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* When trigger is depressed, any entities that are marked with a wearable equip-point will become highlighted by a wireframe box (temporary art). * The grab state machine is now defined by the CONTROLLER_STATE_MACHINE object. this includes each state's name and updateMethod name. * Support was added for entry and exit methods when changing states, this functionality is used to draw and delete the hot spots when entering and exiting the searching state. |
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.. | ||
grab.js | ||
handControllerGrab.js | ||
handControllerMouse.js | ||
handControllerPointer.js | ||
leapHands.js | ||
squeezeHands.js |