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559 lines
24 KiB
C++
559 lines
24 KiB
C++
//
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// AvatarMixer.cpp
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// assignment-client/src/avatars
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//
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// Created by Stephen Birarda on 9/5/13.
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// Copyright 2013 High Fidelity, Inc.
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//
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// Distributed under the Apache License, Version 2.0.
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// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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//
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#include <cfloat>
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#include <random>
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#include <QtCore/QCoreApplication>
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#include <QtCore/QDateTime>
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#include <QtCore/QJsonObject>
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#include <QtCore/QTimer>
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#include <QtCore/QThread>
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#include <LogHandler.h>
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#include <NodeList.h>
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#include <udt/PacketHeaders.h>
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#include <SharedUtil.h>
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#include <UUID.h>
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#include <TryLocker.h>
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#include "AvatarMixerClientData.h"
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#include "AvatarMixer.h"
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const QString AVATAR_MIXER_LOGGING_NAME = "avatar-mixer";
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const int AVATAR_MIXER_BROADCAST_FRAMES_PER_SECOND = 60;
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const unsigned int AVATAR_DATA_SEND_INTERVAL_MSECS = (1.0f / (float) AVATAR_MIXER_BROADCAST_FRAMES_PER_SECOND) * 1000;
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AvatarMixer::AvatarMixer(const QByteArray& packet) :
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ThreadedAssignment(packet),
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_broadcastThread(),
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_lastFrameTimestamp(QDateTime::currentMSecsSinceEpoch()),
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_trailingSleepRatio(1.0f),
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_performanceThrottlingRatio(0.0f),
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_sumListeners(0),
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_numStatFrames(0),
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_sumBillboardPackets(0),
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_sumIdentityPackets(0)
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{
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// make sure we hear about node kills so we can tell the other nodes
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connect(DependencyManager::get<NodeList>().data(), &NodeList::nodeKilled, this, &AvatarMixer::nodeKilled);
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}
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AvatarMixer::~AvatarMixer() {
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if (_broadcastTimer) {
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_broadcastTimer->deleteLater();
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}
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_broadcastThread.quit();
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_broadcastThread.wait();
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}
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const float BILLBOARD_AND_IDENTITY_SEND_PROBABILITY = 1.0f / 300.0f;
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// NOTE: some additional optimizations to consider.
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// 1) use the view frustum to cull those avatars that are out of view. Since avatar data doesn't need to be present
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// if the avatar is not in view or in the keyhole.
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void AvatarMixer::broadcastAvatarData() {
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int idleTime = QDateTime::currentMSecsSinceEpoch() - _lastFrameTimestamp;
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++_numStatFrames;
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const float STRUGGLE_TRIGGER_SLEEP_PERCENTAGE_THRESHOLD = 0.10f;
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const float BACK_OFF_TRIGGER_SLEEP_PERCENTAGE_THRESHOLD = 0.20f;
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const float RATIO_BACK_OFF = 0.02f;
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const int TRAILING_AVERAGE_FRAMES = 100;
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int framesSinceCutoffEvent = TRAILING_AVERAGE_FRAMES;
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const float CURRENT_FRAME_RATIO = 1.0f / TRAILING_AVERAGE_FRAMES;
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const float PREVIOUS_FRAMES_RATIO = 1.0f - CURRENT_FRAME_RATIO;
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// NOTE: The following code calculates the _performanceThrottlingRatio based on how much the avatar-mixer was
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// able to sleep. This will eventually be used to ask for an additional avatar-mixer to help out. Currently the value
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// is unused as it is assumed this should not be hit before the avatar-mixer hits the desired bandwidth limit per client.
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// It is reported in the domain-server stats for the avatar-mixer.
