overte-HifiExperiments/interface/src/ui/overlays/Overlays.h
2015-10-02 00:35:37 -07:00

163 lines
5.2 KiB
C++

//
// Overlays.h
// interface/src/ui/overlays
//
// Modified by Zander Otavka on 7/15/15
// Copyright 2014 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
// Exposes methods to scripts for managing `Overlay`s and `OverlayPanel`s.
//
// YOU SHOULD NOT USE `Overlays` DIRECTLY, unless you like pain and deprecation. Instead, use
// the object oriented API replacement found in `examples/libraries/overlayManager.js`. See
// that file for docs and usage.
//
#ifndef hifi_Overlays_h
#define hifi_Overlays_h
#include <QReadWriteLock>
#include <QScriptValue>
#include "Overlay.h"
#include "OverlayPanel.h"
#include "PanelAttachable.h"
class PickRay;
class OverlayPropertyResult {
public:
OverlayPropertyResult();
QScriptValue value;
};
Q_DECLARE_METATYPE(OverlayPropertyResult);
QScriptValue OverlayPropertyResultToScriptValue(QScriptEngine* engine, const OverlayPropertyResult& value);
void OverlayPropertyResultFromScriptValue(const QScriptValue& object, OverlayPropertyResult& value);
class RayToOverlayIntersectionResult {
public:
RayToOverlayIntersectionResult();
bool intersects;
int overlayID;
float distance;
BoxFace face;
glm::vec3 surfaceNormal;
glm::vec3 intersection;
QString extraInfo;
};
Q_DECLARE_METATYPE(RayToOverlayIntersectionResult);
QScriptValue RayToOverlayIntersectionResultToScriptValue(QScriptEngine* engine, const RayToOverlayIntersectionResult& value);
void RayToOverlayIntersectionResultFromScriptValue(const QScriptValue& object, RayToOverlayIntersectionResult& value);
class Overlays : public QObject {
Q_OBJECT
public:
Overlays();
~Overlays();
void init();
void update(float deltatime);
void renderHUD(RenderArgs* renderArgs);
void disable();
void enable();
Overlay::Pointer getOverlay(unsigned int id) const;
OverlayPanel::Pointer getPanel(unsigned int id) const { return _panels[id]; }
public slots:
/// adds an overlay with the specific properties
unsigned int addOverlay(const QString& type, const QScriptValue& properties);
/// adds an overlay that's already been created
unsigned int addOverlay(Overlay* overlay) { return addOverlay(Overlay::Pointer(overlay)); }
unsigned int addOverlay(Overlay::Pointer overlay);
/// clones an existing overlay
unsigned int cloneOverlay(unsigned int id);
/// edits an overlay updating only the included properties, will return the identified OverlayID in case of
/// successful edit, if the input id is for an unknown overlay this function will have no effect
bool editOverlay(unsigned int id, const QScriptValue& properties);
/// deletes a particle
void deleteOverlay(unsigned int id);
/// get the string type of the overlay used in addOverlay
QString getOverlayType(unsigned int overlayId) const;
unsigned int getParentPanel(unsigned int childId) const;
void setParentPanel(unsigned int childId, unsigned int panelId);
/// returns the top most 2D overlay at the screen point, or 0 if not overlay at that point
unsigned int getOverlayAtPoint(const glm::vec2& point);
/// returns the value of specified property, or null if there is no such property
OverlayPropertyResult getProperty(unsigned int id, const QString& property);
/// returns details about the closest 3D Overlay hit by the pick ray
RayToOverlayIntersectionResult findRayIntersection(const PickRay& ray);
/// returns whether the overlay's assets are loaded or not
bool isLoaded(unsigned int id);
/// returns the size of the given text in the specified overlay if it is a text overlay: in pixels if it is a 2D text
/// overlay; in meters if it is a 3D text overlay
QSizeF textSize(unsigned int id, const QString& text) const;
// Return the size of the virtual screen
float width() const;
float height() const;
/// adds a panel that has already been created
unsigned int addPanel(OverlayPanel::Pointer panel);
/// creates and adds a panel based on a set of properties
unsigned int addPanel(const QScriptValue& properties);
/// edit the properties of a panel
void editPanel(unsigned int panelId, const QScriptValue& properties);
/// get a property of a panel
OverlayPropertyResult getPanelProperty(unsigned int panelId, const QString& property);
/// deletes a panel and all child overlays
void deletePanel(unsigned int panelId);
/// return true if there is an overlay with that id else false
bool isAddedOverlay(unsigned int id);
/// return true if there is a panel with that id else false
bool isAddedPanel(unsigned int id) { return _panels.contains(id); }
signals:
void overlayDeleted(unsigned int id);
void panelDeleted(unsigned int id);
private:
void cleanupOverlaysToDelete();
QMap<unsigned int, Overlay::Pointer> _overlaysHUD;
QMap<unsigned int, Overlay::Pointer> _overlaysWorld;
QMap<unsigned int, OverlayPanel::Pointer> _panels;
QList<Overlay::Pointer> _overlaysToDelete;
unsigned int _nextOverlayID;
QReadWriteLock _lock;
QReadWriteLock _deleteLock;
QScriptEngine* _scriptEngine;
bool _enabled = true;
};
#endif // hifi_Overlays_h