..
gamepad
hydra
Merge pull request #6177 from jherico/guns
2015-10-26 10:51:08 -07:00
leap
Adjust avatar thumb root joint angle to look better
2015-12-05 16:26:21 +13:00
neuron
NeuronAvatar.js: Now aligns the head with the HMD if active
2015-12-28 17:57:24 -08:00
oculus
cleanup username API from GlobalServicesScriptingInterface
2015-03-09 16:28:01 -07:00
RealSense
Tidy up some scripts.
2015-01-27 11:04:50 -08:00
Spacemouse
Spacemouse fixes
2015-11-04 00:49:40 -08:00
controllerMappings.js
unified two ways to do the mapping in a single JS
2015-11-05 19:10:06 -08:00
getHUDLookAtPositionTest.js
add a test script for HMD.getHUDLookAtPositionXX()
2015-12-23 14:46:18 -08:00
handControllerGrab.js
grab animation work
2016-01-07 19:36:57 -08:00
handPosesDebug.js
Fixing typo and review comments
2015-10-28 13:21:45 -07:00
philipsVersion.js
add philips version of hand movement
2015-12-18 15:44:21 -08:00
proceduralHandPoseExample.js
update to new angular velocity
2015-12-18 12:38:50 -08:00
reticleHandAngularVelocityTest.js
more work on angular velocity tests
2015-12-18 19:20:32 -08:00
reticleHandRotationTest.js
Improved hand controller reticle movement
2015-12-28 14:59:43 -08:00
reticleTests.js
add hand driven reticle
2015-12-17 17:38:20 -08:00
rightClickExample.js
re-add this example
2015-11-06 22:55:33 -08:00
squeezeHands.js
update to new trigger method
2015-11-24 14:00:23 -08:00
toybox.js
update dhydra grab to grab near and far objects, and removed grabbing logic from toybox.js
2015-09-02 11:29:37 -07:00