.. |
render-utils
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New SPIRV Shader toolchain
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2018-10-23 10:40:12 -07:00 |
text
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PR feedback: structure alignement and size
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2018-09-06 09:07:53 -07:00 |
AbstractViewStateInterface.cpp
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AbstractViewStateInterface.h
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Move all wire frustums to conical frustums
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2018-05-03 18:19:29 -07:00 |
AmbientOcclusionEffect.cpp
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Shader refactoring for explicit bindings
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2018-08-03 14:58:11 -07:00 |
AmbientOcclusionEffect.h
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Bringing the work and refinment done in workload branch to master branch
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2018-05-03 17:46:50 -07:00 |
AnimDebugDraw.cpp
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Moving to cmake time shader compiling
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2018-08-03 14:58:11 -07:00 |
AnimDebugDraw.h
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animdebugdraw.slf
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Shader refactoring for explicit bindings
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2018-08-03 14:58:11 -07:00 |
animdebugdraw.slv
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Shader refactoring for explicit bindings
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2018-08-03 14:58:11 -07:00 |
AntialiasingEffect.cpp
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PR feedback: structure alignement and size
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2018-09-06 09:07:53 -07:00 |
AntialiasingEffect.h
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Removing uniforms from antialiasing
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2018-09-06 08:59:06 -07:00 |
BackgroundStage.cpp
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pointers
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2018-10-08 18:05:09 -07:00 |
BackgroundStage.h
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pointers
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2018-10-08 18:05:09 -07:00 |
Blendshape.slh
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New SPIRV Shader toolchain
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2018-10-23 10:40:12 -07:00 |
BloomApply.shared.slh
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BloomApply now uses uniform buffer
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2018-07-06 11:52:24 +02:00 |
BloomApply.slf
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New SPIRV Shader toolchain
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2018-10-23 10:40:12 -07:00 |
BloomEffect.cpp
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pointers
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2018-10-08 18:05:09 -07:00 |
BloomEffect.h
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pointers
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2018-10-08 18:05:09 -07:00 |
BloomStage.cpp
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move stage frames to varyings
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2018-10-01 11:26:02 -07:00 |
BloomStage.h
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pointers
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2018-10-08 18:05:09 -07:00 |
BloomThreshold.shared.slh
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Remove all tabs from shaders
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2018-09-06 08:59:07 -07:00 |
BloomThreshold.slf
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New SPIRV Shader toolchain
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2018-10-23 10:40:12 -07:00 |
CauterizedMeshPartPayload.cpp
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Shader refactoring for explicit bindings
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2018-08-03 14:58:11 -07:00 |
CauterizedMeshPartPayload.h
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CauterizedModel.cpp
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Rename HFMGeometry to HFMModel and adjust related variables
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2018-11-01 17:17:48 -07:00 |
CauterizedModel.h
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please work
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2018-09-05 17:04:05 -07:00 |
debug_deferred_buffer.slf
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possibly fix mac issues
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2018-10-31 13:28:07 -07:00 |
debug_deferred_buffer.slv
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Shader refactoring for explicit bindings
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2018-08-03 14:58:11 -07:00 |
debug_deferred_buffer_shared.slh
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Remove all tabs from shaders
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2018-09-06 08:59:07 -07:00 |
DebugDeferredBuffer.cpp
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New SPIRV Shader toolchain
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2018-10-23 10:40:12 -07:00 |
DebugDeferredBuffer.h
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New SPIRV Shader toolchain
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2018-10-23 10:40:12 -07:00 |
DefaultMaterials.slh
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forward pipelines for primitives
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2018-04-10 15:56:08 -07:00 |
deferred_light.slv
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Completely remove the texcoord frame transform as we don;t use it at all
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2018-08-21 14:52:42 -07:00 |
deferred_light_limited.slv
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Adding missing locations
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2018-09-06 08:59:07 -07:00 |
deferred_light_point.slv
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New SPIRV Shader toolchain
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2018-10-23 10:40:12 -07:00 |
deferred_light_spot.slv
