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PerformanceTimer was neither thread safe nor re-entrant. Because it was being used increasingly on render and worker threads it has increased the likelihood of heap corruption. I was able to identify this by enabling full page heap verification using the gflags app. https://docs.microsoft.com/en-us/windows-hardware/drivers/debugger/enable-page-heap |
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compiledResources | ||
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i18n | ||
icon | ||
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src | ||
ui | ||
CMakeLists.txt | ||
interface.exe.manifest |