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369 lines
15 KiB
C++
369 lines
15 KiB
C++
//
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// EntityTreeRenderer.cpp
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// interface/src
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//
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// Created by Brad Hefta-Gaub on 12/6/13.
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// Copyright 2013 High Fidelity, Inc.
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//
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// Distributed under the Apache License, Version 2.0.
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// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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//
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#include <glm/gtx/quaternion.hpp>
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#include <FBXReader.h>
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#include "InterfaceConfig.h"
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#include "Menu.h"
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#include "ModelTreeRenderer.h" // rename to "EntityTreeRenderer.h"
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EntityTreeRenderer::EntityTreeRenderer() :
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OctreeRenderer() {
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}
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EntityTreeRenderer::~EntityTreeRenderer() {
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clearModelsCache();
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}
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void EntityTreeRenderer::clear() {
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OctreeRenderer::clear();
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clearModelsCache();
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}
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void EntityTreeRenderer::clearModelsCache() {
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qDebug() << "EntityTreeRenderer::clearModelsCache()...";
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// delete the models in _knownEntityItemModels
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foreach(Model* model, _knownEntityItemModels) {
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delete model;
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}
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_knownEntityItemModels.clear();
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foreach(Model* model, _unknownEntityItemModels) {
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delete model;
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}
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_unknownEntityItemModels.clear();
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}
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void EntityTreeRenderer::init() {
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OctreeRenderer::init();
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static_cast<EntityTree*>(_tree)->setFBXService(this);
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}
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void EntityTreeRenderer::setTree(Octree* newTree) {
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OctreeRenderer::setTree(newTree);
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static_cast<EntityTree*>(_tree)->setFBXService(this);
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}
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void EntityTreeRenderer::update() {
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if (_tree) {
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EntityTree* tree = static_cast<EntityTree*>(_tree);
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tree->update();
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}
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}
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void EntityTreeRenderer::render(RenderMode renderMode) {
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OctreeRenderer::render(renderMode);
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}
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const FBXGeometry* EntityTreeRenderer::getGeometryForEntity(const EntityItem& entityItem) {
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const FBXGeometry* result = NULL;
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Model* model = getModel(entityItem);
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if (model) {
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result = &model->getGeometry()->getFBXGeometry();
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}
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return result;
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}
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Model* EntityTreeRenderer::getModel(const EntityItem& entityItem) {
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Model* model = NULL;
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if (entityItem.isKnownID()) {
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if (_knownEntityItemModels.find(entityItem.getID()) != _knownEntityItemModels.end()) {
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model = _knownEntityItemModels[entityItem.getID()];
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if (QUrl(entityItem.getModelURL()) != model->getURL()) {
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delete model; // delete the old model...
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model = NULL;
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_knownEntityItemModels.remove(entityItem.getID());
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}
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}
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// if we don't have a model...
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if (!model) {
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// Make sure we only create new models on the thread that owns the EntityTreeRenderer
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if (QThread::currentThread() != thread()) {
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QMetaObject::invokeMethod(this, "getModel", Qt::BlockingQueuedConnection,
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Q_RETURN_ARG(Model*, model), Q_ARG(const EntityItem&, entityItem));
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return model;
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}
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model = new Model();
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model->init();
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model->setURL(QUrl(entityItem.getModelURL()));
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_knownEntityItemModels[entityItem.getID()] = model;
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}
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} else {
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if (_unknownEntityItemModels.find(entityItem.getCreatorTokenID()) != _unknownEntityItemModels.end()) {
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model = _unknownEntityItemModels[entityItem.getCreatorTokenID()];
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if (QUrl(entityItem.getModelURL()) != model->getURL()) {
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delete model; // delete the old model...
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model = NULL;
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_unknownEntityItemModels.remove(entityItem.getID());
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}
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}
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if (!model) {
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// Make sure we only create new models on the thread that owns the EntityTreeRenderer
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if (QThread::currentThread() != thread()) {
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QMetaObject::invokeMethod(this, "getModel", Qt::BlockingQueuedConnection,
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Q_RETURN_ARG(Model*, model), Q_ARG(const EntityItem&, entityItem));
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return model;
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}
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model = new Model();
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model->init();
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model->setURL(QUrl(entityItem.getModelURL()));
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_unknownEntityItemModels[entityItem.getCreatorTokenID()] = model;
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}
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}
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return model;
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}
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void EntityTreeRenderer::renderElement(OctreeElement* element, RenderArgs* args) {
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args->_elementsTouched++;
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// actually render it here...