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_trailingSleepRatio = (PREVIOUS_FRAMES_RATIO * _trailingSleepRatio)
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+ (idleTime * CURRENT_FRAME_RATIO / (float) AVATAR_DATA_SEND_INTERVAL_MSECS);
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float lastCutoffRatio = _performanceThrottlingRatio;
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bool hasRatioChanged = false;
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if (framesSinceCutoffEvent >= TRAILING_AVERAGE_FRAMES) {
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if (_trailingSleepRatio <= STRUGGLE_TRIGGER_SLEEP_PERCENTAGE_THRESHOLD) {
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// we're struggling - change our performance throttling ratio
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_performanceThrottlingRatio = _performanceThrottlingRatio + (0.5f * (1.0f - _performanceThrottlingRatio));
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qDebug() << "Mixer is struggling, sleeping" << _trailingSleepRatio * 100 << "% of frame time. Old cutoff was"
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<< lastCutoffRatio << "and is now" << _performanceThrottlingRatio;
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hasRatioChanged = true;
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} else if (_trailingSleepRatio >= BACK_OFF_TRIGGER_SLEEP_PERCENTAGE_THRESHOLD && _performanceThrottlingRatio != 0) {
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// we've recovered and can back off the performance throttling
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_performanceThrottlingRatio = _performanceThrottlingRatio - RATIO_BACK_OFF;
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if (_performanceThrottlingRatio < 0) {
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_performanceThrottlingRatio = 0;
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}
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qDebug() << "Mixer is recovering, sleeping" << _trailingSleepRatio * 100 << "% of frame time. Old cutoff was"
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<< lastCutoffRatio << "and is now" << _performanceThrottlingRatio;
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hasRatioChanged = true;
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}
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if (hasRatioChanged) {
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framesSinceCutoffEvent = 0;
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}
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}
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if (!hasRatioChanged) {
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++framesSinceCutoffEvent;
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}
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auto nodeList = DependencyManager::get<NodeList>();
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// setup for distributed random floating point values
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std::random_device randomDevice;
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std::mt19937 generator(randomDevice());
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std::uniform_real_distribution<float> distribution;
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nodeList->eachMatchingNode(
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[&](const SharedNodePointer& node)->bool {
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if (!node->getLinkedData()) {
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return false;
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}
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if (node->getType() != NodeType::Agent) {
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return false;
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}
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if (!node->getActiveSocket()) {
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return false;
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}
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return true;
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},
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[&](const SharedNodePointer& node) {
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AvatarMixerClientData* nodeData = reinterpret_cast<AvatarMixerClientData*>(node->getLinkedData());
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MutexTryLocker lock(nodeData->getMutex());
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if (!lock.isLocked()) {
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return;
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}
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++_sumListeners;
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AvatarData& avatar = nodeData->getAvatar();
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glm::vec3 myPosition = avatar.getPosition();
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// reset the internal state for correct random number distribution
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distribution.reset();
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// reset the max distance for this frame
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float maxAvatarDistanceThisFrame = 0.0f;
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// reset the number of sent avatars
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nodeData->resetNumAvatarsSentLastFrame();
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// keep a counter of the number of considered avatars
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int numOtherAvatars = 0;
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// keep track of outbound data rate specifically for avatar data
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int numAvatarDataBytes = 0;
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// keep track of the number of other avatars held back in this frame
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int numAvatarsHeldBack = 0;
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// keep track of the number of other avatar frames skipped
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int numAvatarsWithSkippedFrames = 0;
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// use the data rate specifically for avatar data for FRD adjustment checks
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float avatarDataRateLastSecond = nodeData->getOutboundAvatarDataKbps();
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// Check if it is time to adjust what we send this client based on the observed
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// bandwidth to this node. We do this once a second, which is also the window for
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// the bandwidth reported by node->getOutboundBandwidth();
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if (nodeData->getNumFramesSinceFRDAdjustment() > AVATAR_MIXER_BROADCAST_FRAMES_PER_SECOND) {
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const float FRD_ADJUSTMENT_ACCEPTABLE_RATIO = 0.8f;
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const float HYSTERISIS_GAP = (1 - FRD_ADJUSTMENT_ACCEPTABLE_RATIO);
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const float HYSTERISIS_MIDDLE_PERCENTAGE = (1 - (HYSTERISIS_GAP * 0.5f));
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// get the current full rate distance so we can work with it
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float currentFullRateDistance = nodeData->getFullRateDistance();
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if (avatarDataRateLastSecond > _maxKbpsPerNode) {
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// is the FRD greater than the farthest avatar?
