.. |
BulletUtil.h
|
Revert "Merge pull request #8691 from highfidelity/out-of-body-experience"
|
2016-12-05 15:18:03 -08:00 |
CharacterController.cpp
|
Revert "Merge pull request #8691 from highfidelity/out-of-body-experience"
|
2016-12-05 15:18:03 -08:00 |
CharacterController.h
|
Revert "Merge pull request #8691 from highfidelity/out-of-body-experience"
|
2016-12-05 15:18:03 -08:00 |
CollisionRenderMeshCache.cpp
|
Revert "Merge pull request #8691 from highfidelity/out-of-body-experience"
|
2016-12-05 15:18:03 -08:00 |
CollisionRenderMeshCache.h
|
Revert "Merge pull request #8691 from highfidelity/out-of-body-experience"
|
2016-12-05 15:18:03 -08:00 |
ContactInfo.cpp
|
more correct CONTINUE collision event filter
|
2017-01-30 13:21:23 -08:00 |
ContactInfo.h
|
more correct CONTINUE collision event filter
|
2017-01-30 13:21:23 -08:00 |
EntityMotionState.cpp
|
rename base action classes to dynamics, start on constraints
|
2017-04-11 20:39:13 -07:00 |
EntityMotionState.h
|
restore transform of deactivated entities
|
2017-03-09 17:26:53 -08:00 |
MeshMassProperties.cpp
|
Fix warnings on windows 64bit
|
2015-12-11 15:42:15 -08:00 |
MeshMassProperties.h
|
fix windows build
|
2015-05-27 09:14:11 -07:00 |
ObjectAction.cpp
|
fix bug that was causing spring action to cause constant re-insertion of its rigidbody into bullet. store UUIDs rather than shared pointers in _objectDynamicsByBody so that refcounting works right and actions get their destructors called.
|
2017-04-14 11:06:40 -07:00 |
ObjectAction.h
|
fix bug that was causing spring action to cause constant re-insertion of its rigidbody into bullet. store UUIDs rather than shared pointers in _objectDynamicsByBody so that refcounting works right and actions get their destructors called.
|
2017-04-14 11:06:40 -07:00 |
ObjectActionMotor.cpp
|
first try at angular-velocity setting action
|
2017-05-01 15:26:17 -07:00 |
ObjectActionMotor.h
|
first try at angular-velocity setting action
|
2017-05-01 15:26:17 -07:00 |
ObjectActionOffset.cpp
|
hinge is sort-of working
|
2017-04-12 07:12:05 -07:00 |
ObjectActionOffset.h
|
call a method on actions before each physics simulation step. use this to attempt to dejitter held objects
|
2015-12-16 14:00:04 -08:00 |
ObjectActionSpring.cpp
|
Merge branch 'master' of github.com:highfidelity/hifi into motor-action
|
2017-05-05 14:52:07 -07:00 |
ObjectActionSpring.h
|
first try at angular-velocity setting action
|
2017-05-01 07:06:21 -07:00 |
ObjectActionTravelOriented.cpp
|
hinge is sort-of working
|
2017-04-12 07:12:05 -07:00 |
ObjectActionTravelOriented.h
|
action for arrow flight, etc
|
2016-08-28 19:08:13 -07:00 |
ObjectConstraint.cpp
|
attempt to remove dynamics associated with a rigid-body before removing the rigid-body
|
2017-04-14 07:06:53 -07:00 |
ObjectConstraint.h
|
fix bug that was causing spring action to cause constant re-insertion of its rigidbody into bullet. store UUIDs rather than shared pointers in _objectDynamicsByBody so that refcounting works right and actions get their destructors called.
|
2017-04-14 11:06:40 -07:00 |
ObjectConstraintBallSocket.cpp
|
ball-and-socket constraint
|
2017-04-29 08:35:55 -07:00 |
ObjectConstraintBallSocket.h
|
ball-and-socket constraint
|
2017-04-29 08:35:55 -07:00 |
ObjectConstraintConeTwist.cpp
|
cleanups
|
2017-04-30 12:23:34 -07:00 |
ObjectConstraintConeTwist.h
|
bullet cone-twist constraint
|
2017-04-29 12:30:12 -07:00 |
ObjectConstraintHinge.cpp
|
working on fixing action/constraint export/import
|
2017-05-08 11:02:35 -07:00 |
ObjectConstraintHinge.h
|
remove motors from constraints
|
2017-04-29 15:46:04 -07:00 |
ObjectConstraintSlider.cpp
|
code review
|
2017-05-01 15:32:17 -07:00 |
ObjectConstraintSlider.h
|
remove motors from constraints
|
2017-04-29 15:46:04 -07:00 |
ObjectDynamic.cpp
|
working on fixing action/constraint export/import
|
2017-05-08 11:02:35 -07:00 |
ObjectDynamic.h
|
working on fixing action/constraint export/import
|
2017-05-08 11:02:35 -07:00 |
ObjectMotionState.cpp
|
Revert "Merge pull request #8691 from highfidelity/out-of-body-experience"
|
2016-12-05 15:18:03 -08:00 |
ObjectMotionState.h
|
use 'using' rather than 'typedef'
|
2017-04-28 10:18:15 -07:00 |
PhysicalEntitySimulation.cpp
|
allow hinge constraint between two entities
|
2017-04-13 15:37:28 -07:00 |
PhysicalEntitySimulation.h
|
rename base action classes to dynamics, start on constraints
|
2017-04-11 20:39:13 -07:00 |
PhysicsEngine.cpp
|
remove Avatar dependency on AvatarMotionState
|
2017-04-27 13:16:49 -07:00 |
PhysicsEngine.h
|
use 'using' instead of 'typedef'
|
2017-04-27 13:11:57 -07:00 |
PhysicsLogging.cpp
|
fix filenames in comments
|
2015-04-07 10:03:14 -07:00 |
PhysicsLogging.h
|
try again without macro
|
2015-04-07 09:59:04 -07:00 |
ShapeFactory.cpp
|
use fabsf() rather than fabs()
|
2017-03-06 15:50:32 -08:00 |
ShapeFactory.h
|
Revert "Merge pull request #8691 from highfidelity/out-of-body-experience"
|
2016-12-05 15:18:03 -08:00 |
ShapeManager.cpp
|
Revert "Merge pull request #8691 from highfidelity/out-of-body-experience"
|
2016-12-05 15:18:03 -08:00 |
ShapeManager.h
|
Revert "Merge pull request #8691 from highfidelity/out-of-body-experience"
|
2016-12-05 15:18:03 -08:00 |
ThreadSafeDynamicsWorld.cpp
|
remove debug code
|
2017-03-09 17:58:53 -08:00 |
ThreadSafeDynamicsWorld.h
|
restore transform of deactivated entities
|
2017-03-09 17:26:53 -08:00 |