.. |
render-utils
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try to fix grid color issue
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2018-12-25 02:17:37 -05:00 |
text
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add missing properties to text entities
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2018-12-11 15:42:24 -08:00 |
AbstractViewStateInterface.cpp
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AbstractViewStateInterface.h
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AmbientOcclusionEffect.cpp
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Shadows are completely working with settings on both pipeline
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2018-12-17 17:34:47 -08:00 |
AmbientOcclusionEffect.h
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Shadows are completely working with settings on both pipeline
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2018-12-17 17:34:47 -08:00 |
AnimDebugDraw.cpp
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AnimPose operator* optimizations
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2019-02-05 14:48:05 -08:00 |
AnimDebugDraw.h
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animdebugdraw.slf
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animdebugdraw.slv
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AntialiasingEffect.cpp
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AntialiasingEffect.h
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AssembleLightingStageTask.cpp
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removing comments and dead code, rewiring the debug
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2018-12-18 14:42:45 -08:00 |
AssembleLightingStageTask.h
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removing comments and dead code, rewiring the debug
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2018-12-18 14:42:45 -08:00 |
BackgroundStage.cpp
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BackgroundStage.h
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Blendshape.slh
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BloomApply.shared.slh
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BloomApply.slf
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BloomEffect.cpp
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restoring the engine render views and cleaning up the task / config section of the pr
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2018-11-20 23:15:09 -08:00 |
BloomEffect.h
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BloomStage.cpp
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BloomStage.h
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BloomThreshold.shared.slh
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BloomThreshold.slf
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CauterizedMeshPartPayload.cpp
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CauterizedMeshPartPayload.h
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CauterizedModel.cpp
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AnimPose operator* optimizations
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2019-02-05 14:48:05 -08:00 |
CauterizedModel.h
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debug_deferred_buffer.slf
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debug_deferred_buffer.slv
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debug_deferred_buffer_shared.slh
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DebugDeferredBuffer.cpp
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Compiling
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2018-12-19 20:01:14 -08:00 |
DebugDeferredBuffer.h
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Compiling
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2018-12-19 20:01:14 -08:00 |
DefaultMaterials.slh
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deferred_light.slv
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deferred_light_limited.slv
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deferred_light_point.slv
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deferred_light_spot.slv
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DeferredBuffer.slh
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DeferredBufferRead.slh
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DeferredBufferWrite.slh
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Merge branch 'master' into branching
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2018-11-14 17:08:08 -08:00 |
DeferredFramebuffer.cpp
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DeferredFramebuffer.h
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DeferredFrameTransform.cpp
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DeferredFrameTransform.h
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DeferredGlobalLight.slh
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DeferredLighting.slh
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DeferredLightingEffect.cpp
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removing comments and dead code, rewiring the debug
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2018-12-18 14:42:45 -08:00 |
DeferredLightingEffect.h
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removing comments and dead code, rewiring the debug
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2018-12-18 14:42:45 -08:00 |
DeferredTransform.slh
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Merge branch 'master' into branching
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2018-11-16 10:25:02 -08:00 |
deformed_model.slv
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deformed_model_dq.slv
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Merge pull request #14372 from SamGondelman/decals
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2018-12-06 11:13:46 -08:00 |
deformed_model_normal_map.slv
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deformed_model_normal_map_dq.slv
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deformed_model_shadow.slv
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deformed_model_shadow_dq.slv
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directional_ambient_light.slf
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directional_ambient_light_shadow.slf
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directional_skybox_light.slf
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directional_skybox_light_shadow.slf
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DrawHaze.cpp
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DrawHaze.h
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drawWorkloadProxy.slf
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drawWorkloadProxy.slv
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drawWorkloadView.slf
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drawWorkloadView.slv
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Fade.slh
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Update Fade.slh
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2018-11-14 17:50:21 -08:00 |
Fade_shared.slh
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FadeEffect.cpp
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FadeEffect.h
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FadeEffectJobs.cpp
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FadeEffectJobs.h
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FadeObjectParams.shared.slh
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FboCache.cpp
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FboCache.h
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forward_model.slf
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forward_model_normal_map.slf
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forward_model_translucent.slf
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forward_model_unlit.slf
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forward_simple.slf
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v3 procedurals and shader fixes
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2018-11-28 17:58:27 -08:00 |
forward_simple_textured.slf
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forward_simple_textured_transparent.slf
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forward_simple_textured_unlit.slf
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ForwardGlobalLight.slh
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FramebufferCache.cpp
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FramebufferCache.h
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fxaa.slf
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fxaa.slv
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fxaa_blend.slf
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GeometryCache.cpp
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ring gizmo entities
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2019-01-23 17:46:04 -08:00 |
GeometryCache.h
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ring gizmo entities
