overte-HifiExperiments/libraries/render-utils/src
2019-02-11 19:42:05 -08:00
..
render-utils try to fix grid color issue 2018-12-25 02:17:37 -05:00
text add missing properties to text entities 2018-12-11 15:42:24 -08:00
AbstractViewStateInterface.cpp
AbstractViewStateInterface.h
AmbientOcclusionEffect.cpp Shadows are completely working with settings on both pipeline 2018-12-17 17:34:47 -08:00
AmbientOcclusionEffect.h Shadows are completely working with settings on both pipeline 2018-12-17 17:34:47 -08:00
AnimDebugDraw.cpp AnimPose operator* optimizations 2019-02-05 14:48:05 -08:00
AnimDebugDraw.h
animdebugdraw.slf
animdebugdraw.slv
AntialiasingEffect.cpp
AntialiasingEffect.h
AssembleLightingStageTask.cpp removing comments and dead code, rewiring the debug 2018-12-18 14:42:45 -08:00
AssembleLightingStageTask.h removing comments and dead code, rewiring the debug 2018-12-18 14:42:45 -08:00
BackgroundStage.cpp
BackgroundStage.h
Blendshape.slh
BloomApply.shared.slh
BloomApply.slf
BloomEffect.cpp restoring the engine render views and cleaning up the task / config section of the pr 2018-11-20 23:15:09 -08:00
BloomEffect.h
BloomStage.cpp
BloomStage.h
BloomThreshold.shared.slh
BloomThreshold.slf
CauterizedMeshPartPayload.cpp
CauterizedMeshPartPayload.h
CauterizedModel.cpp AnimPose operator* optimizations 2019-02-05 14:48:05 -08:00
CauterizedModel.h
debug_deferred_buffer.slf
debug_deferred_buffer.slv
debug_deferred_buffer_shared.slh
DebugDeferredBuffer.cpp Compiling 2018-12-19 20:01:14 -08:00
DebugDeferredBuffer.h Compiling 2018-12-19 20:01:14 -08:00
DefaultMaterials.slh
deferred_light.slv
deferred_light_limited.slv
deferred_light_point.slv
deferred_light_spot.slv
DeferredBuffer.slh
DeferredBufferRead.slh
DeferredBufferWrite.slh Merge branch 'master' into branching 2018-11-14 17:08:08 -08:00
DeferredFramebuffer.cpp
DeferredFramebuffer.h
DeferredFrameTransform.cpp
DeferredFrameTransform.h
DeferredGlobalLight.slh
DeferredLighting.slh
DeferredLightingEffect.cpp removing comments and dead code, rewiring the debug 2018-12-18 14:42:45 -08:00
DeferredLightingEffect.h removing comments and dead code, rewiring the debug 2018-12-18 14:42:45 -08:00
DeferredTransform.slh Merge branch 'master' into branching 2018-11-16 10:25:02 -08:00
deformed_model.slv
deformed_model_dq.slv Merge pull request #14372 from SamGondelman/decals 2018-12-06 11:13:46 -08:00
deformed_model_normal_map.slv
deformed_model_normal_map_dq.slv
deformed_model_shadow.slv
deformed_model_shadow_dq.slv
directional_ambient_light.slf
directional_ambient_light_shadow.slf
directional_skybox_light.slf
directional_skybox_light_shadow.slf
DrawHaze.cpp
DrawHaze.h
drawWorkloadProxy.slf
drawWorkloadProxy.slv
drawWorkloadView.slf
drawWorkloadView.slv
Fade.slh Update Fade.slh 2018-11-14 17:50:21 -08:00
Fade_shared.slh
FadeEffect.cpp
FadeEffect.h
FadeEffectJobs.cpp
FadeEffectJobs.h
FadeObjectParams.shared.slh
FboCache.cpp
FboCache.h
forward_model.slf
forward_model_normal_map.slf
forward_model_translucent.slf
forward_model_unlit.slf
forward_simple.slf v3 procedurals and shader fixes 2018-11-28 17:58:27 -08:00
forward_simple_textured.slf
forward_simple_textured_transparent.slf
forward_simple_textured_unlit.slf
ForwardGlobalLight.slh
FramebufferCache.cpp
FramebufferCache.h
fxaa.slf
fxaa.slv
fxaa_blend.slf
