overte-HifiExperiments/libraries/render-utils/src
Sam Gateau d15c8a8854
Merge pull request #14313 from SamGondelman/macFix
Case 19686: Possibly fix mac debug deferred issue
2018-11-07 10:33:41 -08:00
..
render-utils New SPIRV Shader toolchain 2018-10-23 10:40:12 -07:00
text PR feedback: structure alignement and size 2018-09-06 09:07:53 -07:00
AbstractViewStateInterface.cpp
AbstractViewStateInterface.h Move all wire frustums to conical frustums 2018-05-03 18:19:29 -07:00
AmbientOcclusionEffect.cpp Shader refactoring for explicit bindings 2018-08-03 14:58:11 -07:00
AmbientOcclusionEffect.h Bringing the work and refinment done in workload branch to master branch 2018-05-03 17:46:50 -07:00
AnimDebugDraw.cpp Moving to cmake time shader compiling 2018-08-03 14:58:11 -07:00
AnimDebugDraw.h
animdebugdraw.slf Shader refactoring for explicit bindings 2018-08-03 14:58:11 -07:00
animdebugdraw.slv Shader refactoring for explicit bindings 2018-08-03 14:58:11 -07:00
AntialiasingEffect.cpp PR feedback: structure alignement and size 2018-09-06 09:07:53 -07:00
AntialiasingEffect.h Removing uniforms from antialiasing 2018-09-06 08:59:06 -07:00
BackgroundStage.cpp pointers 2018-10-08 18:05:09 -07:00
BackgroundStage.h pointers 2018-10-08 18:05:09 -07:00
Blendshape.slh New SPIRV Shader toolchain 2018-10-23 10:40:12 -07:00
BloomApply.shared.slh BloomApply now uses uniform buffer 2018-07-06 11:52:24 +02:00
BloomApply.slf New SPIRV Shader toolchain 2018-10-23 10:40:12 -07:00
BloomEffect.cpp pointers 2018-10-08 18:05:09 -07:00
BloomEffect.h pointers 2018-10-08 18:05:09 -07:00
BloomStage.cpp move stage frames to varyings 2018-10-01 11:26:02 -07:00
BloomStage.h pointers 2018-10-08 18:05:09 -07:00
BloomThreshold.shared.slh Remove all tabs from shaders 2018-09-06 08:59:07 -07:00
BloomThreshold.slf New SPIRV Shader toolchain 2018-10-23 10:40:12 -07:00
CauterizedMeshPartPayload.cpp Shader refactoring for explicit bindings 2018-08-03 14:58:11 -07:00
CauterizedMeshPartPayload.h
CauterizedModel.cpp Rename HFMGeometry to HFMModel and adjust related variables 2018-11-01 17:17:48 -07:00
CauterizedModel.h please work 2018-09-05 17:04:05 -07:00
debug_deferred_buffer.slf possibly fix mac issues 2018-10-31 13:28:07 -07:00
debug_deferred_buffer.slv Shader refactoring for explicit bindings 2018-08-03 14:58:11 -07:00
debug_deferred_buffer_shared.slh Remove all tabs from shaders 2018-09-06 08:59:07 -07:00
DebugDeferredBuffer.cpp New SPIRV Shader toolchain 2018-10-23 10:40:12 -07:00
DebugDeferredBuffer.h New SPIRV Shader toolchain 2018-10-23 10:40:12 -07:00
DefaultMaterials.slh forward pipelines for primitives 2018-04-10 15:56:08 -07:00
deferred_light.slv Completely remove the texcoord frame transform as we don;t use it at all 2018-08-21 14:52:42 -07:00
deferred_light_limited.slv Adding missing locations 2018-09-06 08:59:07 -07:00
deferred_light_point.slv New SPIRV Shader toolchain 2018-10-23 10:40:12 -07:00
deferred_light_spot.slv New SPIRV Shader toolchain 2018-10-23 10:40:12 -07:00
DeferredBuffer.slh
DeferredBufferRead.slh New SPIRV Shader toolchain 2018-10-23 10:40:12 -07:00
DeferredBufferWrite.slh Shader refactoring for explicit bindings 2018-08-03 14:58:11 -07:00
DeferredFramebuffer.cpp fix bloom on edges 2018-09-07 10:25:26 -07:00
DeferredFramebuffer.h