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New SPIRV Shader toolchain
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2018-10-23 10:40:12 -07:00 |
DeferredBuffer.slh
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DeferredBufferRead.slh
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New SPIRV Shader toolchain
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2018-10-23 10:40:12 -07:00 |
DeferredBufferWrite.slh
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Shader refactoring for explicit bindings
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2018-08-03 14:58:11 -07:00 |
DeferredFramebuffer.cpp
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fix bloom on edges
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2018-09-07 10:25:26 -07:00 |
DeferredFramebuffer.h
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DeferredFrameTransform.cpp
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Jitter is now set through a batch command
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2018-04-20 10:52:50 +02:00 |
DeferredFrameTransform.h
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Shader refactoring for explicit bindings
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2018-08-03 14:58:11 -07:00 |
DeferredGlobalLight.slh
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Merge branch 'master' of http://github.com/highfidelity/hifi into haze
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2018-07-06 12:35:26 +02:00 |
DeferredLighting.slh
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DeferredLightingEffect.cpp
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New SPIRV Shader toolchain
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2018-10-23 10:40:12 -07:00 |
DeferredLightingEffect.h
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Merge pull request #14119 from SamGondelman/varying
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2018-10-17 11:16:28 -07:00 |
DeferredTransform.slh
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New SPIRV Shader toolchain
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2018-10-23 10:40:12 -07:00 |
deformed_model.slv
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rename the files from skin to deformed
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2018-09-25 17:32:04 -07:00 |
deformed_model_dq.slv
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rename the files from skin to deformed
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2018-09-25 17:32:04 -07:00 |
deformed_model_normal_map.slv
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rename the files from skin to deformed
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2018-09-25 17:32:04 -07:00 |
deformed_model_normal_map_dq.slv
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rename the files from skin to deformed
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2018-09-25 17:32:04 -07:00 |
deformed_model_shadow.slv
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rename the files from skin to deformed
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2018-09-25 17:32:04 -07:00 |
deformed_model_shadow_dq.slv
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rename the files from skin to deformed
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2018-09-25 17:32:04 -07:00 |
directional_ambient_light.slf
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Use defines for packed textures to satisfy both GLES and GL 4.1
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2018-08-06 14:35:36 -07:00 |
directional_ambient_light_shadow.slf
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Use defines for packed textures to satisfy both GLES and GL 4.1
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2018-08-06 14:35:36 -07:00 |
directional_skybox_light.slf
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Use defines for packed textures to satisfy both GLES and GL 4.1
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2018-08-06 14:35:36 -07:00 |
directional_skybox_light_shadow.slf
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Use defines for packed textures to satisfy both GLES and GL 4.1
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2018-08-06 14:35:36 -07:00 |
DrawHaze.cpp
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pointers
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2018-10-08 18:05:09 -07:00 |
DrawHaze.h
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pointers
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2018-10-08 18:05:09 -07:00 |
drawWorkloadProxy.slf
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Adding missing locations
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2018-09-06 08:59:07 -07:00 |
drawWorkloadProxy.slv
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Adding missing locations
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2018-09-06 08:59:07 -07:00 |
drawWorkloadView.slf
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Adding missing locations
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2018-09-06 08:59:07 -07:00 |
drawWorkloadView.slv
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New SPIRV Shader toolchain
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2018-10-23 10:40:12 -07:00 |
Fade.slh
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New SPIRV Shader toolchain
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2018-10-23 10:40:12 -07:00 |
Fade_shared.slh
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Remove all tabs from shaders
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2018-09-06 08:59:07 -07:00 |
FadeEffect.cpp
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Shader refactoring for explicit bindings
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2018-08-03 14:58:11 -07:00 |
FadeEffect.h
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FadeEffectJobs.cpp
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Added save/file dialog for transition configurations in transition editor
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2018-03-28 16:54:53 -04:00 |
FadeEffectJobs.h
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Added save/file dialog for transition configurations in transition editor
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2018-03-28 16:54:53 -04:00 |
FadeObjectParams.shared.slh
