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30 lines
706 B
Text
30 lines
706 B
Text
<@include gpu/Config.slh@>
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<$VERSION_HEADER$>
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// Generated on <$_SCRIBE_DATE$>
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//
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// skin_model_shadow_fade.frag
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// fragment shader
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//
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// Created by Olivier Prat on 06/08/17.
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// Copyright 2017 High Fidelity, Inc.
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//
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// Distributed under the Apache License, Version 2.0.
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// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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//
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<@include Fade.slh@>
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<$declareFadeFragment()$>
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in vec4 _positionWS;
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layout(location = 0) out vec4 _fragColor;
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void main(void) {
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FadeObjectParams fadeParams;
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<$fetchFadeObjectParams(fadeParams)$>
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applyFadeClip(fadeParams, _positionWS.xyz);
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// pass-through to set z-buffer
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_fragColor = vec4(1.0, 1.0, 1.0, 0.0);
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}
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