overte-HifiExperiments/libraries/shared/src/NetworkPacket.h

46 lines
1.4 KiB
C++

//
// NetworkPacket.h
// shared
//
// Created by Brad Hefta-Gaub on 8/9/13.
// Copyright (c) 2013 High Fidelity, Inc. All rights reserved.
//
// A really simple class that stores a network packet between being received and being processed
//
#ifndef __shared_NetworkPacket__
#define __shared_NetworkPacket__
#include <stdlib.h>
#ifndef _WIN32
#include <arpa/inet.h> // not available on windows
#include <ifaddrs.h>
#endif
#include "NodeList.h"
/// Storage of not-yet processed inbound, or not yet sent outbound generic UDP network packet
class NetworkPacket {
public:
NetworkPacket(const NetworkPacket& packet); // copy constructor
NetworkPacket& operator= (const NetworkPacket& other); // copy assignment
#ifdef HAS_MOVE_SEMANTICS
NetworkPacket(NetworkPacket&& packet); // move?? // same as copy, but other packet won't be used further
NetworkPacket& operator= (NetworkPacket&& other); // move assignment
#endif
NetworkPacket(const SharedNodePointer& destinationNode, const QByteArray& byteArray);
const SharedNodePointer& getDestinationNode() const { return _destinationNode; }
const QByteArray& getByteArray() const { return _byteArray; }
private:
void copyContents(const SharedNodePointer& destinationNode, const QByteArray& byteArray);
SharedNodePointer _destinationNode;
QByteArray _byteArray;
};
#endif /* defined(__shared_NetworkPacket__) */