overte-HifiExperiments/interface/src/renderer/PointShader.h
2014-04-09 12:03:17 -07:00

48 lines
1.2 KiB
C++

//
// PointShader.h
// interface/src/renderer
//
// Created by Brad Hefta-Gaub on 10/30/13.
// Copyright 2013 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#ifndef hifi_PointShader_h
#define hifi_PointShader_h
#include <QObject>
class ProgramObject;
/// A shader program that draws voxels as points with variable sizes
class PointShader : public QObject {
Q_OBJECT
public:
PointShader();
~PointShader();
void init();
/// Starts using the voxel point shader program.
void begin();
/// Stops using the voxel point shader program.
void end();
/// Gets access to attributes from the shader program
int attributeLocation(const char* name) const;
int uniformLocation(const char* name) const;
void setUniformValue(int uniformLocation, float value);
void setUniformValue(int uniformLocation, const glm::vec3& value);
static ProgramObject* createPointShaderProgram(const QString& name);
private:
bool _initialized;
ProgramObject* _program;
};
#endif // hifi_PointShader_h