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Fade object params are now passed through uniform buffer
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2018-07-10 10:53:38 +02:00 |
FboCache.cpp
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FboCache.h
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forward_model.slf
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Use defines for packed textures to satisfy both GLES and GL 4.1
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2018-08-06 14:35:36 -07:00 |
forward_model_normal_map.slf
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Use defines for packed textures to satisfy both GLES and GL 4.1
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2018-08-06 14:35:36 -07:00 |
forward_model_translucent.slf
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Fix bug with texel opaque and transparent cut off shader function
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2018-08-07 11:16:50 -07:00 |
forward_model_unlit.slf
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Use defines for packed textures to satisfy both GLES and GL 4.1
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2018-08-06 14:35:36 -07:00 |
forward_simple.slf
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New SPIRV Shader toolchain
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2018-10-23 10:40:12 -07:00 |
forward_simple_textured.slf
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New SPIRV Shader toolchain
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2018-10-23 10:40:12 -07:00 |
forward_simple_textured_transparent.slf
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New SPIRV Shader toolchain
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2018-10-23 10:40:12 -07:00 |
forward_simple_textured_unlit.slf
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New SPIRV Shader toolchain
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2018-10-23 10:40:12 -07:00 |
ForwardGlobalLight.slh
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Merge branch 'master' of http://github.com/highfidelity/hifi into haze
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2018-07-06 12:35:26 +02:00 |
FramebufferCache.cpp
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FramebufferCache.h
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fxaa.slf
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New SPIRV Shader toolchain
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2018-10-23 10:40:12 -07:00 |
fxaa.slv
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Shader refactoring for explicit bindings
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2018-08-03 14:58:11 -07:00 |
fxaa_blend.slf
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New SPIRV Shader toolchain
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2018-10-23 10:40:12 -07:00 |
GeometryCache.cpp
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Fix new Mac warnings
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2018-10-09 12:11:55 -07:00 |
GeometryCache.h
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cleanup and fix forward procedural rendering
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2018-04-11 13:03:57 -07:00 |
glowLine.slf
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Remove all tabs from shaders
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2018-09-06 08:59:07 -07:00 |
glowLine.slv
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New SPIRV Shader toolchain
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2018-10-23 10:40:12 -07:00 |
grid.slf
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New SPIRV Shader toolchain
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2018-10-23 10:40:12 -07:00 |
Haze.slf
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New SPIRV Shader toolchain
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2018-10-23 10:40:12 -07:00 |
Haze.slh
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New SPIRV Shader toolchain
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2018-10-23 10:40:12 -07:00 |
HazeStage.cpp
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move stage frames to varyings
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2018-10-01 11:26:02 -07:00 |
HazeStage.h
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pointers
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2018-10-08 18:05:09 -07:00 |
Highlight.slf
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Shader refactoring for explicit bindings
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2018-08-03 14:58:11 -07:00 |
Highlight.slh
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New SPIRV Shader toolchain
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2018-10-23 10:40:12 -07:00 |
Highlight_aabox.slv
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New SPIRV Shader toolchain
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2018-10-23 10:40:12 -07:00 |
Highlight_filled.slf
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Shader refactoring for explicit bindings
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2018-08-03 14:58:11 -07:00 |
Highlight_shared.slh
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HighlightEffect.cpp
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New SPIRV Shader toolchain
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2018-10-23 10:40:12 -07:00 |
HighlightEffect.h
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fix highlight weirdness
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2018-10-17 16:18:55 -07:00 |
hmd_ui.slf
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New SPIRV Shader toolchain
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2018-10-23 10:40:12 -07:00 |
hmd_ui.slv
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New SPIRV Shader toolchain
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2018-10-23 10:40:12 -07:00 |
LightAmbient.slh
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New SPIRV Shader toolchain
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2018-10-23 10:40:12 -07:00 |
LightClusterGrid.slh
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New SPIRV Shader toolchain
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2018-10-23 10:40:12 -07:00 |
LightClusterGrid_shared.slh
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LightClusters.cpp
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pointers
