overte-HifiExperiments/libraries/render/src/render
2017-06-06 18:00:41 -07:00
..
blurGaussianDepthAwareH.slf Adding the depth aware blur 2016-06-11 18:54:22 -07:00
blurGaussianDepthAwareV.slf Adding the depth aware blur 2016-06-11 18:54:22 -07:00
blurGaussianH.slf Intoducing the bluring as a separate Job reusable and the first version of curvature 2016-06-07 18:13:40 -07:00
blurGaussianV.slf Intoducing the bluring as a separate Job reusable and the first version of curvature 2016-06-07 18:13:40 -07:00
BlurTask.cpp Texture::create returns shared pointer 2017-04-25 15:56:23 -07:00
BlurTask.h simply removing the SceneContext from the engine/task run call since we never used it and can unify into the RenderContext instead' 2017-04-18 17:05:40 -07:00
BlurTask.slh Separating the normal packing into it s own file and make sure to sclae the filter radius correctly dpeending on the resolution of diffusion 2016-07-19 12:23:57 -07:00
CullTask.cpp simply removing the SceneContext from the engine/task run call since we never used it and can unify into the RenderContext instead' 2017-04-18 17:05:40 -07:00
CullTask.h simply removing the SceneContext from the engine/task run call since we never used it and can unify into the RenderContext instead' 2017-04-18 17:05:40 -07:00
drawCellBounds.slf Adding better octree visualization 2016-01-28 15:31:24 -08:00
drawCellBounds.slv Cleaning up of the octree as items are removed 2016-02-09 15:51:38 -08:00
drawItemBounds.slf Starting to remove empty bricks and empty cells 2016-02-08 18:23:29 -08:00
drawItemBounds.slv FIx the SSBO usage on amd, needed a bit more explanation on the glsl side 2017-04-21 16:17:18 -07:00
drawItemStatus.slf use icons to show network and physics status 2015-11-10 17:02:57 -08:00
drawItemStatus.slv Doubled-ish the size of the physics status icons, fixed texture coordinates to be right-side up. 2017-03-20 17:55:52 -04:00
drawLODReticle.slf Showing the LOD angle 2016-02-04 17:59:35 -08:00
DrawSceneOctree.cpp simply removing the SceneContext from the engine/task run call since we never used it and can unify into the RenderContext instead' 2017-04-18 17:05:40 -07:00
DrawSceneOctree.h simply removing the SceneContext from the engine/task run call since we never used it and can unify into the RenderContext instead' 2017-04-18 17:05:40 -07:00
DrawStatus.cpp simply removing the SceneContext from the engine/task run call since we never used it and can unify into the RenderContext instead' 2017-04-18 17:05:40 -07:00
DrawStatus.h simply removing the SceneContext from the engine/task run call since we never used it and can unify into the RenderContext instead' 2017-04-18 17:05:40 -07:00
DrawTask.cpp Merge branch 'master' of https://github.com/highfidelity/hifi into brown 2017-04-21 14:31:15 -07:00
DrawTask.h Merge branch 'master' of https://github.com/highfidelity/hifi into brown 2017-04-21 14:31:15 -07:00
Engine.cpp simply removing the SceneContext from the engine/task run call since we never used it and can unify into the RenderContext instead' 2017-04-18 17:05:40 -07:00
Engine.h Fixing build on mac 2017-04-24 10:46:29 -07:00
EngineStats.cpp Introducing the renderview task 2017-06-06 18:00:41 -07:00
EngineStats.h Debugging the size problem and fixing the compression size evaluation 2017-05-22 01:00:34 -07:00
FilterTask.cpp simply removing the SceneContext from the engine/task run call since we never used it and can unify into the RenderContext instead' 2017-04-18 17:05:40 -07:00
FilterTask.h simply removing the SceneContext from the engine/task run call since we never used it and can unify into the RenderContext instead' 2017-04-18 17:05:40 -07:00
IndexedContainer.h FOund 2 bugs causing the empty clusters. now back to working 2016-10-07 05:02:04 -07:00
Item.cpp Continue updating overlay key on edit 2016-02-26 14:46:42 -08:00
Item.h Prototyping the ResourceBuffer with the DrawBounds Job, yeah 2017-04-13 00:51:02 -07:00
Logging.cpp Add chrome tracing support 2016-12-16 01:14:01 -08:00
Logging.h Add chrome tracing support 2016-12-16 01:14:01 -08:00
RenderFetchCullSortTask.cpp MOving forward with the TaskConcept and TaskModel, all working 2017-04-10 02:30:13 -07:00
RenderFetchCullSortTask.h Separating the task classes in their own folder, and easing the declaration 2017-04-21 18:16:07 -07:00
Scene.cpp Adding the concept of selection to the scene 2017-04-06 11:27:48 -07:00
Scene.h Adding the concept of selection to the scene 2017-04-06 11:27:48 -07:00
SceneOctree.slh fixing compilation on mac and a glsl error on mac 2016-01-31 17:19:47 -08:00
Selection.cpp And introduce a clean sorted select of the items so we keep the order of rendering of the boxes of the zone in the ZOne stack order, the color of box reflect the order (from red to blue) 2017-04-11 01:21:45 -07:00
Selection.h And introduce a clean sorted select of the items so we keep the order of rendering of the boxes of the zone in the ZOne stack order, the color of box reflect the order (from red to blue) 2017-04-11 01:21:45 -07:00
ShapePipeline.cpp FInally bringing all the shader compilation related fuinctions in the Backend in the same cpp, making specialized version based on the Backend 2017-04-13 23:53:56 -07:00
ShapePipeline.h Expeand the wireframe to the primitive entities and the polyvox 2017-03-15 16:58:31 -07:00
SortTask.cpp simply removing the SceneContext from the engine/task run call since we never used it and can unify into the RenderContext instead' 2017-04-18 17:05:40 -07:00
SortTask.h simply removing the SceneContext from the engine/task run call since we never used it and can unify into the RenderContext instead' 2017-04-18 17:05:40 -07:00
SpatialTree.cpp Fixing the linux warning for unused variable 2016-03-11 00:27:56 -08:00
SpatialTree.h Fixing the outside the octree bug 2016-03-10 18:14:11 -08:00