DeferredFrameTransform.cpp Jitter is now set through a batch command 2018-04-20 10:52:50 +02:00
DeferredFrameTransform.h Shader refactoring for explicit bindings 2018-08-03 14:58:11 -07:00
DeferredGlobalLight.slh Merge branch 'master' of http://github.com/highfidelity/hifi into haze 2018-07-06 12:35:26 +02:00
DeferredLighting.slh
DeferredLightingEffect.cpp New SPIRV Shader toolchain 2018-10-23 10:40:12 -07:00
DeferredLightingEffect.h Merge pull request #14119 from SamGondelman/varying 2018-10-17 11:16:28 -07:00
DeferredTransform.slh New SPIRV Shader toolchain 2018-10-23 10:40:12 -07:00
deformed_model.slv rename the files from skin to deformed 2018-09-25 17:32:04 -07:00
deformed_model_dq.slv rename the files from skin to deformed 2018-09-25 17:32:04 -07:00
deformed_model_normal_map.slv rename the files from skin to deformed 2018-09-25 17:32:04 -07:00
deformed_model_normal_map_dq.slv rename the files from skin to deformed 2018-09-25 17:32:04 -07:00
deformed_model_shadow.slv rename the files from skin to deformed 2018-09-25 17:32:04 -07:00
deformed_model_shadow_dq.slv rename the files from skin to deformed 2018-09-25 17:32:04 -07:00
directional_ambient_light.slf Use defines for packed textures to satisfy both GLES and GL 4.1 2018-08-06 14:35:36 -07:00
directional_ambient_light_shadow.slf Use defines for packed textures to satisfy both GLES and GL 4.1 2018-08-06 14:35:36 -07:00
directional_skybox_light.slf Use defines for packed textures to satisfy both GLES and GL 4.1 2018-08-06 14:35:36 -07:00
directional_skybox_light_shadow.slf Use defines for packed textures to satisfy both GLES and GL 4.1 2018-08-06 14:35:36 -07:00
DrawHaze.cpp pointers 2018-10-08 18:05:09 -07:00
DrawHaze.h pointers 2018-10-08 18:05:09 -07:00
drawWorkloadProxy.slf Adding missing locations 2018-09-06 08:59:07 -07:00
drawWorkloadProxy.slv Adding missing locations 2018-09-06 08:59:07 -07:00
drawWorkloadView.slf Adding missing locations 2018-09-06 08:59:07 -07:00
drawWorkloadView.slv New SPIRV Shader toolchain 2018-10-23 10:40:12 -07:00
Fade.slh New SPIRV Shader toolchain 2018-10-23 10:40:12 -07:00
Fade_shared.slh Remove all tabs from shaders 2018-09-06 08:59:07 -07:00
FadeEffect.cpp Shader refactoring for explicit bindings 2018-08-03 14:58:11 -07:00
FadeEffect.h
FadeEffectJobs.cpp Added save/file dialog for transition configurations in transition editor 2018-03-28 16:54:53 -04:00
FadeEffectJobs.h Added save/file dialog for transition configurations in transition editor 2018-03-28 16:54:53 -04:00
FadeObjectParams.shared.slh Fade object params are now passed through uniform buffer 2018-07-10 10:53:38 +02:00
FboCache.cpp
FboCache.h
forward_model.slf Use defines for packed textures to satisfy both GLES and GL 4.1 2018-08-06 14:35:36 -07:00
forward_model_normal_map.slf Use defines for packed textures to satisfy both GLES and GL 4.1 2018-08-06 14:35:36 -07:00
forward_model_translucent.slf Fix bug with texel opaque and transparent cut off shader function 2018-08-07 11:16:50 -07:00
forward_model_unlit.slf Use defines for packed textures to satisfy both GLES and GL 4.1 2018-08-06 14:35:36 -07:00
forward_simple.slf New SPIRV Shader toolchain 2018-10-23 10:40:12 -07:00
forward_simple_textured.slf New SPIRV Shader toolchain 2018-10-23 10:40:12 -07:00
forward_simple_textured_transparent.slf New SPIRV Shader toolchain 2018-10-23 10:40:12 -07:00