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2018-10-08 18:05:09 -07:00 |
LightClusters.h
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pointers
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2018-10-08 18:05:09 -07:00 |
lightClusters_drawClusterContent.slf
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Fixing shader implicit type conversions
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2018-09-06 09:08:36 -07:00 |
lightClusters_drawClusterContent.slv
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Fixing shader implicit type conversions
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2018-09-06 09:08:36 -07:00 |
lightClusters_drawClusterFromDepth.slf
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Fixing shader implicit type conversions
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2018-09-06 09:08:36 -07:00 |
lightClusters_drawClusterFromDepth.slv
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Shader refactoring for explicit bindings
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2018-08-03 14:58:11 -07:00 |
lightClusters_drawGrid.slf
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Shader refactoring for explicit bindings
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2018-08-03 14:58:11 -07:00 |
lightClusters_drawGrid.slv
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Shader refactoring for explicit bindings
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2018-08-03 14:58:11 -07:00 |
LightDirectional.slh
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Shader refactoring for explicit bindings
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2018-08-03 14:58:11 -07:00 |
LightingModel.cpp
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adjusting page size but still seeing a perf drop
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2018-09-27 17:18:43 -07:00 |
LightingModel.h
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ui allows to enable/disable the deformer componenets
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2018-09-21 16:45:21 -07:00 |
LightingModel.slh
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New SPIRV Shader toolchain
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2018-10-23 10:40:12 -07:00 |
LightLocal.slh
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Shader refactoring for explicit bindings
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2018-08-03 14:58:11 -07:00 |
LightPayload.cpp
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LightPayload.h
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LightPoint.slh
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Shader refactoring for explicit bindings
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2018-08-03 14:58:11 -07:00 |
LightSpot.slh
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Shader refactoring for explicit bindings
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2018-08-03 14:58:11 -07:00 |
LightStage.cpp
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move stage frames to varyings
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2018-10-01 11:26:02 -07:00 |
LightStage.h
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pointers
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2018-10-08 18:05:09 -07:00 |
local_lights_drawOutline.slf
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Use defines for packed textures to satisfy both GLES and GL 4.1
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2018-08-06 14:35:36 -07:00 |
local_lights_shading.slf
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Use defines for packed textures to satisfy both GLES and GL 4.1
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2018-08-06 14:35:36 -07:00 |
MeshDeformer.slh
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Better naming and simpler template maybe
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2018-09-26 17:58:06 -07:00 |
MeshPartPayload.cpp
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Rename HFMGeometry to HFMModel and adjust related variables
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2018-11-01 17:17:48 -07:00 |
MeshPartPayload.h
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Merge pull request #14125 from Atlante45/fix/mac-warnings
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2018-10-20 13:40:53 -07:00 |
MetaModelPayload.cpp
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FIX BUILD ERRORS?
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2018-10-10 17:09:35 -07:00 |
MetaModelPayload.h
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move blendshape buffers to render thread
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2018-10-10 15:32:53 -07:00 |
Model.cpp
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Rename HFMGeometry to HFMModel and adjust related variables
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2018-11-01 17:17:48 -07:00 |
Model.h
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Rename HFMGeometry to HFMModel and adjust related variables
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2018-11-01 17:17:48 -07:00 |
model.slf
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Use defines for packed textures to satisfy both GLES and GL 4.1
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2018-08-06 14:35:36 -07:00 |
model.slv
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Cleaning up the pipeline and checking that it is working for all cases
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2018-09-25 13:57:50 -07:00 |
model_fade.slf
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Use defines for packed textures to satisfy both GLES and GL 4.1
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2018-08-06 14:35:36 -07:00 |
model_lightmap.slf
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Use defines for packed textures to satisfy both GLES and GL 4.1
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2018-08-06 14:35:36 -07:00 |
model_lightmap_fade.slf
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Use defines for packed textures to satisfy both GLES and GL 4.1
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2018-08-06 14:35:36 -07:00 |
model_lightmap_normal_map.slf
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Use defines for packed textures to satisfy both GLES and GL 4.1
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2018-08-06 14:35:36 -07:00 |
