.. |
text
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Squashed scribe changes
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2018-02-07 10:29:29 -08:00 |
AbstractViewStateInterface.cpp
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AbstractViewStateInterface.h
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Removing unused call
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2017-09-25 15:10:40 -07:00 |
AmbientOcclusionEffect.cpp
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Squashed scribe changes
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2018-02-07 10:29:29 -08:00 |
AmbientOcclusionEffect.h
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AnimDebugDraw.cpp
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Merge remote-tracking branch 'upstream/master' into android_dev
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2018-02-23 12:48:10 -08:00 |
AnimDebugDraw.h
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Fixing header ordering
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2018-01-28 14:39:51 -08:00 |
animdebugdraw.slf
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animdebugdraw.slv
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AntialiasingEffect.cpp
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Squashed scribe changes
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2018-02-07 10:29:29 -08:00 |
AntialiasingEffect.h
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Rendering improvements based on spectator-camera changes
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2017-06-13 15:19:29 -07:00 |
BackgroundStage.cpp
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rename model:: -> graphics::
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2018-01-16 12:46:16 -05:00 |
BackgroundStage.h
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rename model:: -> graphics::
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2018-01-16 12:46:16 -05:00 |
BloomApply.slf
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Optimized performance of bloom by reducing blur resolution and merging some downsampling passes with blur passes
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2017-11-08 11:38:20 +01:00 |
BloomEffect.cpp
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Squashed scribe changes
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2018-02-07 10:29:29 -08:00 |
BloomEffect.h
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Disabled bloom by default
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2017-11-14 21:54:40 +01:00 |
BloomThreshold.slf
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Optimized performance of bloom by reducing blur resolution and merging some downsampling passes with blur passes
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2017-11-08 11:38:20 +01:00 |
CauterizedMeshPartPayload.cpp
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Merge branch 'master' into bug-fix/entity-mat-avatar-dual-quaternions
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2018-02-22 08:44:21 -08:00 |
CauterizedMeshPartPayload.h
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Merge branch 'master' into bug-fix/entity-mat-avatar-dual-quaternions
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2018-02-22 08:44:21 -08:00 |
CauterizedModel.cpp
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Revert "Merge pull request #12407 from NissimHadar/shadowControlsOffZvork"
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2018-02-27 11:33:05 -08:00 |
CauterizedModel.h
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Model has a Rig rather than a RigPointer
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2017-05-19 13:24:16 -07:00 |
debug_deferred_buffer.slf
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Cascade selection working on shadow but not in Luci debug mode
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2017-11-13 18:42:34 +01:00 |
debug_deferred_buffer.slv
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DebugDeferredBuffer.cpp
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Squashed scribe changes
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2018-02-07 10:29:29 -08:00 |
DebugDeferredBuffer.h
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Working CSM with smooth blend between cascades. Switched to 4 1024 cascades
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2017-11-14 16:57:22 +01:00 |
deferred_light.slv
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deferred_light_limited.slv
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deferred_light_point.slv
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rename libraries/model(src/model) -> libraries/graphics(src/graphics)
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2018-01-16 12:44:44 -05:00 |
deferred_light_spot.slv
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rename libraries/model(src/model) -> libraries/graphics(src/graphics)
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2018-01-16 12:44:44 -05:00 |
DeferredBuffer.slh
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DeferredBufferRead.slh
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Created SurfaceData structure to centralize computation of frequently used shader temporary values
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2017-12-21 17:41:36 +01:00 |
DeferredBufferWrite.slh
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Fading on polyline now works when the polyline is added to the scene
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2017-07-20 12:45:14 +02:00 |
DeferredFramebuffer.cpp
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Working bloom but still visually unstable with geometry aliasing
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2017-10-09 19:17:51 +02:00 |
DeferredFramebuffer.h
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Cleanup and refactoring
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2017-06-15 18:58:56 -07:00 |
DeferredFrameTransform.cpp
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Apply the projection and deferred transform fixes found while working on spectator camera
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2017-06-28 15:44:17 +02:00 |
DeferredFrameTransform.h
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Cleanup and refactoring
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2017-06-15 18:58:56 -07:00 |
DeferredGlobalLight.slh
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Merged with master. Had to add back shaders and code
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2018-01-29 10:33:16 +01:00 |
DeferredLighting.slh
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DeferredLightingEffect.cpp
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Revert "Merge pull request #12407 from NissimHadar/shadowControlsOffZvork"
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2018-02-27 11:33:05 -08:00 |
DeferredLightingEffect.h
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Revert "Merge pull request #12407 from NissimHadar/shadowControlsOffZvork"
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2018-02-27 11:33:05 -08:00 |
DeferredTransform.slh
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directional_ambient_light.slf
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directional_ambient_light_shadow.slf
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Working on better adaptive bias algorithm for shadow
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2018-01-26 17:57:20 +01:00 |
directional_skybox_light.slf
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Implemented HazePropertyGroup and added the haze shader. Shader does not work yet!