forward_simple_textured_unlit.slf New SPIRV Shader toolchain 2018-10-23 10:40:12 -07:00
ForwardGlobalLight.slh Merge branch 'master' of http://github.com/highfidelity/hifi into haze 2018-07-06 12:35:26 +02:00
FramebufferCache.cpp
FramebufferCache.h
fxaa.slf New SPIRV Shader toolchain 2018-10-23 10:40:12 -07:00
fxaa.slv Shader refactoring for explicit bindings 2018-08-03 14:58:11 -07:00
fxaa_blend.slf New SPIRV Shader toolchain 2018-10-23 10:40:12 -07:00
GeometryCache.cpp Fix new Mac warnings 2018-10-09 12:11:55 -07:00
GeometryCache.h cleanup and fix forward procedural rendering 2018-04-11 13:03:57 -07:00
glowLine.slf Remove all tabs from shaders 2018-09-06 08:59:07 -07:00
glowLine.slv New SPIRV Shader toolchain 2018-10-23 10:40:12 -07:00
grid.slf New SPIRV Shader toolchain 2018-10-23 10:40:12 -07:00
Haze.slf New SPIRV Shader toolchain 2018-10-23 10:40:12 -07:00
Haze.slh New SPIRV Shader toolchain 2018-10-23 10:40:12 -07:00
HazeStage.cpp move stage frames to varyings 2018-10-01 11:26:02 -07:00
HazeStage.h pointers 2018-10-08 18:05:09 -07:00
Highlight.slf Shader refactoring for explicit bindings 2018-08-03 14:58:11 -07:00
Highlight.slh New SPIRV Shader toolchain 2018-10-23 10:40:12 -07:00
Highlight_aabox.slv New SPIRV Shader toolchain 2018-10-23 10:40:12 -07:00
Highlight_filled.slf Shader refactoring for explicit bindings 2018-08-03 14:58:11 -07:00
Highlight_shared.slh
HighlightEffect.cpp New SPIRV Shader toolchain 2018-10-23 10:40:12 -07:00
HighlightEffect.h fix highlight weirdness 2018-10-17 16:18:55 -07:00
hmd_ui.slf New SPIRV Shader toolchain 2018-10-23 10:40:12 -07:00
hmd_ui.slv New SPIRV Shader toolchain 2018-10-23 10:40:12 -07:00
LightAmbient.slh New SPIRV Shader toolchain 2018-10-23 10:40:12 -07:00
LightClusterGrid.slh New SPIRV Shader toolchain 2018-10-23 10:40:12 -07:00
LightClusterGrid_shared.slh
LightClusters.cpp pointers 2018-10-08 18:05:09 -07:00
LightClusters.h pointers 2018-10-08 18:05:09 -07:00
lightClusters_drawClusterContent.slf Fixing shader implicit type conversions 2018-09-06 09:08:36 -07:00
lightClusters_drawClusterContent.slv Fixing shader implicit type conversions 2018-09-06 09:08:36 -07:00
lightClusters_drawClusterFromDepth.slf Fixing shader implicit type conversions 2018-09-06 09:08:36 -07:00
lightClusters_drawClusterFromDepth.slv Shader refactoring for explicit bindings 2018-08-03 14:58:11 -07:00
lightClusters_drawGrid.slf Shader refactoring for explicit bindings 2018-08-03 14:58:11 -07:00
lightClusters_drawGrid.slv Shader refactoring for explicit bindings 2018-08-03 14:58:11 -07:00
LightDirectional.slh Shader refactoring for explicit bindings 2018-08-03 14:58:11 -07:00
LightingModel.cpp adjusting page size but still seeing a perf drop 2018-09-27 17:18:43 -07:00
LightingModel.h ui allows to enable/disable the deformer componenets 2018-09-21 16:45:21 -07:00
LightingModel.slh New SPIRV Shader toolchain 2018-10-23 10:40:12 -07:00
LightLocal.slh Shader refactoring for explicit bindings 2018-08-03 14:58:11 -07:00
LightPayload.cpp
LightPayload.h
LightPoint.slh Shader refactoring for explicit bindings 2018-08-03 14:58:11 -07:00
LightSpot.slh Shader refactoring for explicit bindings 2018-08-03 14:58:11 -07:00
LightStage.cpp move stage frames to varyings 2018-10-01 11:26:02 -07:00
