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EntitiesRendererLogging.cpp
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EntitiesRendererLogging.h
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EntityTreeRenderer.cpp
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Expose whether nsight is running to the app, disable some stuff under nsight
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2016-08-12 22:28:50 -07:00 |
EntityTreeRenderer.h
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Fix improperly formatted floats
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2016-08-08 10:39:06 -07:00 |
paintStroke.slf
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fade polylines (needs testing)
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2016-08-03 17:03:52 -07:00 |
paintStroke.slv
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fixed ravestick, merged
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2015-12-22 12:03:03 -08:00 |
polyvox.slf
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remove polyvox fade, possibly fix web fade
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2016-08-05 10:36:48 -07:00 |
polyvox.slv
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fix normals in shader
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2015-08-31 15:24:30 -07:00 |
RenderableEntityItem.cpp
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polyvox fade WIP
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2016-08-04 10:55:37 -07:00 |
RenderableEntityItem.h
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performance optimization to minimize calling usecTimestampNow
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2016-08-09 13:10:02 -07:00 |
RenderableLightEntityItem.cpp
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performance optimization to minimize calling usecTimestampNow
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2016-08-09 13:10:02 -07:00 |
RenderableLightEntityItem.h
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fix the last of the current override warnings for OS X
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2016-02-03 11:08:41 -08:00 |
RenderableLineEntityItem.cpp
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Move primitive rendering out of DeferredLightingEffect
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2016-01-13 11:47:43 -08:00 |
RenderableLineEntityItem.h
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fix the last of the current override warnings for OS X
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2016-02-03 11:08:41 -08:00 |
RenderableModelEntityItem.cpp
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workaround bad FBXMesh data rather than assert
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2016-08-18 11:09:48 -07:00 |
RenderableModelEntityItem.h
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Merge pull request #8333 from SamGondelman/miscFixes
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2016-08-10 11:06:50 -07:00 |
RenderableParticleEffectEntityItem.cpp
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PR feedback
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2016-05-14 08:28:51 -07:00 |
RenderableParticleEffectEntityItem.h
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avoid loop where bullet moves an entity and then an entity tells bullet that it has moved.
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2016-04-09 22:18:43 -07:00 |
RenderablePolyLineEntityItem.cpp
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performance optimization to minimize calling usecTimestampNow
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2016-08-09 13:10:02 -07:00 |
RenderablePolyLineEntityItem.h
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refactoring _fadeStartTime and isTransparent, make simple renderables switch to transparent when fade finishes
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2016-08-04 12:34:46 -07:00 |
RenderablePolyVoxEntityItem.cpp
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remove polyvox fade, possibly fix web fade
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2016-08-05 10:36:48 -07:00 |
RenderablePolyVoxEntityItem.h
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remove polyvox fade, possibly fix web fade
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2016-08-05 10:36:48 -07:00 |
RenderableShapeEntityItem.cpp
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Fix transparency on procedural shapes
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2016-08-16 15:42:17 -07:00 |
RenderableShapeEntityItem.h
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fixed procedural entity fade
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2016-08-05 16:15:10 -07:00 |
RenderableTextEntityItem.cpp
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performance optimization to minimize calling usecTimestampNow
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2016-08-09 13:10:02 -07:00 |
RenderableTextEntityItem.h
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refactoring _fadeStartTime and isTransparent, make simple renderables switch to transparent when fade finishes
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2016-08-04 12:34:46 -07:00 |
RenderableWebEntityItem.cpp
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performance optimization to minimize calling usecTimestampNow
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2016-08-09 13:10:02 -07:00 |
RenderableWebEntityItem.h
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refactoring _fadeStartTime and isTransparent, make simple renderables switch to transparent when fade finishes
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2016-08-04 12:34:46 -07:00 |
RenderableZoneEntityItem.cpp
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Update Scene on ZoneEntity update
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2016-02-25 10:06:19 -08:00 |
RenderableZoneEntityItem.h
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Annotate all virtual fns with override
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2016-04-30 13:48:59 -07:00 |
textured_particle.slf
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Start moving update to shader
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2015-11-24 11:51:56 -08:00 |
textured_particle.slv
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misc fixes from particles branch
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2016-07-29 15:36:32 -07:00 |
untextured_particle.slf
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Core profile shader work and test code
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2015-08-01 14:43:52 -07:00 |
untextured_particle.slv
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Fixing the material names
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2016-02-16 09:33:24 -08:00 |