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62 lines
1.5 KiB
C++
62 lines
1.5 KiB
C++
//
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// ImageOverlay.h
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// interface
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//
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// Copyright (c) 2014 High Fidelity, Inc. All rights reserved.
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//
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#ifndef __interface__ImageOverlay__
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#define __interface__ImageOverlay__
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// include this before QGLWidget, which includes an earlier version of OpenGL
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#include "InterfaceConfig.h"
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#include <QGLWidget>
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#include <QImage>
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#include <QNetworkAccessManager>
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#include <QNetworkReply>
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#include <QRect>
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#include <QScriptValue>
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#include <QString>
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#include <QUrl>
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#include <SharedUtil.h>
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#include "Overlay.h"
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#include "Overlay2D.h"
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class ImageOverlay : public Overlay2D {
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Q_OBJECT
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public:
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ImageOverlay();
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~ImageOverlay();
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virtual void render();
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// getters
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const QRect& getClipFromSource() const { return _fromImage; }
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const QUrl& getImageURL() const { return _imageURL; }
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// setters
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void setClipFromSource(const QRect& bounds) { _fromImage = bounds; _wantClipFromImage = true; }
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void setImageURL(const QUrl& url);
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virtual void setProperties(const QScriptValue& properties);
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private slots:
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void replyFinished(QNetworkReply* reply); // we actually want to hide this...
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private:
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QUrl _imageURL;
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QImage _textureImage;
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QNetworkAccessManager* _manager;
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GLuint _textureID;
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QRect _fromImage; // where from in the image to sample
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bool _renderImage; // is there an image associated with this overlay, or is it just a colored rectangle
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bool _textureBound; // has the texture been bound
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bool _wantClipFromImage;
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};
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#endif /* defined(__interface__ImageOverlay__) */
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