LightStage.h pointers 2018-10-08 18:05:09 -07:00
local_lights_drawOutline.slf Use defines for packed textures to satisfy both GLES and GL 4.1 2018-08-06 14:35:36 -07:00
local_lights_shading.slf Use defines for packed textures to satisfy both GLES and GL 4.1 2018-08-06 14:35:36 -07:00
MeshDeformer.slh Better naming and simpler template maybe 2018-09-26 17:58:06 -07:00
MeshPartPayload.cpp Rename HFMGeometry to HFMModel and adjust related variables 2018-11-01 17:17:48 -07:00
MeshPartPayload.h Merge pull request #14125 from Atlante45/fix/mac-warnings 2018-10-20 13:40:53 -07:00
MetaModelPayload.cpp FIX BUILD ERRORS? 2018-10-10 17:09:35 -07:00
MetaModelPayload.h move blendshape buffers to render thread 2018-10-10 15:32:53 -07:00
Model.cpp Rename HFMGeometry to HFMModel and adjust related variables 2018-11-01 17:17:48 -07:00
Model.h Rename HFMGeometry to HFMModel and adjust related variables 2018-11-01 17:17:48 -07:00
model.slf Use defines for packed textures to satisfy both GLES and GL 4.1 2018-08-06 14:35:36 -07:00
model.slv Cleaning up the pipeline and checking that it is working for all cases 2018-09-25 13:57:50 -07:00
model_fade.slf Use defines for packed textures to satisfy both GLES and GL 4.1 2018-08-06 14:35:36 -07:00
model_lightmap.slf Use defines for packed textures to satisfy both GLES and GL 4.1 2018-08-06 14:35:36 -07:00
model_lightmap_fade.slf Use defines for packed textures to satisfy both GLES and GL 4.1 2018-08-06 14:35:36 -07:00
model_lightmap_normal_map.slf Use defines for packed textures to satisfy both GLES and GL 4.1 2018-08-06 14:35:36 -07:00
model_lightmap_normal_map_fade.slf Use defines for packed textures to satisfy both GLES and GL 4.1 2018-08-06 14:35:36 -07:00
model_normal_map.slf Use defines for packed textures to satisfy both GLES and GL 4.1 2018-08-06 14:35:36 -07:00
model_normal_map.slv fixing review comments 2018-09-25 14:07:07 -07:00
model_normal_map_fade.slf Use defines for packed textures to satisfy both GLES and GL 4.1 2018-08-06 14:35:36 -07:00
model_shadow.slf Shader refactoring for explicit bindings 2018-08-03 14:58:11 -07:00
model_shadow.slv Cleaning up the pipeline and checking that it is working for all cases 2018-09-25 13:57:50 -07:00
model_shadow_fade.slf Shader refactoring for explicit bindings 2018-08-03 14:58:11 -07:00
model_translucent.slf Fix bug with texel opaque and transparent cut off shader function 2018-08-07 11:16:50 -07:00
model_translucent_fade.slf Use defines for packed textures to satisfy both GLES and GL 4.1 2018-08-06 14:35:36 -07:00
model_translucent_normal_map.slf Remove all tabs from shaders 2018-09-06 08:59:07 -07:00
model_translucent_normal_map_fade.slf Remove all tabs from shaders 2018-09-06 08:59:07 -07:00
model_translucent_unlit.slf Fix bug with texel opaque and transparent cut off shader function 2018-08-07 11:16:50 -07:00
model_translucent_unlit_fade.slf Fix bug with texel opaque and transparent cut off shader function 2018-08-07 11:16:50 -07:00
model_unlit.slf Use defines for packed textures to satisfy both GLES and GL 4.1 2018-08-06 14:35:36 -07:00
model_unlit_fade.slf Use defines for packed textures to satisfy both GLES and GL 4.1 2018-08-06 14:35:36 -07:00
nop.slf Shader refactoring for explicit bindings 2018-08-03 14:58:11 -07:00
parabola.slf Fix parabola rendering on AMD GPUs 2018-08-21 16:58:38 -07:00
