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62 lines
1.5 KiB
C++
Executable file
62 lines
1.5 KiB
C++
Executable file
//---------------------------------------------------------------------
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//
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// Created by Jeffrey Ventrella for High Fidelity.
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// Copyright (c) 2013 High Fidelity, Inc. All rights reserved.
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//
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//---------------------------------------------------------------------
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#include <SharedUtil.h>
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#include "Camera.h"
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//------------------------
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Camera::Camera()
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{
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mode = CAMERA_MODE_THIRD_PERSON;
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tightness = DEFAULT_CAMERA_TIGHTNESS;
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fieldOfView = 60.0; // default
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yaw = 0.0;
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pitch = 0.0;
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roll = 0.0;
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up = 0.0;
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distance = 0.0;
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targetPosition = glm::vec3( 0.0, 0.0, 0.0 );
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position = glm::vec3( 0.0, 0.0, 0.0 );
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idealPosition = glm::vec3( 0.0, 0.0, 0.0 );
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orientation.setToIdentity();
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}
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//------------------------------------
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void Camera::update( float deltaTime )
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{
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double radian = ( yaw / 180.0 ) * PIE;
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//these need to be checked to make sure they correspond to the cordinate system.
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double x = distance * -sin( radian );
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double z = distance * cos( radian );
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double y = up;
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idealPosition = targetPosition + glm::vec3( x, y, z );
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float t = tightness * deltaTime;
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if ( t > 1.0 ){
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t = 1.0;
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}
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position += ( idealPosition - position ) * t;
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//-------------------------------------------------------------------------
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//geterate the ortho-normals for the orientation based on the Euler angles
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//-------------------------------------------------------------------------
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orientation.setToIdentity();
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orientation.yaw ( yaw );
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orientation.pitch ( pitch );
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orientation.roll ( roll );
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}
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