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* Removed some left overs from prior approach. * Moved _collisionShapeType & getShapeType override from ShapeEntityItem to RenderableShapeEntityItem (see thread: https://github.com/highfidelity/hifi/pull/11048#discussion_r130154903) * Switched _collisionShapeType default from SHAPE_TYPE_NONE to SHAPE_TYPE_ELLIPSOID ** see thread: https://github.com/highfidelity/hifi/pull/11048#discussion_r129982909 Note(s): * Retested and the cylinder behaves as expected along with the Box & Sphere shapes save from the previously mentioned caveats in the PR notes (https://github.com/highfidelity/hifi/pull/11048) * Confirmed that currently unsupported shapes (hedrons, polygons, & cone) fallback to ellipsoid behavior given default change. Changes Committed: modified: libraries/entities-renderer/src/RenderableShapeEntityItem.cpp modified: libraries/entities-renderer/src/RenderableShapeEntityItem.h modified: libraries/entities/src/ShapeEntityItem.cpp modified: libraries/entities/src/ShapeEntityItem.h modified: libraries/shared/src/ShapeInfo.cpp |
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