGHT;
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requestedProperties += PROP_COLOR;
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requestedProperties += PROP_INTENSITY;
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requestedProperties += PROP_EXPONENT;
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requestedProperties += PROP_CUTOFF;
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return requestedProperties;
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}
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void LightEntityItem::appendSubclassData(OctreePacketData* packetData, EncodeBitstreamParams& params,
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EntityTreeElementExtraEncodeData* modelTreeElementExtraEncodeData,
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EntityPropertyFlags& requestedProperties,
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EntityPropertyFlags& propertyFlags,
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EntityPropertyFlags& propertiesDidntFit,
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int& propertyCount,
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OctreeElement::AppendState& appendState) const {
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bool successPropertyFits = true;
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APPEND_ENTITY_PROPERTY(PROP_IS_SPOTLIGHT, appendValue, getIsSpotlight());
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APPEND_ENTITY_PROPERTY(PROP_COLOR, appendColor, getColor());
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APPEND_ENTITY_PROPERTY(PROP_INTENSITY, appendValue, getIntensity());
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APPEND_ENTITY_PROPERTY(PROP_EXPONENT, appendValue, getExponent());
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APPEND_ENTITY_PROPERTY(PROP_CUTOFF, appendValue, getCutoff());
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}
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