Overte open source metaverse platform.
Find a file
Andrzej Kapolka be72aab3d0 Merge pull request #687 from ey6es/master
Fix for sexy eyeshadow when voxels were turned off.
2013-07-16 12:34:24 -07:00
animation-server Merge pull request #672 from birarda/domain-switch 2013-07-15 17:10:18 -07:00
audio-mixer add method to NodeList to set domain IP to local, move mutex lock to node 2013-07-15 15:17:10 -07:00
avatar-mixer Merge pull request #672 from birarda/domain-switch 2013-07-15 17:10:18 -07:00
cmake Use InvenSense code to handle the rather complicated business of talking the 2013-07-09 17:28:23 -07:00
domain-server fix node ID return from domain server 2013-07-11 12:09:42 -07:00
eve resolve conflicts on merge with upstream master 2013-07-11 10:58:45 -07:00
externals
hardware/head_hand
injector send brodcastPacket instead of pointer to broadcastPacket 2013-07-11 11:07:27 -07:00
interface Calling glInterleavedArrays enables the client vertex/color array states, so 2013-07-16 12:31:58 -07:00
jenkins
libraries Merge branch 'master' of https://github.com/worklist/hifi into bug_fixes 2013-07-15 17:58:45 -07:00
pairing-server
space-server
tools
voxel-edit
voxel-server Merge branch 'master' of https://github.com/worklist/hifi into bug_fixes 2013-07-15 17:58:45 -07:00
.gitignore
CMakeLists.txt
hifi.podspec
LICENSE
README.md

interface

Test platform for various render and interface tests for next-gen VR system.

CMake

This project uses CMake to generate build files and project files for your platform.

Create a build directory in the root of your checkout and then run the CMake build from there. This will keep the rest of the directory clean, and makes the gitignore a little easier to handle (since we can just ignore build).

mkdir build
cd build
cmake .. -GXcode

Those are the commands used on OS X to run CMake from the build folder and generate XCode project files.