GeometryCache.cpp ring gizmo entities 2019-01-23 17:46:04 -08:00
GeometryCache.h ring gizmo entities 2019-01-23 17:46:04 -08:00
glowLine.slf
glowLine.slv new improved polylines 2018-12-14 14:15:56 -08:00
grid.slf try to fix grid color issue 2018-12-25 02:17:37 -05:00
grid_translucent.slf try to fix grid color issue 2018-12-25 02:17:37 -05:00
Haze.slf
Haze.slh fix zone bugs 2019-01-18 13:49:16 -08:00
HazeStage.cpp
HazeStage.h
Highlight.slf
Highlight.slh
Highlight_aabox.slv
Highlight_filled.slf
Highlight_shared.slh
HighlightEffect.cpp
HighlightEffect.h
hmd_ui.slf
hmd_ui.slv
LightAmbient.slh
LightClusterGrid.slh
LightClusterGrid_shared.slh
LightClusters.cpp cleaning light clusters 2018-12-09 22:54:49 -08:00
LightClusters.h cleaning light clusters 2018-12-09 22:54:49 -08:00
lightClusters_drawClusterContent.slf
lightClusters_drawClusterContent.slv
lightClusters_drawClusterFromDepth.slf
lightClusters_drawClusterFromDepth.slv
lightClusters_drawGrid.slf
lightClusters_drawGrid.slv
LightDirectional.slh
LightingModel.cpp Shadow is working correctly in both pipelines 2018-12-17 00:27:07 -08:00
LightingModel.h Shadows are completely working with settings on both pipeline 2018-12-17 17:34:47 -08:00
LightingModel.slh
LightLocal.slh
LightPayload.cpp
LightPayload.h
LightPoint.slh
LightSpot.slh
LightStage.cpp Compiling 2018-12-19 20:01:14 -08:00
LightStage.h updating some code and probably broken in this version 2018-12-19 18:22:01 -08:00
local_lights_drawOutline.slf
local_lights_shading.slf
MeshDeformer.slh
MeshPartPayload.cpp one more try 2019-01-29 15:26:49 -08:00
MeshPartPayload.h Merge pull request #14656 from SamGondelman/matFallthrough 2019-01-25 14:01:27 -08:00
MetaModelPayload.cpp
MetaModelPayload.h
Model.cpp Merge pull request #14802 from sabrina-shanman/hfm_prep_joints 2019-02-08 15:02:23 -08:00
Model.h Merge pull request #14802 from sabrina-shanman/hfm_prep_joints 2019-02-08 15:02:23 -08:00
model.slf
model.slv
model_fade.slf
model_lightmap.slf
model_lightmap_fade.slf
model_lightmap_normal_map.slf
model_lightmap_normal_map_fade.slf
model_normal_map.slf
model_normal_map.slv
model_normal_map_fade.slf
model_shadow.slf
model_shadow.slv
model_shadow_fade.slf
model_translucent.slf
model_translucent_fade.slf
model_translucent_normal_map.slf
model_translucent_normal_map_fade.slf
model_translucent_unlit.slf
model_translucent_unlit_fade.slf
model_unlit.slf
model_unlit_fade.slf
nop.slf
parabola.slf
parabola.slv Update parabola.slv 2018-11-27 10:54:56 -08:00
parabola_translucent.slf
PickItemsJob.cpp
PickItemsJob.h
RenderCommonTask.cpp fixing warnings and the debug of shadows 2018-12-20 09:27:15 -08:00
RenderCommonTask.h fixing warnings and the debug of shadows 2018-12-20 09:27:15 -08:00
RenderDeferredTask.cpp Fixing the debug of shadow frustum for real 2018-12-20 13:16:41 -08:00
RenderDeferredTask.h Shadows are completely working with settings on both pipeline 2018-12-17 17:34:47 -08:00
RenderForwardTask.cpp Bringing back brownBis to just msaa support 2019-02-11 19:42:05 -08:00
RenderForwardTask.h Bringing back brownBis to just msaa support 2019-02-11 19:42:05 -08:00
RenderHifi.h
RenderPipelines.cpp fix scattering and working on resource cache bug 2019-02-05 17:32:15 -08:00
RenderPipelines.h wip 2019-01-02 18:08:59 -08:00