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// if so, before we calculate anything, set it to that distance
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currentFullRateDistance = std::min(currentFullRateDistance, nodeData->getMaxAvatarDistance());
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// we're adjusting the full rate distance to target a bandwidth in the middle
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// of the hysterisis gap
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currentFullRateDistance *= (_maxKbpsPerNode * HYSTERISIS_MIDDLE_PERCENTAGE) / avatarDataRateLastSecond;
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nodeData->setFullRateDistance(currentFullRateDistance);
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nodeData->resetNumFramesSinceFRDAdjustment();
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} else if (currentFullRateDistance < nodeData->getMaxAvatarDistance()
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&& avatarDataRateLastSecond < _maxKbpsPerNode * FRD_ADJUSTMENT_ACCEPTABLE_RATIO) {
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// we are constrained AND we've recovered to below the acceptable ratio
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// lets adjust the full rate distance to target a bandwidth in the middle of the hyterisis gap
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currentFullRateDistance *= (_maxKbpsPerNode * HYSTERISIS_MIDDLE_PERCENTAGE) / avatarDataRateLastSecond;
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nodeData->setFullRateDistance(currentFullRateDistance);
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nodeData->resetNumFramesSinceFRDAdjustment();
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}
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} else {
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nodeData->incrementNumFramesSinceFRDAdjustment();
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}
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// setup a PacketList for the avatarPackets
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NLPacketList avatarPacketList(PacketType::AvatarData);
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// this is an AGENT we have received head data from
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// send back a packet with other active node data to this node
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nodeList->eachMatchingNode(
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[&](const SharedNodePointer& otherNode)->bool {
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if (!otherNode->getLinkedData()) {
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return false;
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}
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if (otherNode->getUUID() == node->getUUID()) {
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return false;
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}
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return true;
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},
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[&](const SharedNodePointer& otherNode) {
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++numOtherAvatars;
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AvatarMixerClientData* otherNodeData = reinterpret_cast<AvatarMixerClientData*>(otherNode->getLinkedData());
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MutexTryLocker lock(otherNodeData->getMutex());
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if (!lock.isLocked()) {
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return;
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}
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AvatarData& otherAvatar = otherNodeData->getAvatar();
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// Decide whether to send this avatar's data based on it's distance from us
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// The full rate distance is the distance at which EVERY update will be sent for this avatar
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// at twice the full rate distance, there will be a 50% chance of sending this avatar's update
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glm::vec3 otherPosition = otherAvatar.getPosition();
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float distanceToAvatar = glm::length(myPosition - otherPosition);
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// potentially update the max full rate distance for this frame
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maxAvatarDistanceThisFrame = std::max(maxAvatarDistanceThisFrame, distanceToAvatar);
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if (distanceToAvatar != 0.0f
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&& distribution(generator) > (nodeData->getFullRateDistance() / distanceToAvatar)) {
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return;
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}
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PacketSequenceNumber lastSeqToReceiver = nodeData->getLastBroadcastSequenceNumber(otherNode->getUUID());
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PacketSequenceNumber lastSeqFromSender = otherNode->getLastSequenceNumberForPacketType(PacketType::AvatarData);
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if (lastSeqToReceiver > lastSeqFromSender) {
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// Did we somehow get out of order packets from the sender?