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2017-09-27 17:43:09 -07:00 |
directional_skybox_light_shadow.slf
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Working on better adaptive bias algorithm for shadow
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2018-01-26 17:57:20 +01:00 |
DrawHaze.cpp
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Squashed scribe changes
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2018-02-07 10:29:29 -08:00 |
DrawHaze.h
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rename model:: -> graphics::
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2018-01-16 12:46:16 -05:00 |
Fade.slh
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PR feedback
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2018-01-19 20:24:34 -08:00 |
Fade_shared.slh
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TransitionStage + FadeJob compiling but not linked to entity events
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2017-07-07 18:22:11 +02:00 |
FadeEffect.cpp
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Don't try to set invalid slots in the fade effect
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2018-01-18 16:49:19 -08:00 |
FadeEffect.h
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make sure FadeEffect dependency is created early
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2017-09-27 11:58:35 -07:00 |
FadeEffectJobs.cpp
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Fixed save / load of fade effect configurations
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2018-02-06 17:57:04 +01:00 |
FadeEffectJobs.h
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Fixed save / load of fade effect configurations
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2018-02-06 17:57:04 +01:00 |
FboCache.cpp
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FboCache.h
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forward_model.slf
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PR feedback
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2018-02-27 09:11:40 -08:00 |
forward_model_normal_map.slf
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PR feedback
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2018-02-27 09:11:40 -08:00 |
forward_model_translucent.slf
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Removing the specular pipeline since we now take care of it with the base shader, remove unused shader include files adding the tone map pass
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2018-02-08 23:07:39 -08:00 |
forward_model_unlit.slf
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Removing the specular pipeline since we now take care of it with the base shader, remove unused shader include files adding the tone map pass
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2018-02-08 23:07:39 -08:00 |
ForwardGlobalLight.slh
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Addressing review comments
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2018-02-09 10:02:16 -08:00 |
FramebufferCache.cpp
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FramebufferCache.h
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fxaa.slf
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fxaa.slv
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fxaa_blend.slf
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GeometryCache.cpp
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use shared buffer_helpers::clone
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2018-02-22 08:41:15 -05:00 |
GeometryCache.h
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BufferView <-> QVariant/QScriptValue conversion
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2018-02-01 16:30:29 -05:00 |
glowLine.slf
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add width param to vertex shader
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2017-11-08 18:35:26 -07:00 |
glowLine.slv
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add width param to vertex shader
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2017-11-08 18:35:26 -07:00 |
grid.slf
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Haze.slf
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Merged with master
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2018-01-17 16:35:31 +01:00 |
Haze.slh
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Fixing git crap.
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2018-02-06 23:51:08 -08:00 |
HazeStage.cpp
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rename model:: -> graphics::
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2018-01-16 12:46:16 -05:00 |
HazeStage.h
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rename model:: -> graphics::
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2018-01-16 12:46:16 -05:00 |
Highlight.slf
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Renamed outline to highlight
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2017-11-07 11:07:25 +01:00 |
Highlight.slh
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removing .f for a float in shader
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2017-12-11 09:26:43 -08:00 |
Highlight_aabox.slv
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Fixed highlight in stereo mode, including HMD (testing on simulator)
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2017-11-08 13:49:18 +01:00 |
Highlight_filled.slf
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Renamed outline to highlight
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2017-11-07 11:07:25 +01:00 |
Highlight_shared.slh
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extend the set of interface for multi highlight
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2017-11-21 17:59:45 -08:00 |
HighlightEffect.cpp
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Add a way to early abort a task from a Job, apply that to the highlight effect to shave unecessary work
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2018-02-15 11:24:20 -08:00 |
HighlightEffect.h
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Only non empty selections are now linked to highlight passes
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2017-11-07 17:07:37 +01:00 |
hmd_ui.slf
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move hud rendering to render thread, still need to separate out hud overlays
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2017-09-29 09:49:08 -07:00 |
hmd_ui.slv
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move hud rendering to render thread, still need to separate out hud overlays
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2017-09-29 09:49:08 -07:00 |
LightAmbient.slh
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Merge remote-tracking branch 'upstream/master' into android_dev
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2018-02-23 12:48:10 -08:00 |
LightClusterGrid.slh
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Fixed compilation error due to really long shader
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2018-01-22 16:50:03 +01:00 |
LightClusterGrid_shared.slh
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New android toolchain
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2017-09-19 13:45:12 -07:00 |
LightClusters.cpp
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Squashed scribe changes
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2018-02-07 10:29:29 -08:00 |
LightClusters.h
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Introducing the renderview task
