overte-HifiExperiments/libraries
Anthony J. Thibault bc967f0ab0 Model: update renderItems when items are added to the scene.
* Renamed enqueueLocationChange to updateRenderItems
* Call updateRenderItems when models are added to the scene.

This will fix entity render bounds being incorrect when they are first added to the scene,
then later being correct after a position update.

* Renamed getMeshPartBound to getRenderableMeshBound.
* Avatar now uses getRenderableMeshBound() to do boundingRadius vs frustum check.
* Model::getRenderableMeshBound now returns a more accurate bound, because it is the same one used for rendering.

This will fix avatar freezing, when they are in the corner of your frustum.
This was due to matrices not being updated because the avatar had to a small bounding sphere.
2016-03-31 14:59:27 -07:00
..
animation Fix for flickering eyeballs 2016-03-29 10:01:10 -07:00
audio Fix audio packet being used in a thread-unsafe way 2016-03-21 13:33:56 -07:00
audio-client Merge pull request #7496 from kencooke/master 2016-03-30 15:44:20 -07:00
auto-updater
avatars fix to default avatar model 2016-03-22 11:32:38 -07:00
controllers Update to latest Oculus SDK, add input device support 2016-03-30 10:40:28 -07:00
display-plugins Add debugging output, fix timewarp 2016-03-30 10:40:32 -07:00
embedded-webserver
entities Guard model texs 2016-03-30 14:11:45 -07:00
entities-renderer more optimization in find best zone 2016-03-31 09:36:51 -07:00
fbx Merge branch 'master' of https://github.com/highfidelity/hifi into orange 2016-03-22 16:51:32 -07:00
gl Check for valid qml gl context creation 2016-03-30 15:11:54 -07:00
gpu Merge pull request #7512 from zzmp/fix/light-buf-fmt 2016-03-30 16:10:10 -07:00
input-plugins Migrate composition of the overlay and pointer to the present thread 2016-03-07 17:14:41 -08:00
model Merge branch 'master' into tony/animated-culling 2016-03-28 19:58:38 -07:00
model-networking Use correct textureBaseUrl 2016-03-25 13:17:29 -07:00
networking Fix bug where a pending asset request could receive a pending message after deletion 2016-03-29 11:33:02 -07:00
octree Make svo loading use ResourceManager 2016-03-28 18:07:48 -07:00
physics don't verify simulated bit when adding to delete list 2016-03-24 21:12:22 -07:00
plugins Add debugging output, fix timewarp 2016-03-30 10:40:32 -07:00
procedural Clarify use of procedural's dirty atomic flag 2016-03-15 10:51:55 -07:00
recording Mark Resource loaded after postprocessing 2016-03-09 10:34:07 -08:00
render Merge pull request #7516 from hyperlogic/tony/show-collision-geometry-crash-fix 2016-03-30 16:48:07 -07:00
render-utils Model: update renderItems when items are added to the scene. 2016-03-31 14:59:27 -07:00
script-engine fix script load from disk on windows 2016-03-30 17:27:36 -07:00
shared Merge pull request #7491 from jherico/oculus_release 2016-03-30 17:42:32 -07:00
ui PR feedback on 7480 2016-03-28 10:19:38 -07:00