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2019-01-23 17:46:04 -08:00 |
glowLine.slf
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glowLine.slv
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new improved polylines
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2018-12-14 14:15:56 -08:00 |
grid.slf
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try to fix grid color issue
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2018-12-25 02:17:37 -05:00 |
grid_translucent.slf
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try to fix grid color issue
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2018-12-25 02:17:37 -05:00 |
Haze.slf
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Haze.slh
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fix zone bugs
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2019-01-18 13:49:16 -08:00 |
HazeStage.cpp
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HazeStage.h
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Highlight.slf
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Highlight.slh
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Highlight_aabox.slv
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Highlight_filled.slf
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Highlight_shared.slh
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HighlightEffect.cpp
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HighlightEffect.h
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hmd_ui.slf
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hmd_ui.slv
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LightAmbient.slh
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LightClusterGrid.slh
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LightClusterGrid_shared.slh
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LightClusters.cpp
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cleaning light clusters
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2018-12-09 22:54:49 -08:00 |
LightClusters.h
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cleaning light clusters
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2018-12-09 22:54:49 -08:00 |
lightClusters_drawClusterContent.slf
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lightClusters_drawClusterContent.slv
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lightClusters_drawClusterFromDepth.slf
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lightClusters_drawClusterFromDepth.slv
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lightClusters_drawGrid.slf
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lightClusters_drawGrid.slv
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LightDirectional.slh
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LightingModel.cpp
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Shadow is working correctly in both pipelines
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2018-12-17 00:27:07 -08:00 |
LightingModel.h
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Shadows are completely working with settings on both pipeline
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2018-12-17 17:34:47 -08:00 |
LightingModel.slh
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LightLocal.slh
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LightPayload.cpp
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LightPayload.h
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LightPoint.slh
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LightSpot.slh
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LightStage.cpp
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Compiling
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2018-12-19 20:01:14 -08:00 |
LightStage.h
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updating some code and probably broken in this version
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2018-12-19 18:22:01 -08:00 |
local_lights_drawOutline.slf
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local_lights_shading.slf
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MeshDeformer.slh
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MeshPartPayload.cpp
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one more try
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2019-01-29 15:26:49 -08:00 |
MeshPartPayload.h
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Merge pull request #14656 from SamGondelman/matFallthrough
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2019-01-25 14:01:27 -08:00 |
MetaModelPayload.cpp
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MetaModelPayload.h
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Model.cpp
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Merge pull request #14802 from sabrina-shanman/hfm_prep_joints
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2019-02-08 15:02:23 -08:00 |
Model.h
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Merge pull request #14802 from sabrina-shanman/hfm_prep_joints
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2019-02-08 15:02:23 -08:00 |
model.slf
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model.slv
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model_fade.slf
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model_lightmap.slf
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model_lightmap_fade.slf
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model_lightmap_normal_map.slf
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model_lightmap_normal_map_fade.slf
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model_normal_map.slf
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model_normal_map.slv
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model_normal_map_fade.slf
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model_shadow.slf
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model_shadow.slv
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model_shadow_fade.slf
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model_translucent.slf
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model_translucent_fade.slf
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model_translucent_normal_map.slf
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model_translucent_normal_map_fade.slf
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model_translucent_unlit.slf
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model_translucent_unlit_fade.slf
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model_unlit.slf
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model_unlit_fade.slf
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nop.slf
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parabola.slf
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parabola.slv
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Update parabola.slv
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2018-11-27 10:54:56 -08:00 |
parabola_translucent.slf
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PickItemsJob.cpp
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PickItemsJob.h
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RenderCommonTask.cpp
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fixing warnings and the debug of shadows
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2018-12-20 09:27:15 -08:00 |
RenderCommonTask.h
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fixing warnings and the debug of shadows
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2018-12-20 09:27:15 -08:00 |
RenderDeferredTask.cpp
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Fixing the debug of shadow frustum for real
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2018-12-20 13:16:41 -08:00 |
RenderDeferredTask.h
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Shadows are completely working with settings on both pipeline
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2018-12-17 17:34:47 -08:00 |
RenderForwardTask.cpp
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Bringing back brownBis to just msaa support
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2019-02-11 19:42:05 -08:00 |
RenderForwardTask.h
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Bringing back brownBis to just msaa support
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2019-02-11 19:42:05 -08:00 |
RenderHifi.h
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RenderPipelines.cpp
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fix scattering and working on resource cache bug
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2019-02-05 17:32:15 -08:00 |
RenderPipelines.h
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wip
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2019-01-02 18:08:59 -08:00 |
RenderShadowTask.cpp
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fix light crash?
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2019-01-08 11:47:28 -08:00 |
RenderShadowTask.h
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fix light crash?