model_lightmap_normal_map_fade.slf
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Use defines for packed textures to satisfy both GLES and GL 4.1
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2018-08-06 14:35:36 -07:00 |
model_normal_map.slf
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Use defines for packed textures to satisfy both GLES and GL 4.1
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2018-08-06 14:35:36 -07:00 |
model_normal_map.slv
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fixing review comments
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2018-09-25 14:07:07 -07:00 |
model_normal_map_fade.slf
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Use defines for packed textures to satisfy both GLES and GL 4.1
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2018-08-06 14:35:36 -07:00 |
model_shadow.slf
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Shader refactoring for explicit bindings
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2018-08-03 14:58:11 -07:00 |
model_shadow.slv
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Cleaning up the pipeline and checking that it is working for all cases
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2018-09-25 13:57:50 -07:00 |
model_shadow_fade.slf
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Shader refactoring for explicit bindings
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2018-08-03 14:58:11 -07:00 |
model_translucent.slf
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Fix bug with texel opaque and transparent cut off shader function
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2018-08-07 11:16:50 -07:00 |
model_translucent_fade.slf
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Use defines for packed textures to satisfy both GLES and GL 4.1
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2018-08-06 14:35:36 -07:00 |
model_translucent_normal_map.slf
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Remove all tabs from shaders
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2018-09-06 08:59:07 -07:00 |
model_translucent_normal_map_fade.slf
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Remove all tabs from shaders
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2018-09-06 08:59:07 -07:00 |
model_translucent_unlit.slf
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Fix bug with texel opaque and transparent cut off shader function
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2018-08-07 11:16:50 -07:00 |
model_translucent_unlit_fade.slf
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Fix bug with texel opaque and transparent cut off shader function
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2018-08-07 11:16:50 -07:00 |
model_unlit.slf
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Use defines for packed textures to satisfy both GLES and GL 4.1
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2018-08-06 14:35:36 -07:00 |
model_unlit_fade.slf
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Use defines for packed textures to satisfy both GLES and GL 4.1
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2018-08-06 14:35:36 -07:00 |
nop.slf
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Shader refactoring for explicit bindings
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2018-08-03 14:58:11 -07:00 |
parabola.slf
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Fix parabola rendering on AMD GPUs
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2018-08-21 16:58:38 -07:00 |
parabola.slv
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New SPIRV Shader toolchain
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2018-10-23 10:40:12 -07:00 |
parabola_translucent.slf
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correct transparent parabola shader
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2018-09-10 16:20:50 -07:00 |
PickItemsJob.cpp
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faster aabox ray intersection and pre-computed inverse direction
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2018-08-27 15:40:33 -07:00 |
PickItemsJob.h
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RenderCommonTask.cpp
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pointers
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2018-10-08 18:05:09 -07:00 |
RenderCommonTask.h
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pointers
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2018-10-08 18:05:09 -07:00 |
RenderDeferredTask.cpp
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pointers
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2018-10-08 18:05:09 -07:00 |
RenderDeferredTask.h
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pointers
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2018-10-08 18:05:09 -07:00 |
RenderForwardTask.cpp
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pointers
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2018-10-08 18:05:09 -07:00 |
RenderForwardTask.h
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pointers
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2018-10-08 18:05:09 -07:00 |
RenderHifi.h
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Re review adjustments
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2018-05-31 12:16:57 -07:00 |
RenderPipelines.cpp
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New SPIRV Shader toolchain
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2018-10-23 10:40:12 -07:00 |
RenderPipelines.h
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Bindless texture work cleanup
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2018-03-08 16:01:18 -08:00 |
RenderShadowTask.cpp
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Merge pull request #14119 from SamGondelman/varying
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2018-10-17 11:16:28 -07:00 |
RenderShadowTask.h
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pointers
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2018-10-08 18:05:09 -07:00 |
RenderUtilsLogging.cpp
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RenderUtilsLogging.h
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RenderViewTask.cpp
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Improvement of debug shadow script
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2018-08-03 18:01:22 +02:00 |
