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93 lines
3 KiB
JavaScript
93 lines
3 KiB
JavaScript
//
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// Created by Bradley Austin Davis on 2015/08/25
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// Copyright 2015 High Fidelity, Inc.
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//
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// Distributed under the Apache License, Version 2.0.
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// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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//
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Script.include("magSticks/constants.js");
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Script.include("magSticks/utils.js");
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Script.include("magSticks/graph.js");
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Script.include("magSticks/magBalls.js");
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Script.include("magSticks/highlighter.js");
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Script.include("magSticks/handController.js");
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var magBalls = new MagBalls();
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// Clear any previous balls
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// magBalls.clear();
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// How close do we need to be to a ball to select it.... radius + 10%
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var BALL_SELECTION_RADIUS = BALL_SIZE / 2.0 * 1.5;
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BallController = function(side) {
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HandController.call(this, side);
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this.highlighter = new Highlighter();
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this.highlighter.setSize(BALL_SIZE);
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this.ghostEdges = {};
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}
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BallController.prototype = Object.create( HandController.prototype );
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BallController.prototype.onUpdate = function(deltaTime) {
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HandController.prototype.onUpdate.call(this, deltaTime);
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if (!this.selected) {
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// Find the highlight target and set it.
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var target = magBalls.findNearestNode(this.tipPosition, BALL_SELECTION_RADIUS);
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this.highlighter.highlight(target);
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return;
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}
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this.highlighter.highlight(null);
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Entities.editEntity(this.selected, { position: this.tipPosition });
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var targetBalls = magBalls.findPotentialEdges(this.selected);
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for (var ballId in targetBalls) {
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if (!this.ghostEdges[ballId]) {
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// create the ovleray
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this.ghostEdges[ballId] = Overlays.addOverlay("line3d", {
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start: magBalls.getNodePosition(ballId),
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end: this.tipPosition,
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color: { red: 255, green: 0, blue: 0},
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alpha: 1,
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lineWidth: 5,
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visible: true,
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});
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} else {
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Overlays.editOverlay(this.ghostEdges[ballId], {
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end: this.tipPosition,
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});
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}
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}
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for (var ballId in this.ghostEdges) {
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if (!targetBalls[ballId]) {
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Overlays.deleteOverlay(this.ghostEdges[ballId]);
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delete this.ghostEdges[ballId];
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}
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}
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}
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BallController.prototype.onClick = function() {
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this.selected = magBalls.grabBall(this.tipPosition, BALL_SELECTION_RADIUS);
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this.highlighter.highlight(null);
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}
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BallController.prototype.onRelease = function() {
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this.clearGhostEdges();
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magBalls.releaseBall(this.selected);
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this.selected = null;
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}
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BallController.prototype.clearGhostEdges = function() {
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for(var ballId in this.ghostEdges) {
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Overlays.deleteOverlay(this.ghostEdges[ballId]);
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delete this.ghostEdges[ballId];
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}
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}
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BallController.prototype.onCleanup = function() {
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HandController.prototype.onCleanup.call(this);
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this.clearGhostEdges();
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}
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// FIXME resolve some of the issues with dual controllers before allowing both controllers active
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var handControllers = [new BallController(LEFT_CONTROLLER)]; //, new HandController(RIGHT) ];
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