overte-HifiExperiments/libraries/physics/src
2017-05-08 11:02:35 -07:00
..
BulletUtil.h Revert "Merge pull request #8691 from highfidelity/out-of-body-experience" 2016-12-05 15:18:03 -08:00
CharacterController.cpp Revert "Merge pull request #8691 from highfidelity/out-of-body-experience" 2016-12-05 15:18:03 -08:00
CharacterController.h Revert "Merge pull request #8691 from highfidelity/out-of-body-experience" 2016-12-05 15:18:03 -08:00
CollisionRenderMeshCache.cpp Revert "Merge pull request #8691 from highfidelity/out-of-body-experience" 2016-12-05 15:18:03 -08:00
CollisionRenderMeshCache.h Revert "Merge pull request #8691 from highfidelity/out-of-body-experience" 2016-12-05 15:18:03 -08:00
ContactInfo.cpp more correct CONTINUE collision event filter 2017-01-30 13:21:23 -08:00
ContactInfo.h more correct CONTINUE collision event filter 2017-01-30 13:21:23 -08:00
EntityMotionState.cpp rename base action classes to dynamics, start on constraints 2017-04-11 20:39:13 -07:00
EntityMotionState.h restore transform of deactivated entities 2017-03-09 17:26:53 -08:00
MeshMassProperties.cpp Fix warnings on windows 64bit 2015-12-11 15:42:15 -08:00
MeshMassProperties.h fix windows build 2015-05-27 09:14:11 -07:00
ObjectAction.cpp fix bug that was causing spring action to cause constant re-insertion of its rigidbody into bullet. store UUIDs rather than shared pointers in _objectDynamicsByBody so that refcounting works right and actions get their destructors called. 2017-04-14 11:06:40 -07:00
ObjectAction.h fix bug that was causing spring action to cause constant re-insertion of its rigidbody into bullet. store UUIDs rather than shared pointers in _objectDynamicsByBody so that refcounting works right and actions get their destructors called. 2017-04-14 11:06:40 -07:00
ObjectActionMotor.cpp first try at angular-velocity setting action 2017-05-01 15:26:17 -07:00
ObjectActionMotor.h first try at angular-velocity setting action 2017-05-01 15:26:17 -07:00
ObjectActionOffset.cpp hinge is sort-of working 2017-04-12 07:12:05 -07:00
ObjectActionOffset.h call a method on actions before each physics simulation step. use this to attempt to dejitter held objects 2015-12-16 14:00:04 -08:00
ObjectActionSpring.cpp Merge branch 'master' of github.com:highfidelity/hifi into motor-action 2017-05-05 14:52:07 -07:00
ObjectActionSpring.h first try at angular-velocity setting action 2017-05-01 07:06:21 -07:00
ObjectActionTravelOriented.cpp hinge is sort-of working 2017-04-12 07:12:05 -07:00
ObjectActionTravelOriented.h action for arrow flight, etc 2016-08-28 19:08:13 -07:00
ObjectConstraint.cpp attempt to remove dynamics associated with a rigid-body before removing the rigid-body 2017-04-14 07:06:53 -07:00
ObjectConstraint.h fix bug that was causing spring action to cause constant re-insertion of its rigidbody into bullet. store UUIDs rather than shared pointers in _objectDynamicsByBody so that refcounting works right and actions get their destructors called. 2017-04-14 11:06:40 -07:00
ObjectConstraintBallSocket.cpp ball-and-socket constraint 2017-04-29 08:35:55 -07:00
ObjectConstraintBallSocket.h ball-and-socket constraint 2017-04-29 08:35:55 -07:00
ObjectConstraintConeTwist.cpp cleanups 2017-04-30 12:23:34 -07:00
ObjectConstraintConeTwist.h bullet cone-twist constraint 2017-04-29 12:30:12 -07:00
ObjectConstraintHinge.cpp working on fixing action/constraint export/import 2017-05-08 11:02:35 -07:00
ObjectConstraintHinge.h remove motors from constraints 2017-04-29 15:46:04 -07:00
ObjectConstraintSlider.cpp code review 2017-05-01 15:32:17 -07:00
ObjectConstraintSlider.h remove motors from constraints 2017-04-29 15:46:04 -07:00
ObjectDynamic.cpp working on fixing action/constraint export/import 2017-05-08 11:02:35 -07:00
ObjectDynamic.h working on fixing action/constraint export/import 2017-05-08 11:02:35 -07:00
ObjectMotionState.cpp Revert "Merge pull request #8691 from highfidelity/out-of-body-experience" 2016-12-05 15:18:03 -08:00
ObjectMotionState.h use 'using' rather than 'typedef' 2017-04-28 10:18:15 -07:00
PhysicalEntitySimulation.cpp allow hinge constraint between two entities 2017-04-13 15:37:28 -07:00
PhysicalEntitySimulation.h rename base action classes to dynamics, start on constraints 2017-04-11 20:39:13 -07:00
PhysicsEngine.cpp remove Avatar dependency on AvatarMotionState 2017-04-27 13:16:49 -07:00
PhysicsEngine.h use 'using' instead of 'typedef' 2017-04-27 13:11:57 -07:00
PhysicsLogging.cpp fix filenames in comments 2015-04-07 10:03:14 -07:00
PhysicsLogging.h try again without macro 2015-04-07 09:59:04 -07:00
ShapeFactory.cpp use fabsf() rather than fabs() 2017-03-06 15:50:32 -08:00
ShapeFactory.h Revert "Merge pull request #8691 from highfidelity/out-of-body-experience" 2016-12-05 15:18:03 -08:00
ShapeManager.cpp Revert "Merge pull request #8691 from highfidelity/out-of-body-experience" 2016-12-05 15:18:03 -08:00
ShapeManager.h Revert "Merge pull request #8691 from highfidelity/out-of-body-experience" 2016-12-05 15:18:03 -08:00
ThreadSafeDynamicsWorld.cpp remove debug code 2017-03-09 17:58:53 -08:00
ThreadSafeDynamicsWorld.h restore transform of deactivated entities 2017-03-09 17:26:53 -08:00