RenderShadowTask.cpp fix light crash? 2019-01-08 11:47:28 -08:00
RenderShadowTask.h fix light crash? 2019-01-08 11:47:28 -08:00
RenderUtilsLogging.cpp
RenderUtilsLogging.h
RenderViewTask.cpp Shadows are completely working with settings on both pipeline 2018-12-17 17:34:47 -08:00
RenderViewTask.h
sdf_text3D.slf
sdf_text3D.slv
sdf_text3D_transparent.slf Merge branch 'master' into branching 2018-11-14 17:08:08 -08:00
ShadingModel.slh
Shadow.slh
ShadowCore.slh
Shadows_shared.slh
simple.slf better default values 2019-01-21 16:51:08 -08:00
simple.slv
simple_fade.slv
simple_opaque_web_browser.slf
simple_textured.slf correct order of mixes 2018-12-07 10:39:10 -08:00
simple_textured_fade.slf correct order of mixes 2018-12-07 10:39:10 -08:00
simple_textured_unlit.slf correct order of mixes 2018-12-07 10:39:10 -08:00
simple_textured_unlit_fade.slf correct order of mixes 2018-12-07 10:39:10 -08:00
simple_transparent.slf better default values 2019-01-21 16:51:08 -08:00
simple_transparent_textured.slf correct order of mixes 2018-12-07 10:39:10 -08:00
simple_transparent_textured_fade.slf correct order of mixes 2018-12-07 10:39:10 -08:00
simple_transparent_textured_unlit.slf correct order of mixes 2018-12-07 10:39:10 -08:00
simple_transparent_textured_unlit_fade.slf correct order of mixes 2018-12-07 10:39:10 -08:00
simple_transparent_web_browser.slf
Skinning.slh
SoftAttachmentModel.cpp added getter for the orginal cluster bind matrix values in AnimSkeleton 2018-11-15 09:58:10 -08:00
SoftAttachmentModel.h
ssao.slh Merge branch 'master' into branching 2018-11-16 10:25:02 -08:00
ssao_bilateralBlur.slf
ssao_bilateralBlur.slv
ssao_buildNormals.slf
ssao_debugOcclusion.slf Merge branch 'master' into branching 2018-11-16 10:25:02 -08:00
ssao_gather.slf
ssao_makeOcclusion.slf Merge branch 'master' into branching 2018-11-16 10:25:02 -08:00
ssao_makePyramid.slf
ssao_mip_depth.slf
ssao_shared.h
standardDrawTexture.slf
standardDrawTextureNoBlend.slf
standardTransformPNTC.slv
stencil_drawMask.slf
StencilMaskPass.cpp GPU state cleanup 2019-01-22 10:37:08 -08:00
StencilMaskPass.h
SubsurfaceScattering.cpp
SubsurfaceScattering.h
SubsurfaceScattering.slh
subsurfaceScattering_drawScattering.slf
subsurfaceScattering_makeLUT.slf
subsurfaceScattering_makeProfile.slf
subsurfaceScattering_makeSpecularBeckmann.slf
SurfaceGeometry.slh
surfaceGeometry_copyDepth.slf
surfaceGeometry_downsampleDepthNormal.slf
surfaceGeometry_makeCurvature.slf
surfaceGeometry_makeLinearDepth.slf
SurfaceGeometryPass.cpp
SurfaceGeometryPass.h
taa.slf
taa.slh
taa_blend.slf
TextRenderer3D.cpp add missing properties to text entities 2018-12-11 15:42:24 -08:00
TextRenderer3D.h add missing properties to text entities 2018-12-11 15:42:24 -08:00
TextureCache.h
toneMapping.slf Bringing back brownBis to just msaa support 2019-02-11 19:42:05 -08:00
ToneMappingEffect.cpp Bringing back brownBis to just msaa support 2019-02-11 19:42:05 -08:00
ToneMappingEffect.h Bringing back brownBis to just msaa support 2019-02-11 19:42:05 -08:00
UpdateSceneTask.cpp
UpdateSceneTask.h
velocityBuffer_cameraMotion.slf
VelocityBufferPass.cpp
VelocityBufferPass.h
WorkloadResource.slh
zone_draw.slh
zone_drawAmbient.slf
zone_drawKeyLight.slf
zone_drawSkybox.slf
ZoneRenderer.cpp trying... 2018-12-06 22:45:44 -08:00
ZoneRenderer.h trying... 2018-12-06 22:45:44 -08:00