parabola.slv New SPIRV Shader toolchain 2018-10-23 10:40:12 -07:00
parabola_translucent.slf correct transparent parabola shader 2018-09-10 16:20:50 -07:00
PickItemsJob.cpp faster aabox ray intersection and pre-computed inverse direction 2018-08-27 15:40:33 -07:00
PickItemsJob.h
RenderCommonTask.cpp pointers 2018-10-08 18:05:09 -07:00
RenderCommonTask.h pointers 2018-10-08 18:05:09 -07:00
RenderDeferredTask.cpp pointers 2018-10-08 18:05:09 -07:00
RenderDeferredTask.h pointers 2018-10-08 18:05:09 -07:00
RenderForwardTask.cpp pointers 2018-10-08 18:05:09 -07:00
RenderForwardTask.h pointers 2018-10-08 18:05:09 -07:00
RenderHifi.h Re review adjustments 2018-05-31 12:16:57 -07:00
RenderPipelines.cpp New SPIRV Shader toolchain 2018-10-23 10:40:12 -07:00
RenderPipelines.h Bindless texture work cleanup 2018-03-08 16:01:18 -08:00
RenderShadowTask.cpp Merge pull request #14119 from SamGondelman/varying 2018-10-17 11:16:28 -07:00
RenderShadowTask.h pointers 2018-10-08 18:05:09 -07:00
RenderUtilsLogging.cpp
RenderUtilsLogging.h
RenderViewTask.cpp Improvement of debug shadow script 2018-08-03 18:01:22 +02:00
RenderViewTask.h
sdf_text3D.slf New SPIRV Shader toolchain 2018-10-23 10:40:12 -07:00
sdf_text3D.slv Fix OSX build 2018-08-03 16:15:58 -07:00
sdf_text3D_transparent.slf New SPIRV Shader toolchain 2018-10-23 10:40:12 -07:00
ShadingModel.slh New SPIRV Shader toolchain 2018-10-23 10:40:12 -07:00
Shadow.slh New SPIRV Shader toolchain 2018-10-23 10:40:12 -07:00
ShadowCore.slh New SPIRV Shader toolchain 2018-10-23 10:40:12 -07:00
Shadows_shared.slh Remove all tabs from shaders 2018-09-06 08:59:07 -07:00
simple.slf New SPIRV Shader toolchain 2018-10-23 10:40:12 -07:00
simple.slv Fix OSX build 2018-08-03 16:15:58 -07:00
simple_fade.slv Fix OSX build 2018-08-03 16:15:58 -07:00
simple_opaque_web_browser.slf New SPIRV Shader toolchain 2018-10-23 10:40:12 -07:00
simple_textured.slf New SPIRV Shader toolchain 2018-10-23 10:40:12 -07:00
simple_textured_fade.slf New SPIRV Shader toolchain 2018-10-23 10:40:12 -07:00
simple_textured_unlit.slf New SPIRV Shader toolchain 2018-10-23 10:40:12 -07:00
simple_textured_unlit_fade.slf New SPIRV Shader toolchain 2018-10-23 10:40:12 -07:00
simple_transparent.slf New SPIRV Shader toolchain 2018-10-23 10:40:12 -07:00
simple_transparent_textured.slf New SPIRV Shader toolchain 2018-10-23 10:40:12 -07:00
simple_transparent_textured_fade.slf New SPIRV Shader toolchain 2018-10-23 10:40:12 -07:00
simple_transparent_textured_unlit.slf New SPIRV Shader toolchain 2018-10-23 10:40:12 -07:00
simple_transparent_textured_unlit_fade.slf New SPIRV Shader toolchain 2018-10-23 10:40:12 -07:00
simple_transparent_web_browser.slf New SPIRV Shader toolchain 2018-10-23 10:40:12 -07:00
Skinning.slh New SPIRV Shader toolchain 2018-10-23 10:40:12 -07:00
SoftAttachmentModel.cpp Rename HFMGeometry to HFMModel and adjust related variables 2018-11-01 17:17:48 -07:00
SoftAttachmentModel.h please work 2018-09-05 17:04:05 -07:00
ssao.slh New SPIRV Shader toolchain 2018-10-23 10:40:12 -07:00
ssao_debugOcclusion.slf New SPIRV Shader toolchain 2018-10-23 10:40:12 -07:00
ssao_makeHorizontalBlur.slf Shader refactoring for explicit bindings 2018-08-03 14:58:11 -07:00
ssao_makeOcclusion.slf Fixing shader implicit type conversions 2018-09-06 09:08:36 -07:00