RenderViewTask.h
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sdf_text3D.slf
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New SPIRV Shader toolchain
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2018-10-23 10:40:12 -07:00 |
sdf_text3D.slv
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Fix OSX build
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2018-08-03 16:15:58 -07:00 |
sdf_text3D_transparent.slf
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New SPIRV Shader toolchain
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2018-10-23 10:40:12 -07:00 |
ShadingModel.slh
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New SPIRV Shader toolchain
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2018-10-23 10:40:12 -07:00 |
Shadow.slh
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New SPIRV Shader toolchain
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2018-10-23 10:40:12 -07:00 |
ShadowCore.slh
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New SPIRV Shader toolchain
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2018-10-23 10:40:12 -07:00 |
Shadows_shared.slh
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Remove all tabs from shaders
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2018-09-06 08:59:07 -07:00 |
simple.slf
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New SPIRV Shader toolchain
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2018-10-23 10:40:12 -07:00 |
simple.slv
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Fix OSX build
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2018-08-03 16:15:58 -07:00 |
simple_fade.slv
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Fix OSX build
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2018-08-03 16:15:58 -07:00 |
simple_opaque_web_browser.slf
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New SPIRV Shader toolchain
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2018-10-23 10:40:12 -07:00 |
simple_textured.slf
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New SPIRV Shader toolchain
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2018-10-23 10:40:12 -07:00 |
simple_textured_fade.slf
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New SPIRV Shader toolchain
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2018-10-23 10:40:12 -07:00 |
simple_textured_unlit.slf
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New SPIRV Shader toolchain
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2018-10-23 10:40:12 -07:00 |
simple_textured_unlit_fade.slf
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New SPIRV Shader toolchain
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2018-10-23 10:40:12 -07:00 |
simple_transparent.slf
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New SPIRV Shader toolchain
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2018-10-23 10:40:12 -07:00 |
simple_transparent_textured.slf
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New SPIRV Shader toolchain
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2018-10-23 10:40:12 -07:00 |
simple_transparent_textured_fade.slf
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New SPIRV Shader toolchain
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2018-10-23 10:40:12 -07:00 |
simple_transparent_textured_unlit.slf
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New SPIRV Shader toolchain
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2018-10-23 10:40:12 -07:00 |
simple_transparent_textured_unlit_fade.slf
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New SPIRV Shader toolchain
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2018-10-23 10:40:12 -07:00 |
simple_transparent_web_browser.slf
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New SPIRV Shader toolchain
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2018-10-23 10:40:12 -07:00 |
Skinning.slh
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New SPIRV Shader toolchain
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2018-10-23 10:40:12 -07:00 |
SoftAttachmentModel.cpp
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Rename HFMGeometry to HFMModel and adjust related variables
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2018-11-01 17:17:48 -07:00 |
SoftAttachmentModel.h
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please work
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2018-09-05 17:04:05 -07:00 |
ssao.slh
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New SPIRV Shader toolchain
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2018-10-23 10:40:12 -07:00 |
ssao_debugOcclusion.slf
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New SPIRV Shader toolchain
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2018-10-23 10:40:12 -07:00 |
ssao_makeHorizontalBlur.slf
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Shader refactoring for explicit bindings
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2018-08-03 14:58:11 -07:00 |
ssao_makeOcclusion.slf
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Fixing shader implicit type conversions
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2018-09-06 09:08:36 -07:00 |
ssao_makePyramid.slf
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New SPIRV Shader toolchain
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2018-10-23 10:40:12 -07:00 |
ssao_makeVerticalBlur.slf
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Shader refactoring for explicit bindings
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2018-08-03 14:58:11 -07:00 |
standardDrawTexture.slf
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New SPIRV Shader toolchain
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2018-10-23 10:40:12 -07:00 |
standardDrawTextureNoBlend.slf
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New SPIRV Shader toolchain
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2018-10-23 10:40:12 -07:00 |
standardTransformPNTC.slv
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Shader refactoring for explicit bindings
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2018-08-03 14:58:11 -07:00 |
stencil_drawMask.slf
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Shader refactoring for explicit bindings
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2018-08-03 14:58:11 -07:00 |
StencilMaskPass.cpp