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// We don't expect this to happen - in RELEASE we add this to a trackable stat
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// and in DEBUG we crash on the assert
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otherNodeData->incrementNumOutOfOrderSends();
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assert(false);
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}
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// make sure we haven't already sent this data from this sender to this receiver
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// or that somehow we haven't sent
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if (lastSeqToReceiver == lastSeqFromSender && lastSeqToReceiver != 0) {
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++numAvatarsHeldBack;
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return;
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} else if (lastSeqFromSender - lastSeqToReceiver > 1) {
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// this is a skip - we still send the packet but capture the presence of the skip so we see it happening
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++numAvatarsWithSkippedFrames;
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}
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// we're going to send this avatar
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// increment the number of avatars sent to this reciever
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nodeData->incrementNumAvatarsSentLastFrame();
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// set the last sent sequence number for this sender on the receiver
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nodeData->setLastBroadcastSequenceNumber(otherNode->getUUID(),
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otherNode->getLastSequenceNumberForPacketType(PacketType::AvatarData));
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// start a new segment in the PacketList for this avatar
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avatarPacketList.startSegment();
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numAvatarDataBytes += avatarPacketList.write(otherNode->getUUID().toRfc4122());
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numAvatarDataBytes += avatarPacketList.write(otherAvatar.toByteArray());
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avatarPacketList.endSegment();
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// if the receiving avatar has just connected make sure we send out the mesh and billboard
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// for this avatar (assuming they exist)
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bool forceSend = !nodeData->checkAndSetHasReceivedFirstPackets();
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// we will also force a send of billboard or identity packet
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// if either has changed in the last frame
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if (otherNodeData->getBillboardChangeTimestamp() > 0
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&& (forceSend
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|| otherNodeData->getBillboardChangeTimestamp() > _lastFrameTimestamp
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|| randFloat() < BILLBOARD_AND_IDENTITY_SEND_PROBABILITY)) {
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QByteArray rfcUUID = otherNode->getUUID().toRfc4122();
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QByteArray billboard = otherNodeData->getAvatar().getBillboard();
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auto billboardPacket = NLPacket::create(PacketType::AvatarBillboard, rfcUUID.size() + billboard.size());
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billboardPacket->write(rfcUUID);
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billboardPacket->write(billboard);
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nodeList->sendPacket(std::move(billboardPacket), *node);
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++_sumBillboardPackets;
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}
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if (otherNodeData->getIdentityChangeTimestamp() > 0
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&& (forceSend
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|| otherNodeData->getIdentityChangeTimestamp() > _lastFrameTimestamp
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|| randFloat() < BILLBOARD_AND_IDENTITY_SEND_PROBABILITY)) {
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QByteArray individualData = otherNodeData->getAvatar().identityByteArray();
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auto identityPacket = NLPacket::create(PacketType::AvatarIdentity, individualData.size());
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individualData.replace(0, NUM_BYTES_RFC4122_UUID, otherNode->getUUID().toRfc4122());
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identityPacket->write(individualData);
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nodeList->sendPacket(std::move(identityPacket), *node);
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++_sumIdentityPackets;
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}
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});
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// send the avatar data PacketList
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nodeList->sendPacketList(avatarPacketList, node);
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// record the bytes sent for other avatar data in the AvatarMixerClientData
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nodeData->recordSentAvatarData(numAvatarDataBytes);
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// record the number of avatars held back this frame
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nodeData->recordNumOtherAvatarStarves(numAvatarsHeldBack);
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nodeData->recordNumOtherAvatarSkips(numAvatarsWithSkippedFrames);
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if (numOtherAvatars == 0) {
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// update the full rate distance to FLOAT_MAX since we didn't have any other avatars to send
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nodeData->setMaxAvatarDistance(FLT_MAX);
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} else {
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nodeData->setMaxAvatarDistance(maxAvatarDistanceThisFrame);
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}
