.. |
blurGaussianDepthAwareH.slf
|
Adding the depth aware blur
|
2016-06-11 18:54:22 -07:00 |
blurGaussianDepthAwareV.slf
|
Adding the depth aware blur
|
2016-06-11 18:54:22 -07:00 |
blurGaussianH.slf
|
Intoducing the bluring as a separate Job reusable and the first version of curvature
|
2016-06-07 18:13:40 -07:00 |
blurGaussianV.slf
|
Intoducing the bluring as a separate Job reusable and the first version of curvature
|
2016-06-07 18:13:40 -07:00 |
BlurTask.cpp
|
Texture::create returns shared pointer
|
2017-04-25 15:56:23 -07:00 |
BlurTask.h
|
simply removing the SceneContext from the engine/task run call since we never used it and can unify into the RenderContext instead'
|
2017-04-18 17:05:40 -07:00 |
BlurTask.slh
|
Separating the normal packing into it s own file and make sure to sclae the filter radius correctly dpeending on the resolution of diffusion
|
2016-07-19 12:23:57 -07:00 |
CullTask.cpp
|
simply removing the SceneContext from the engine/task run call since we never used it and can unify into the RenderContext instead'
|
2017-04-18 17:05:40 -07:00 |
CullTask.h
|
simply removing the SceneContext from the engine/task run call since we never used it and can unify into the RenderContext instead'
|
2017-04-18 17:05:40 -07:00 |
drawCellBounds.slf
|
Adding better octree visualization
|
2016-01-28 15:31:24 -08:00 |
drawCellBounds.slv
|
Cleaning up of the octree as items are removed
|
2016-02-09 15:51:38 -08:00 |
drawItemBounds.slf
|
Starting to remove empty bricks and empty cells
|
2016-02-08 18:23:29 -08:00 |
drawItemBounds.slv
|
FIx the SSBO usage on amd, needed a bit more explanation on the glsl side
|
2017-04-21 16:17:18 -07:00 |
drawItemStatus.slf
|
use icons to show network and physics status
|
2015-11-10 17:02:57 -08:00 |
drawItemStatus.slv
|
Doubled-ish the size of the physics status icons, fixed texture coordinates to be right-side up.
|
2017-03-20 17:55:52 -04:00 |
drawLODReticle.slf
|
Showing the LOD angle
|
2016-02-04 17:59:35 -08:00 |
DrawSceneOctree.cpp
|
simply removing the SceneContext from the engine/task run call since we never used it and can unify into the RenderContext instead'
|
2017-04-18 17:05:40 -07:00 |
DrawSceneOctree.h
|
simply removing the SceneContext from the engine/task run call since we never used it and can unify into the RenderContext instead'
|
2017-04-18 17:05:40 -07:00 |
DrawStatus.cpp
|
simply removing the SceneContext from the engine/task run call since we never used it and can unify into the RenderContext instead'
|
2017-04-18 17:05:40 -07:00 |
DrawStatus.h
|
simply removing the SceneContext from the engine/task run call since we never used it and can unify into the RenderContext instead'
|
2017-04-18 17:05:40 -07:00 |
DrawTask.cpp
|
Merge branch 'master' of https://github.com/highfidelity/hifi into brown
|
2017-04-21 14:31:15 -07:00 |
DrawTask.h
|
Merge branch 'master' of https://github.com/highfidelity/hifi into brown
|
2017-04-21 14:31:15 -07:00 |
Engine.cpp
|
simply removing the SceneContext from the engine/task run call since we never used it and can unify into the RenderContext instead'
|
2017-04-18 17:05:40 -07:00 |
Engine.h
|
Fixing build on mac
|
2017-04-24 10:46:29 -07:00 |
EngineStats.cpp
|
Introducing the renderview task
|
2017-06-06 18:00:41 -07:00 |
EngineStats.h
|
Debugging the size problem and fixing the compression size evaluation
|
2017-05-22 01:00:34 -07:00 |
FilterTask.cpp
|
simply removing the SceneContext from the engine/task run call since we never used it and can unify into the RenderContext instead'
|
2017-04-18 17:05:40 -07:00 |
FilterTask.h
|
simply removing the SceneContext from the engine/task run call since we never used it and can unify into the RenderContext instead'
|
2017-04-18 17:05:40 -07:00 |
IndexedContainer.h
|
FOund 2 bugs causing the empty clusters. now back to working
|
2016-10-07 05:02:04 -07:00 |
Item.cpp
|
Continue updating overlay key on edit
|
2016-02-26 14:46:42 -08:00 |
Item.h
|
Prototyping the ResourceBuffer with the DrawBounds Job, yeah
|
2017-04-13 00:51:02 -07:00 |
Logging.cpp
|
Add chrome tracing support
|
2016-12-16 01:14:01 -08:00 |
Logging.h
|
Add chrome tracing support
|
2016-12-16 01:14:01 -08:00 |
RenderFetchCullSortTask.cpp
|
MOving forward with the TaskConcept and TaskModel, all working
|
2017-04-10 02:30:13 -07:00 |
RenderFetchCullSortTask.h
|
Separating the task classes in their own folder, and easing the declaration
|
2017-04-21 18:16:07 -07:00 |
Scene.cpp
|
Adding the concept of selection to the scene
|
2017-04-06 11:27:48 -07:00 |
Scene.h
|
Adding the concept of selection to the scene
|
2017-04-06 11:27:48 -07:00 |
SceneOctree.slh
|
fixing compilation on mac and a glsl error on mac
|
2016-01-31 17:19:47 -08:00 |
Selection.cpp
|
And introduce a clean sorted select of the items so we keep the order of rendering of the boxes of the zone in the ZOne stack order, the color of box reflect the order (from red to blue)
|
2017-04-11 01:21:45 -07:00 |
Selection.h
|
And introduce a clean sorted select of the items so we keep the order of rendering of the boxes of the zone in the ZOne stack order, the color of box reflect the order (from red to blue)
|
2017-04-11 01:21:45 -07:00 |
ShapePipeline.cpp
|
FInally bringing all the shader compilation related fuinctions in the Backend in the same cpp, making specialized version based on the Backend
|
2017-04-13 23:53:56 -07:00 |
ShapePipeline.h
|
Expeand the wireframe to the primitive entities and the polyvox
|
2017-03-15 16:58:31 -07:00 |
SortTask.cpp
|
simply removing the SceneContext from the engine/task run call since we never used it and can unify into the RenderContext instead'
|
2017-04-18 17:05:40 -07:00 |
SortTask.h
|
simply removing the SceneContext from the engine/task run call since we never used it and can unify into the RenderContext instead'
|
2017-04-18 17:05:40 -07:00 |
SpatialTree.cpp
|
Fixing the linux warning for unused variable
|
2016-03-11 00:27:56 -08:00 |
SpatialTree.h
|
Fixing the outside the octree bug
|
2016-03-10 18:14:11 -08:00 |