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Job #19486 Don't render the duplicate triangles between adjacent voxels. Added checkable item to "developer" menu to activate/deactivate cull shared faces. Cull all shared voxel faces regardless of distribution in the octree. Includes leaf to leaf, leaf to non-leaf, and non-leaf to non-leaf comparison of contiguous faces. Added new GL primitive renderer to manage the transfer of cube faces from the voxel system to GL. Added some useful classes for queue and lock management. Modified statistics collection to report number of completely culled nodes. Extra debugging info also includes the interior occlusions bit mask of leaf voxels. |
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CMakeLists.txt |