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2019-01-08 11:47:28 -08:00 |
RenderUtilsLogging.cpp
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RenderUtilsLogging.h
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RenderViewTask.cpp
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Shadows are completely working with settings on both pipeline
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2018-12-17 17:34:47 -08:00 |
RenderViewTask.h
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sdf_text3D.slf
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sdf_text3D.slv
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sdf_text3D_transparent.slf
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Merge branch 'master' into branching
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2018-11-14 17:08:08 -08:00 |
ShadingModel.slh
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Shadow.slh
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ShadowCore.slh
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Shadows_shared.slh
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simple.slf
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better default values
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2019-01-21 16:51:08 -08:00 |
simple.slv
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simple_fade.slv
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simple_opaque_web_browser.slf
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simple_textured.slf
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correct order of mixes
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2018-12-07 10:39:10 -08:00 |
simple_textured_fade.slf
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correct order of mixes
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2018-12-07 10:39:10 -08:00 |
simple_textured_unlit.slf
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correct order of mixes
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2018-12-07 10:39:10 -08:00 |
simple_textured_unlit_fade.slf
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correct order of mixes
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2018-12-07 10:39:10 -08:00 |
simple_transparent.slf
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better default values
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2019-01-21 16:51:08 -08:00 |
simple_transparent_textured.slf
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correct order of mixes
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2018-12-07 10:39:10 -08:00 |
simple_transparent_textured_fade.slf
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correct order of mixes
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2018-12-07 10:39:10 -08:00 |
simple_transparent_textured_unlit.slf
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correct order of mixes
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2018-12-07 10:39:10 -08:00 |
simple_transparent_textured_unlit_fade.slf
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correct order of mixes
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2018-12-07 10:39:10 -08:00 |
simple_transparent_web_browser.slf
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Skinning.slh
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SoftAttachmentModel.cpp
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added getter for the orginal cluster bind matrix values in AnimSkeleton
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2018-11-15 09:58:10 -08:00 |
SoftAttachmentModel.h
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ssao.slh
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Merge branch 'master' into branching
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2018-11-16 10:25:02 -08:00 |
ssao_bilateralBlur.slf
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ssao_bilateralBlur.slv
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ssao_buildNormals.slf
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ssao_debugOcclusion.slf
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Merge branch 'master' into branching
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2018-11-16 10:25:02 -08:00 |
ssao_gather.slf
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ssao_makeOcclusion.slf
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Merge branch 'master' into branching
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2018-11-16 10:25:02 -08:00 |
ssao_makePyramid.slf
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ssao_mip_depth.slf
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ssao_shared.h
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standardDrawTexture.slf
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standardDrawTextureNoBlend.slf
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standardTransformPNTC.slv
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stencil_drawMask.slf
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StencilMaskPass.cpp
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GPU state cleanup
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2019-01-22 10:37:08 -08:00 |
StencilMaskPass.h
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SubsurfaceScattering.cpp
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SubsurfaceScattering.h
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SubsurfaceScattering.slh
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subsurfaceScattering_drawScattering.slf
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subsurfaceScattering_makeLUT.slf
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subsurfaceScattering_makeProfile.slf
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subsurfaceScattering_makeSpecularBeckmann.slf
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SurfaceGeometry.slh
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surfaceGeometry_copyDepth.slf
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surfaceGeometry_downsampleDepthNormal.slf
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surfaceGeometry_makeCurvature.slf
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surfaceGeometry_makeLinearDepth.slf
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SurfaceGeometryPass.cpp
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SurfaceGeometryPass.h
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taa.slf
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taa.slh
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taa_blend.slf
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TextRenderer3D.cpp
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add missing properties to text entities
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2018-12-11 15:42:24 -08:00 |
TextRenderer3D.h
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add missing properties to text entities
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2018-12-11 15:42:24 -08:00 |
TextureCache.h
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toneMapping.slf
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Bringing back brownBis to just msaa support
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2019-02-11 19:42:05 -08:00 |
ToneMappingEffect.cpp
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Bringing back brownBis to just msaa support
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2019-02-11 19:42:05 -08:00 |
ToneMappingEffect.h
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Bringing back brownBis to just msaa support
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2019-02-11 19:42:05 -08:00 |
UpdateSceneTask.cpp
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UpdateSceneTask.h
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velocityBuffer_cameraMotion.slf
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VelocityBufferPass.cpp
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VelocityBufferPass.h
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WorkloadResource.slh
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zone_draw.slh
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zone_drawAmbient.slf
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zone_drawKeyLight.slf
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zone_drawSkybox.slf
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ZoneRenderer.cpp
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trying...
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2018-12-06 22:45:44 -08:00 |
ZoneRenderer.h
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trying...
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2018-12-06 22:45:44 -08:00 |