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https://github.com/HifiExperiments/overte.git
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86 lines
No EOL
2.5 KiB
C++
86 lines
No EOL
2.5 KiB
C++
//
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// LightPayload.h
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//
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// Created by Sam Gateau on 9/6/16.
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// Copyright 2016 High Fidelity, Inc.
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//
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// Distributed under the Apache License, Version 2.0.
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// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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//
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#ifndef hifi_LightPayload_h
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#define hifi_LightPayload_h
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#include <graphics/Light.h>
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#include <render/Item.h>
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#include "LightStage.h"
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#include "TextureCache.h"
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class LightPayload {
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public:
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using Payload = render::Payload<LightPayload>;
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using Pointer = Payload::DataPointer;
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LightPayload();
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~LightPayload();
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void render(RenderArgs* args);
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graphics::LightPointer editLight() { _needUpdate = true; return _light; }
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render::Item::Bound& editBound() { _needUpdate = true; return _bound; }
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void setVisible(bool visible) { _isVisible = visible; }
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bool isVisible() const { return _isVisible; }
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protected:
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graphics::LightPointer _light;
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render::Item::Bound _bound;
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LightStagePointer _stage;
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LightStage::Index _index { LightStage::INVALID_INDEX };
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bool _needUpdate { true };
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bool _isVisible{ true };
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};
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namespace render {
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template <> const ItemKey payloadGetKey(const LightPayload::Pointer& payload);
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template <> const Item::Bound payloadGetBound(const LightPayload::Pointer& payload);
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template <> void payloadRender(const LightPayload::Pointer& payload, RenderArgs* args);
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}
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class KeyLightPayload {
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public:
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using Payload = render::Payload<KeyLightPayload>;
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using Pointer = Payload::DataPointer;
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KeyLightPayload();
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~KeyLightPayload();
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void render(RenderArgs* args);
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graphics::LightPointer editLight() { _needUpdate = true; return _light; }
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render::Item::Bound& editBound() { _needUpdate = true; return _bound; }
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void setVisible(bool visible) { _isVisible = visible; }
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bool isVisible() const { return _isVisible; }
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// More attributes used for rendering:
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NetworkTexturePointer _ambientTexture;
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QString _ambientTextureURL;
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bool _pendingAmbientTexture { false };
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protected:
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graphics::LightPointer _light;
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render::Item::Bound _bound;
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LightStagePointer _stage;
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LightStage::Index _index { LightStage::INVALID_INDEX };
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bool _needUpdate { true };
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bool _isVisible { true };
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};
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namespace render {
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template <> const ItemKey payloadGetKey(const KeyLightPayload::Pointer& payload);
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template <> const Item::Bound payloadGetBound(const KeyLightPayload::Pointer& payload);
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template <> void payloadRender(const KeyLightPayload::Pointer& payload, RenderArgs* args);
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}
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#endif |