overte-HifiExperiments/libraries/script-engine/src/AudioScriptingInterface.cpp
David Rowe 9576ad19a7 Move "Stereo Audio" option into developerMenu.js
And rename it "Stereo Input" to better relect what it does.
2015-04-28 14:14:10 -07:00

96 lines
3.3 KiB
C++

//
// AudioScriptingInterface.cpp
// libraries/audio/src
//
// Created by Stephen Birarda on 1/2/2014.
// Copyright 2014 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#include "AudioScriptingInterface.h"
#include "ScriptAudioInjector.h"
#include "ScriptEngineLogging.h"
void registerAudioMetaTypes(QScriptEngine* engine) {
qScriptRegisterMetaType(engine, injectorOptionsToScriptValue, injectorOptionsFromScriptValue);
qScriptRegisterMetaType(engine, soundSharedPointerToScriptValue, soundSharedPointerFromScriptValue);
qScriptRegisterMetaType(engine, soundPointerToScriptValue, soundPointerFromScriptValue);
}
AudioScriptingInterface& AudioScriptingInterface::getInstance() {
static AudioScriptingInterface staticInstance;
return staticInstance;
}
AudioScriptingInterface::AudioScriptingInterface() :
_localAudioInterface(NULL)
{
}
ScriptAudioInjector* AudioScriptingInterface::playSound(Sound* sound, const AudioInjectorOptions& injectorOptions) {
if (QThread::currentThread() != thread()) {
ScriptAudioInjector* injector = NULL;
QMetaObject::invokeMethod(this, "playSound", Qt::BlockingQueuedConnection,
Q_RETURN_ARG(ScriptAudioInjector*, injector),
Q_ARG(Sound*, sound), Q_ARG(const AudioInjectorOptions&, injectorOptions));
return injector;
}
if (sound) {
// stereo option isn't set from script, this comes from sound metadata or filename
AudioInjectorOptions optionsCopy = injectorOptions;
optionsCopy.stereo = sound->isStereo();
QThread* injectorThread = new QThread();
injectorThread->setObjectName("Audio Injector Thread");
AudioInjector* injector = new AudioInjector(sound, optionsCopy);
injector->setLocalAudioInterface(_localAudioInterface);
injector->moveToThread(injectorThread);
// start injecting when the injector thread starts
connect(injectorThread, &QThread::started, injector, &AudioInjector::injectAudio);
// connect the right slots and signals for AudioInjector and thread cleanup
connect(injector, &AudioInjector::destroyed, injectorThread, &QThread::quit);
connect(injectorThread, &QThread::finished, injectorThread, &QThread::deleteLater);
injectorThread->start();
return new ScriptAudioInjector(injector);
} else {
qCDebug(scriptengine) << "AudioScriptingInterface::playSound called with null Sound object.";
return NULL;
}
}
void AudioScriptingInterface::injectGeneratedNoise(bool inject) {
if (_localAudioInterface) {
_localAudioInterface->enableAudioSourceInject(inject);
}
}
void AudioScriptingInterface::selectPinkNoise() {
if (_localAudioInterface) {
_localAudioInterface->selectAudioSourcePinkNoise();
}
}
void AudioScriptingInterface::selectSine440() {
if (_localAudioInterface) {
_localAudioInterface->selectAudioSourceSine440();
}
}
void AudioScriptingInterface::setStereoInput(bool stereo) {
if (_localAudioInterface) {
_localAudioInterface->setIsStereoInput(stereo);
}
}