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// we need to iterate the actual entityItems of the element
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EntityTreeElement* entityTreeElement = (EntityTreeElement*)element;
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QList<EntityItem>& entityItems = entityTreeElement->getEntities();
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uint16_t numberOfEntities = entityItems.size();
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bool isShadowMode = args->_renderMode == OctreeRenderer::SHADOW_RENDER_MODE;
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bool displayModelBounds = Menu::getInstance()->isOptionChecked(MenuOption::DisplayModelBounds);
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bool displayElementProxy = Menu::getInstance()->isOptionChecked(MenuOption::DisplayModelElementProxy);
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bool displayElementChildProxies = Menu::getInstance()->isOptionChecked(MenuOption::DisplayModelElementChildProxies);
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if (!isShadowMode && displayElementProxy && numberOfEntities > 0) {
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glm::vec3 elementCenter = entityTreeElement->getAACube().calcCenter() * (float)TREE_SCALE;
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float elementSize = entityTreeElement->getScale() * (float)TREE_SCALE;
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glColor3f(1.0f, 0.0f, 0.0f);
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glPushMatrix();
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glTranslatef(elementCenter.x, elementCenter.y, elementCenter.z);
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glutWireCube(elementSize);
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glPopMatrix();
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if (displayElementChildProxies) {
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// draw the children
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float halfSize = elementSize / 2.0f;
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float quarterSize = elementSize / 4.0f;
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glColor3f(1.0f, 1.0f, 0.0f);
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glPushMatrix();
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glTranslatef(elementCenter.x - quarterSize, elementCenter.y - quarterSize, elementCenter.z - quarterSize);
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glutWireCube(halfSize);
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glPopMatrix();
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glColor3f(1.0f, 0.0f, 1.0f);
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glPushMatrix();
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glTranslatef(elementCenter.x + quarterSize, elementCenter.y - quarterSize, elementCenter.z - quarterSize);
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glutWireCube(halfSize);
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glPopMatrix();
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glColor3f(0.0f, 1.0f, 0.0f);
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glPushMatrix();
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glTranslatef(elementCenter.x - quarterSize, elementCenter.y + quarterSize, elementCenter.z - quarterSize);
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glutWireCube(halfSize);
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glPopMatrix();
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glColor3f(0.0f, 0.0f, 1.0f);
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glPushMatrix();
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glTranslatef(elementCenter.x - quarterSize, elementCenter.y - quarterSize, elementCenter.z + quarterSize);
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glutWireCube(halfSize);
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glPopMatrix();
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glColor3f(1.0f, 1.0f, 1.0f);
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glPushMatrix();
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glTranslatef(elementCenter.x + quarterSize, elementCenter.y + quarterSize, elementCenter.z + quarterSize);
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glutWireCube(halfSize);
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glPopMatrix();
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glColor3f(0.0f, 0.5f, 0.5f);
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glPushMatrix();
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glTranslatef(elementCenter.x - quarterSize, elementCenter.y + quarterSize, elementCenter.z + quarterSize);
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glutWireCube(halfSize);
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glPopMatrix();
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glColor3f(0.5f, 0.0f, 0.0f);
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glPushMatrix();
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glTranslatef(elementCenter.x + quarterSize, elementCenter.y - quarterSize, elementCenter.z + quarterSize);
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glutWireCube(halfSize);
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glPopMatrix();
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glColor3f(0.0f, 0.5f, 0.0f);
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glPushMatrix();
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glTranslatef(elementCenter.x + quarterSize, elementCenter.y + quarterSize, elementCenter.z - quarterSize);
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glutWireCube(halfSize);
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glPopMatrix();
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}
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}
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for (uint16_t i = 0; i < numberOfEntities; i++) {
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EntityItem& entityItem = entityItems[i];
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// render entityItem aspoints
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AACube modelCube = entityItem.getAACube();
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modelCube.scale(TREE_SCALE);
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if (args->_viewFrustum->cubeInFrustum(modelCube) != ViewFrustum::OUTSIDE) {
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glm::vec3 position = entityItem.getPosition() * (float)TREE_SCALE;
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float radius = entityItem.getRadius() * (float)TREE_SCALE;
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float size = entityItem.getSize() * (float)TREE_SCALE;
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bool drawAsModel = entityItem.hasModel();
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args->_itemsRendered++;
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if (drawAsModel) {
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glPushMatrix();
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{
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const float alpha = 1.0f;
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Model* model = getModel(entityItem);
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if (model) {
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model->setScaleToFit(true, radius * 2.0f);
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model->setSnapModelToCenter(true);
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// set the rotation
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glm::quat rotation = entityItem.getRotation();
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model->setRotation(rotation);
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// set the position
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model->setTranslation(position);
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// handle animations..