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}
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);
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_lastFrameTimestamp = QDateTime::currentMSecsSinceEpoch();
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}
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void AvatarMixer::nodeKilled(SharedNodePointer killedNode) {
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if (killedNode->getType() == NodeType::Agent
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&& killedNode->getLinkedData()) {
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auto nodeList = DependencyManager::get<NodeList>();
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// this was an avatar we were sending to other people
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// send a kill packet for it to our other nodes
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auto killPacket = NLPacket::create(PacketType::KillAvatar, NUM_BYTES_RFC4122_UUID);
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killPacket->write(killedNode->getUUID().toRfc4122());
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nodeList->broadcastToNodes(std::move(killPacket), NodeSet() << NodeType::Agent);
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// we also want to remove sequence number data for this avatar on our other avatars
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// so invoke the appropriate method on the AvatarMixerClientData for other avatars
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nodeList->eachMatchingNode(
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[&](const SharedNodePointer& node)->bool {
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if (!node->getLinkedData()) {
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return false;
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}
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if (node->getUUID() == killedNode->getUUID()) {
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return false;
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}
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return true;
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},
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[&](const SharedNodePointer& node) {
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QMetaObject::invokeMethod(node->getLinkedData(),
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"removeLastBroadcastSequenceNumber",
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Qt::AutoConnection,
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Q_ARG(const QUuid&, QUuid(killedNode->getUUID())));
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}
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);
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}
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}
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void AvatarMixer::readPendingDatagrams() {
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QByteArray receivedPacket;
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HifiSockAddr senderSockAddr;
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auto nodeList = DependencyManager::get<NodeList>();
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while (readAvailableDatagram(receivedPacket, senderSockAddr)) {
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if (nodeList->packetVersionAndHashMatch(receivedPacket)) {
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switch (packetTypeForPacket(receivedPacket)) {
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case PacketType::AvatarData: {
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nodeList->findNodeAndUpdateWithDataFromPacket(receivedPacket);
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break;
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}
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case PacketType::AvatarIdentity: {
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// check if we have a matching node in our list
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SharedNodePointer avatarNode = nodeList->sendingNodeForPacket(receivedPacket);
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if (avatarNode && avatarNode->getLinkedData()) {
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AvatarMixerClientData* nodeData = reinterpret_cast<AvatarMixerClientData*>(avatarNode->getLinkedData());
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AvatarData& avatar = nodeData->getAvatar();
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// parse the identity packet and update the change timestamp if appropriate
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if (avatar.hasIdentityChangedAfterParsing(receivedPacket)) {
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QMutexLocker nodeDataLocker(&nodeData->getMutex());
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nodeData->setIdentityChangeTimestamp(QDateTime::currentMSecsSinceEpoch());
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}
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}
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break;
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}
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case PacketType::AvatarBillboard: {
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// check if we have a matching node in our list
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SharedNodePointer avatarNode = nodeList->sendingNodeForPacket(receivedPacket);
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if (avatarNode && avatarNode->getLinkedData()) {
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AvatarMixerClientData* nodeData = static_cast<AvatarMixerClientData*>(avatarNode->getLinkedData());
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AvatarData& avatar = nodeData->getAvatar();
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// parse the billboard packet and update the change timestamp if appropriate
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if (avatar.hasBillboardChangedAfterParsing(receivedPacket)) {
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QMutexLocker nodeDataLocker(&nodeData->getMutex());
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nodeData->setBillboardChangeTimestamp(QDateTime::currentMSecsSinceEpoch());
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}
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}
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break;
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}
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case PacketType::KillAvatar: {
