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33 lines
No EOL
830 B
Text
33 lines
No EOL
830 B
Text
<@include gpu/Config.slh@>
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<$VERSION_HEADER$>
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// Generated on <$_SCRIBE_DATE$>
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//
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// simple_transparent_textured_unlit.slf
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// fragment shader
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//
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// Created by Sam Gateau on 4/3/17.
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// Copyright 2017 High Fidelity, Inc.
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//
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// Distributed under the Apache License, Version 2.0.
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// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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//
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<@include gpu/Color.slh@>
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// the albedo texture
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uniform sampler2D originalTexture;
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in vec4 _color;
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in vec2 _texCoord0;
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layout(location = 0) out vec4 _fragColor0;
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void main(void) {
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vec4 texel = texture(originalTexture, _texCoord0.st);
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float colorAlpha = _color.a;
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if (_color.a <= 0.0) {
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texel = color_sRGBAToLinear(texel);
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colorAlpha = -_color.a;
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}
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_fragColor0 = vec4(_color.rgb * texel.rgb, colorAlpha * texel.a);
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} |