ssao_makePyramid.slf New SPIRV Shader toolchain 2018-10-23 10:40:12 -07:00
ssao_makeVerticalBlur.slf Shader refactoring for explicit bindings 2018-08-03 14:58:11 -07:00
standardDrawTexture.slf New SPIRV Shader toolchain 2018-10-23 10:40:12 -07:00
standardDrawTextureNoBlend.slf New SPIRV Shader toolchain 2018-10-23 10:40:12 -07:00
standardTransformPNTC.slv Shader refactoring for explicit bindings 2018-08-03 14:58:11 -07:00
stencil_drawMask.slf Shader refactoring for explicit bindings 2018-08-03 14:58:11 -07:00
StencilMaskPass.cpp Shader refactoring for explicit bindings 2018-08-03 14:58:11 -07:00
StencilMaskPass.h
SubsurfaceScattering.cpp New SPIRV Shader toolchain 2018-10-23 10:40:12 -07:00
SubsurfaceScattering.h New SPIRV Shader toolchain 2018-10-23 10:40:12 -07:00
SubsurfaceScattering.slh New SPIRV Shader toolchain 2018-10-23 10:40:12 -07:00
subsurfaceScattering_drawScattering.slf New SPIRV Shader toolchain 2018-10-23 10:40:12 -07:00
subsurfaceScattering_makeLUT.slf Shader refactoring for explicit bindings 2018-08-03 14:58:11 -07:00
subsurfaceScattering_makeProfile.slf Shader refactoring for explicit bindings 2018-08-03 14:58:11 -07:00
subsurfaceScattering_makeSpecularBeckmann.slf Shader refactoring for explicit bindings 2018-08-03 14:58:11 -07:00
SurfaceGeometry.slh
surfaceGeometry_copyDepth.slf New SPIRV Shader toolchain 2018-10-23 10:40:12 -07:00
surfaceGeometry_downsampleDepthNormal.slf New SPIRV Shader toolchain 2018-10-23 10:40:12 -07:00
surfaceGeometry_makeCurvature.slf New SPIRV Shader toolchain 2018-10-23 10:40:12 -07:00
surfaceGeometry_makeLinearDepth.slf New SPIRV Shader toolchain 2018-10-23 10:40:12 -07:00
SurfaceGeometryPass.cpp Shader refactoring for explicit bindings 2018-08-03 14:58:11 -07:00
SurfaceGeometryPass.h Move linear pass down sample shader to deferred compile 2018-04-19 15:30:16 -07:00
taa.slf Shader refactoring for explicit bindings 2018-08-03 14:58:11 -07:00
taa.slh New SPIRV Shader toolchain 2018-10-23 10:40:12 -07:00
taa_blend.slf Fixing shader implicit type conversions 2018-09-06 09:08:36 -07:00
TextRenderer3D.cpp Remove uniform from SDF text rendering 2018-09-06 08:59:06 -07:00
TextRenderer3D.h Remove uniform from SDF text rendering 2018-09-06 08:59:06 -07:00
TextureCache.h
toneMapping.slf New SPIRV Shader toolchain 2018-10-23 10:40:12 -07:00
ToneMappingEffect.cpp Shader refactoring for explicit bindings 2018-08-03 14:58:11 -07:00
ToneMappingEffect.h More shaders to deferred compile scheme 2018-04-13 17:52:33 -07:00
UpdateSceneTask.cpp working on enabling bloom 2018-08-07 22:26:30 -07:00
UpdateSceneTask.h
velocityBuffer_cameraMotion.slf New SPIRV Shader toolchain 2018-10-23 10:40:12 -07:00
VelocityBufferPass.cpp Shader refactoring for explicit bindings 2018-08-03 14:58:11 -07:00
VelocityBufferPass.h Move antialiasing and velocity buffer makeProgram to deferred scheme 2018-04-19 15:30:16 -07:00
WorkloadResource.slh New SPIRV Shader toolchain 2018-10-23 10:40:12 -07:00
zone_draw.slh
zone_drawAmbient.slf Fixing shader implicit type conversions 2018-09-06 09:08:36 -07:00
zone_drawKeyLight.slf Remove all tabs from shaders 2018-09-06 08:59:07 -07:00
zone_drawSkybox.slf New SPIRV Shader toolchain 2018-10-23 10:40:12 -07:00
ZoneRenderer.cpp pointers 2018-10-08 18:05:09 -07:00
ZoneRenderer.h pointers 2018-10-08 18:05:09 -07:00