overte-HifiExperiments/libraries/voxel-server-library/src
2013-10-30 11:22:38 -07:00
..
NodeWatcher.cpp add guard around nodeData on delete 2013-10-28 12:07:56 -07:00
NodeWatcher.h first cut at making VoxelServer a class and library 2013-09-16 12:26:06 -07:00
VoxelNodeData.cpp make server resend scene when LOD changes 2013-10-30 11:22:38 -07:00
VoxelNodeData.h make server resend scene when LOD changes 2013-10-30 11:22:38 -07:00
VoxelPersistThread.cpp add guards to prevent runaway reaverageVoxels(), added stats to see if 4 children could be packed internally 2013-10-17 13:47:18 -07:00
VoxelPersistThread.h move loading of voxel file to the persist thread so that assignment client will load voxel server faster 2013-10-14 12:42:15 -07:00
VoxelSendThread.cpp make server resend scene when LOD changes 2013-10-30 11:22:38 -07:00
VoxelSendThread.h remove 16-bit node IDs and replace with UUIDs 2013-10-17 11:49:41 -07:00
VoxelServer.cpp clean up voxel server stats page 2013-10-28 13:24:25 -07:00
VoxelServer.h add notion of pool back to assignment 2013-10-22 11:43:06 -07:00
VoxelServerConsts.h moving VoxelServer globals to member variables 2013-09-17 15:47:39 -07:00
VoxelServerPacketProcessor.cpp moving VoxelServer globals to member variables 2013-09-17 15:47:29 -07:00
VoxelServerPacketProcessor.h moving VoxelServer globals to member variables 2013-09-17 15:47:29 -07:00