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nodeList->processKillNode(receivedPacket);
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break;
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}
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default:
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// hand this off to the NodeList
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nodeList->processNodeData(senderSockAddr, receivedPacket);
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break;
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}
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}
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}
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}
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void AvatarMixer::sendStatsPacket() {
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QJsonObject statsObject;
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statsObject["average_listeners_last_second"] = (float) _sumListeners / (float) _numStatFrames;
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statsObject["average_billboard_packets_per_frame"] = (float) _sumBillboardPackets / (float) _numStatFrames;
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statsObject["average_identity_packets_per_frame"] = (float) _sumIdentityPackets / (float) _numStatFrames;
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statsObject["trailing_sleep_percentage"] = _trailingSleepRatio * 100;
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statsObject["performance_throttling_ratio"] = _performanceThrottlingRatio;
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QJsonObject avatarsObject;
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auto nodeList = DependencyManager::get<NodeList>();
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// add stats for each listerner
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nodeList->eachNode([&](const SharedNodePointer& node) {
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QJsonObject avatarStats;
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const QString NODE_OUTBOUND_KBPS_STAT_KEY = "outbound_kbps";
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// add the key to ask the domain-server for a username replacement, if it has it
|
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avatarStats[USERNAME_UUID_REPLACEMENT_STATS_KEY] = uuidStringWithoutCurlyBraces(node->getUUID());
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avatarStats[NODE_OUTBOUND_KBPS_STAT_KEY] = node->getOutboundBandwidth();
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|
|
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AvatarMixerClientData* clientData = static_cast<AvatarMixerClientData*>(node->getLinkedData());
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if (clientData) {
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MutexTryLocker lock(clientData->getMutex());
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|
if (lock.isLocked()) {
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clientData->loadJSONStats(avatarStats);
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|
|
|
// add the diff between the full outbound bandwidth and the measured bandwidth for AvatarData send only
|
|
avatarStats["delta_full_vs_avatar_data_kbps"] =
|
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avatarStats[NODE_OUTBOUND_KBPS_STAT_KEY].toDouble() - avatarStats[OUTBOUND_AVATAR_DATA_STATS_KEY].toDouble();
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|
}
|
|
}
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|
|
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avatarsObject[uuidStringWithoutCurlyBraces(node->getUUID())] = avatarStats;
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|
});
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|
|
|
statsObject["avatars"] = avatarsObject;
|
|
ThreadedAssignment::addPacketStatsAndSendStatsPacket(statsObject);
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|
|
|
_sumListeners = 0;
|
|
_sumBillboardPackets = 0;
|
|
_sumIdentityPackets = 0;
|
|
_numStatFrames = 0;
|
|
}
|
|
|
|
void AvatarMixer::run() {
|
|
ThreadedAssignment::commonInit(AVATAR_MIXER_LOGGING_NAME, NodeType::AvatarMixer);
|
|
|
|
auto nodeList = DependencyManager::get<NodeList>();
|
|
nodeList->addNodeTypeToInterestSet(NodeType::Agent);
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|
|
|
nodeList->linkedDataCreateCallback = [] (Node* node) {
|
|
node->setLinkedData(new AvatarMixerClientData());
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|
};
|
|
|
|
// setup the timer that will be fired on the broadcast thread
|
|
_broadcastTimer = new QTimer;
|
|
_broadcastTimer->setInterval(AVATAR_DATA_SEND_INTERVAL_MSECS);
|
|
_broadcastTimer->moveToThread(&_broadcastThread);
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|
|
|
// connect appropriate signals and slots
|
|
connect(_broadcastTimer, &QTimer::timeout, this, &AvatarMixer::broadcastAvatarData, Qt::DirectConnection);
|
|
connect(&_broadcastThread, SIGNAL(started()), _broadcastTimer, SLOT(start()));
|
|
|
|
// wait until we have the domain-server settings, otherwise we bail
|
|
DomainHandler& domainHandler = nodeList->getDomainHandler();
|
|
|
|
qDebug() << "Waiting for domain settings from domain-server.";
|
|
|
|
// block until we get the settingsRequestComplete signal
|
|
QEventLoop loop;
|
|
connect(&domainHandler, &DomainHandler::settingsReceived, &loop, &QEventLoop::quit);
|
|
connect(&domainHandler, &DomainHandler::settingsReceiveFail, &loop, &QEventLoop::quit);
|
|
domainHandler.requestDomainSettings();
|
|
loop.exec();
|
|
|
|
if (domainHandler.getSettingsObject().isEmpty()) {
|
|
qDebug() << "Failed to retreive settings object from domain-server. Bailing on assignment.";
|
|
setFinished(true);
|
|
return;
|
|
}
|
|
|
|
// parse the settings to pull out the values we need
|
|
parseDomainServerSettings(domainHandler.getSettingsObject());
|
|
|
|
// start the broadcastThread
|
|
_broadcastThread.start();
|
|
}
|
|
|
|
void AvatarMixer::parseDomainServerSettings(const QJsonObject& domainSettings) {
|
|
const QString AVATAR_MIXER_SETTINGS_KEY = "avatar_mixer";
|
|
const QString NODE_SEND_BANDWIDTH_KEY = "max_node_send_bandwidth";
|
|
|
|
const float DEFAULT_NODE_SEND_BANDWIDTH = 1.0f;
|
|
QJsonValue nodeBandwidthValue = domainSettings[AVATAR_MIXER_SETTINGS_KEY].toObject()[NODE_SEND_BANDWIDTH_KEY];
|
|
if (!nodeBandwidthValue.isDouble()) {
|
|
qDebug() << NODE_SEND_BANDWIDTH_KEY << "is not a double - will continue with default value";
|
|
}
|
|
|
|
_maxKbpsPerNode = nodeBandwidthValue.toDouble(DEFAULT_NODE_SEND_BANDWIDTH) * KILO_PER_MEGA;
|
|
qDebug() << "The maximum send bandwidth per node is" << _maxKbpsPerNode << "kbps.";
|
|
}
|