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106 lines
3.9 KiB
C++
106 lines
3.9 KiB
C++
//
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// Hand.cpp
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// interface/src/avatar
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//
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// Copyright 2013 High Fidelity, Inc.
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//
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// Distributed under the Apache License, Version 2.0.
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// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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//
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#include "Hand.h"
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#include <glm/glm.hpp>
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#include <GeometryUtil.h>
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#include <RenderArgs.h>
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#include <DeferredLightingEffect.h>
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#include "Avatar.h"
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#include "AvatarManager.h"
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#include "MyAvatar.h"
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#include "Util.h"
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#include "world.h"
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using namespace std;
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Hand::Hand(Avatar* owningAvatar) :
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HandData((AvatarData*)owningAvatar),
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_owningAvatar(owningAvatar)
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{
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}
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void Hand::simulate(float deltaTime, bool isMine) {
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if (isMine) {
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// Iterate hand controllers, take actions as needed
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for (size_t i = 0; i < getNumPalms(); ++i) {
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PalmData& palm = getPalms()[i];
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palm.setLastControllerButtons(palm.getControllerButtons());
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}
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}
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}
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void Hand::renderHandTargets(RenderArgs* renderArgs, bool isMine) {
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float avatarScale = 1.0f;
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if (_owningAvatar) {
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avatarScale = _owningAvatar->getScale();
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}
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const float alpha = 1.0f;
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const glm::vec3 redColor(1.0f, 0.0f, 0.0f); // Color the hand targets red to be different than skin
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const glm::vec3 greenColor(0.0f, 1.0f, 0.0f); // Color the hand targets red to be different than skin
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const glm::vec3 blueColor(0.0f, 0.0f, 1.0f); // Color the hand targets red to be different than skin
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const glm::vec3 grayColor(0.5f);
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const float SPHERE_RADIUS = 0.03f * avatarScale;
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gpu::Batch& batch = *renderArgs->_batch;
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if (isMine) {
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for (size_t i = 0; i < getNumPalms(); i++) {
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PalmData& palm = getPalms()[i];
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if (!palm.isActive()) {
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continue;
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}
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// draw a gray sphere at the target position of the "Hand" joint
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glm::vec3 position = palm.getPosition();
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Transform transform = Transform();
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transform.setTranslation(position);
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transform.setRotation(palm.getRotation());
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transform.postScale(SPHERE_RADIUS);
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DependencyManager::get<DeferredLightingEffect>()->renderSolidSphereInstance(batch, transform, grayColor);
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// draw a green sphere at the old "finger tip"
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transform = Transform();
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position = palm.getTipPosition();
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transform.setTranslation(position);
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transform.setRotation(palm.getRotation());
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transform.postScale(SPHERE_RADIUS);
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DependencyManager::get<DeferredLightingEffect>()->renderSolidSphereInstance(batch, transform, greenColor);
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}
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}
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const float AXIS_RADIUS = 0.1f * SPHERE_RADIUS;
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const float AXIS_LENGTH = 10.0f * SPHERE_RADIUS;
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// Draw the coordinate frames of the hand targets
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for (size_t i = 0; i < getNumPalms(); ++i) {
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PalmData& palm = getPalms()[i];
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if (palm.isActive()) {
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glm::vec3 root = palm.getPosition();
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const glm::vec3 yAxis(0.0f, 1.0f, 0.0f);
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glm::quat palmRotation = palm.getRotation();
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Transform transform = Transform();
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transform.setTranslation(glm::vec3());
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batch.setModelTransform(transform);
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glm::vec3 tip = root + palmRotation * glm::vec3(AXIS_LENGTH, 0.0f, 0.0f);
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Avatar::renderJointConnectingCone(batch, root, tip, AXIS_RADIUS, AXIS_RADIUS, glm::vec4(redColor.r, redColor.g, redColor.b, alpha));
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tip = root + palmRotation * glm::vec3(0.0f, AXIS_LENGTH, 0.0f);
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Avatar::renderJointConnectingCone(batch, root, tip, AXIS_RADIUS, AXIS_RADIUS, glm::vec4(greenColor.r, greenColor.g, greenColor.b, alpha));
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tip = root + palmRotation * glm::vec3(0.0f, 0.0f, AXIS_LENGTH);
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Avatar::renderJointConnectingCone(batch, root, tip, AXIS_RADIUS, AXIS_RADIUS, glm::vec4(blueColor.r, blueColor.g, blueColor.b, alpha));
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}
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}
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}
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