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Shader refactoring for explicit bindings
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2018-08-03 14:58:11 -07:00 |
StencilMaskPass.h
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SubsurfaceScattering.cpp
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New SPIRV Shader toolchain
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2018-10-23 10:40:12 -07:00 |
SubsurfaceScattering.h
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New SPIRV Shader toolchain
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2018-10-23 10:40:12 -07:00 |
SubsurfaceScattering.slh
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New SPIRV Shader toolchain
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2018-10-23 10:40:12 -07:00 |
subsurfaceScattering_drawScattering.slf
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New SPIRV Shader toolchain
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2018-10-23 10:40:12 -07:00 |
subsurfaceScattering_makeLUT.slf
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Shader refactoring for explicit bindings
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2018-08-03 14:58:11 -07:00 |
subsurfaceScattering_makeProfile.slf
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Shader refactoring for explicit bindings
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2018-08-03 14:58:11 -07:00 |
subsurfaceScattering_makeSpecularBeckmann.slf
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Shader refactoring for explicit bindings
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2018-08-03 14:58:11 -07:00 |
SurfaceGeometry.slh
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surfaceGeometry_copyDepth.slf
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New SPIRV Shader toolchain
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2018-10-23 10:40:12 -07:00 |
surfaceGeometry_downsampleDepthNormal.slf
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New SPIRV Shader toolchain
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2018-10-23 10:40:12 -07:00 |
surfaceGeometry_makeCurvature.slf
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New SPIRV Shader toolchain
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2018-10-23 10:40:12 -07:00 |
surfaceGeometry_makeLinearDepth.slf
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New SPIRV Shader toolchain
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2018-10-23 10:40:12 -07:00 |
SurfaceGeometryPass.cpp
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Shader refactoring for explicit bindings
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2018-08-03 14:58:11 -07:00 |
SurfaceGeometryPass.h
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Move linear pass down sample shader to deferred compile
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2018-04-19 15:30:16 -07:00 |
taa.slf
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Shader refactoring for explicit bindings
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2018-08-03 14:58:11 -07:00 |
taa.slh
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New SPIRV Shader toolchain
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2018-10-23 10:40:12 -07:00 |
taa_blend.slf
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Fixing shader implicit type conversions
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2018-09-06 09:08:36 -07:00 |
TextRenderer3D.cpp
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Remove uniform from SDF text rendering
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2018-09-06 08:59:06 -07:00 |
TextRenderer3D.h
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Remove uniform from SDF text rendering
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2018-09-06 08:59:06 -07:00 |
TextureCache.h
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toneMapping.slf
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New SPIRV Shader toolchain
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2018-10-23 10:40:12 -07:00 |
ToneMappingEffect.cpp
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Shader refactoring for explicit bindings
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2018-08-03 14:58:11 -07:00 |
ToneMappingEffect.h
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More shaders to deferred compile scheme
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2018-04-13 17:52:33 -07:00 |
UpdateSceneTask.cpp
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working on enabling bloom
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2018-08-07 22:26:30 -07:00 |
UpdateSceneTask.h
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velocityBuffer_cameraMotion.slf
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New SPIRV Shader toolchain
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2018-10-23 10:40:12 -07:00 |
VelocityBufferPass.cpp
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Shader refactoring for explicit bindings
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2018-08-03 14:58:11 -07:00 |
VelocityBufferPass.h
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Move antialiasing and velocity buffer makeProgram to deferred scheme
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2018-04-19 15:30:16 -07:00 |
WorkloadResource.slh
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New SPIRV Shader toolchain
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2018-10-23 10:40:12 -07:00 |
zone_draw.slh
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zone_drawAmbient.slf
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Fixing shader implicit type conversions
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2018-09-06 09:08:36 -07:00 |
zone_drawKeyLight.slf
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Remove all tabs from shaders
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2018-09-06 08:59:07 -07:00 |
zone_drawSkybox.slf
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New SPIRV Shader toolchain
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2018-10-23 10:40:12 -07:00 |
ZoneRenderer.cpp
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pointers
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2018-10-08 18:05:09 -07:00 |
ZoneRenderer.h
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pointers
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2018-10-08 18:05:09 -07:00 |