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if (entityItem.hasAnimation()) {
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if (!entityItem.jointsMapped()) {
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QStringList modelJointNames = model->getJointNames();
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entityItem.mapJoints(modelJointNames);
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}
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QVector<glm::quat> frameData = entityItem.getAnimationFrame();
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for (int i = 0; i < frameData.size(); i++) {
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model->setJointState(i, true, frameData[i]);
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}
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}
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// make sure to simulate so everything gets set up correctly for rendering
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model->simulate(0.0f);
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// TODO: should we allow entityItems to have alpha on their models?
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Model::RenderMode modelRenderMode = args->_renderMode == OctreeRenderer::SHADOW_RENDER_MODE
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? Model::SHADOW_RENDER_MODE : Model::DEFAULT_RENDER_MODE;
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if (entityItem.getGlowLevel() > 0.0f) {
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Glower glower(entityItem.getGlowLevel());
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if (model->isActive()) {
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model->render(alpha, modelRenderMode);
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} else {
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// if we couldn't get a model, then just draw a sphere
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glColor3ub(entityItem.getColor()[RED_INDEX],entityItem.getColor()[GREEN_INDEX],entityItem.getColor()[BLUE_INDEX]);
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glPushMatrix();
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glTranslatef(position.x, position.y, position.z);
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glutSolidSphere(radius, 15, 15);
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glPopMatrix();
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}
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} else {
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if (model->isActive()) {
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model->render(alpha, modelRenderMode);
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} else {
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// if we couldn't get a model, then just draw a sphere
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glColor3ub(entityItem.getColor()[RED_INDEX],entityItem.getColor()[GREEN_INDEX],entityItem.getColor()[BLUE_INDEX]);
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glPushMatrix();
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glTranslatef(position.x, position.y, position.z);
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glutSolidSphere(radius, 15, 15);
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glPopMatrix();
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}
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}
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if (!isShadowMode && displayModelBounds) {
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glm::vec3 unRotatedMinimum = model->getUnscaledMeshExtents().minimum;
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glm::vec3 unRotatedMaximum = model->getUnscaledMeshExtents().maximum;
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glm::vec3 unRotatedExtents = unRotatedMaximum - unRotatedMinimum;
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float width = unRotatedExtents.x;
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float height = unRotatedExtents.y;
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float depth = unRotatedExtents.z;
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Extents rotatedExtents = model->getUnscaledMeshExtents();
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calculateRotatedExtents(rotatedExtents, rotation);
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glm::vec3 rotatedSize = rotatedExtents.maximum - rotatedExtents.minimum;
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const glm::vec3& modelScale = model->getScale();
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glPushMatrix();
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glTranslatef(position.x, position.y, position.z);
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// draw the orignal bounding cube
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glColor4f(1.0f, 1.0f, 0.0f, 1.0f);
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glutWireCube(size);
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// draw the rotated bounding cube
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glColor4f(0.0f, 0.0f, 1.0f, 1.0f);
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glPushMatrix();
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glScalef(rotatedSize.x * modelScale.x, rotatedSize.y * modelScale.y, rotatedSize.z * modelScale.z);
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glutWireCube(1.0);
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glPopMatrix();
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// draw the model relative bounding box
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glm::vec3 axis = glm::axis(rotation);
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glRotatef(glm::degrees(glm::angle(rotation)), axis.x, axis.y, axis.z);
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glScalef(width * modelScale.x, height * modelScale.y, depth * modelScale.z);
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glColor3f(0.0f, 1.0f, 0.0f);
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glutWireCube(1.0);
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glPopMatrix();
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}
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} else {
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// if we couldn't get a model, then just draw a sphere
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glColor3ub(entityItem.getColor()[RED_INDEX],entityItem.getColor()[GREEN_INDEX],entityItem.getColor()[BLUE_INDEX]);
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glPushMatrix();
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glTranslatef(position.x, position.y, position.z);
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glutSolidSphere(radius, 15, 15);
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glPopMatrix();
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}
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}
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glPopMatrix();
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} else {
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//glColor3ub(entityItem.getColor()[RED_INDEX],entityItem.getColor()[GREEN_INDEX],entityItem.getColor()[BLUE_INDEX]);
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glColor3f(1.0f, 0.0f, 0.0f);
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glPushMatrix();
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glTranslatef(position.x, position.y, position.z);
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glutSolidSphere(radius, 15, 15);
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glPopMatrix();
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}
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} else {
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args->_itemsOutOfView++;
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}
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}
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}
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float EntityTreeRenderer::getSizeScale() const {
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return Menu::getInstance()->getVoxelSizeScale();
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}
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int EntityTreeRenderer::getBoundaryLevelAdjust() const {
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return Menu::getInstance()->getBoundaryLevelAdjust();
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}
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void EntityTreeRenderer::processEraseMessage(const QByteArray& dataByteArray, const SharedNodePointer& sourceNode) {
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static_cast<EntityTree*>(_tree)->processEraseMessage(dataByteArray, sourceNode);
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}
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