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2017-06-06 18:00:41 -07:00 |
lightClusters_drawClusterContent.slf
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rename libraries/model(src/model) -> libraries/graphics(src/graphics)
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2018-01-16 12:44:44 -05:00 |
lightClusters_drawClusterContent.slv
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New android toolchain
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2017-09-19 13:45:12 -07:00 |
lightClusters_drawClusterFromDepth.slf
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lightClusters_drawClusterFromDepth.slv
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New android toolchain
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2017-09-19 13:45:12 -07:00 |
lightClusters_drawGrid.slf
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lightClusters_drawGrid.slv
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New android toolchain
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2017-09-19 13:45:12 -07:00 |
LightDirectional.slh
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Created SurfaceData structure to centralize computation of frequently used shader temporary values
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2017-12-21 17:41:36 +01:00 |
LightingModel.cpp
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LightingModel.h
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Pre-merge cleanup
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2018-01-14 19:48:12 -08:00 |
LightingModel.slh
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improving the forward rendering pass, removing the specular variation and making it defautl
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2018-02-08 17:59:07 -08:00 |
LightLocal.slh
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Merged with master
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2018-01-17 16:35:31 +01:00 |
LightPayload.cpp
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only update cauterization of child entities when something relevant changes
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2018-02-02 08:56:11 -08:00 |
LightPayload.h
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rename model:: -> graphics::
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2018-01-16 12:46:16 -05:00 |
LightPoint.slh
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Created SurfaceData structure to centralize computation of frequently used shader temporary values
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2017-12-21 17:41:36 +01:00 |
LightSpot.slh
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Created SurfaceData structure to centralize computation of frequently used shader temporary values
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2017-12-21 17:41:36 +01:00 |
LightStage.cpp
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Removed warnings on mac and ubuntu
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2018-02-02 18:07:35 +01:00 |
LightStage.h
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Switched to a simpler manual fixed/slope based shadow bias system. Automatic stuff fail most of the time
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2018-01-31 10:19:17 +01:00 |
local_lights_drawOutline.slf
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Merged with master
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2018-01-17 16:35:31 +01:00 |
local_lights_shading.slf
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rename libraries/model(src/model) -> libraries/graphics(src/graphics)
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2018-01-16 12:44:44 -05:00 |
MaterialTextures.slh
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Fixing the normal map computation
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2018-02-08 23:27:12 -08:00 |
MeshPartPayload.cpp
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Merge remote-tracking branch 'upstream/master' into android_dev
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2018-02-27 13:44:00 -08:00 |
MeshPartPayload.h
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Revert "Merge pull request #12407 from NissimHadar/shadowControlsOffZvork"
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2018-02-27 11:33:05 -08:00 |
Model.cpp
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Revert "Merge pull request #12407 from NissimHadar/shadowControlsOffZvork"
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2018-02-27 11:33:05 -08:00 |
Model.h
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Revert "Merge pull request #12407 from NissimHadar/shadowControlsOffZvork"
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2018-02-27 11:33:05 -08:00 |
model.slf
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Removing the specular pipeline since we now take care of it with the base shader, remove unused shader include files adding the tone map pass
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2018-02-08 23:07:39 -08:00 |
model.slv
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model_fade.slf
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PR feedback
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2018-02-27 09:11:40 -08:00 |
model_fade.slv
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Cleaned up shader code as fade position is now world position
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2017-07-17 11:59:10 +02:00 |
model_lightmap.slf
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Removing the specular pipeline since we now take care of it with the base shader, remove unused shader include files adding the tone map pass
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2018-02-08 23:07:39 -08:00 |
model_lightmap.slv
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model_lightmap_fade.slf
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PR feedback
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2018-02-27 09:11:40 -08:00 |
model_lightmap_fade.slv
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Cleaned up shader code as fade position is now world position
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2017-07-17 11:59:10 +02:00 |
model_lightmap_normal_map.slf
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PR feedback
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2018-02-27 09:11:40 -08:00 |
model_lightmap_normal_map.slv
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model_lightmap_normal_map_fade.slf
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PR feedback
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2018-02-27 09:11:40 -08:00 |
model_lightmap_normal_map_fade.slv
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Cleaned up shader code as fade position is now world position
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2017-07-17 11:59:10 +02:00 |
model_normal_map.slf
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Removing the specular pipeline since we now take care of it with the base shader, remove unused shader include files adding the tone map pass
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2018-02-08 23:07:39 -08:00 |
model_normal_map.slv
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model_normal_map_fade.slf
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Removing the specular pipeline since we now take care of it with the base shader, remove unused shader include files adding the tone map pass
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2018-02-08 23:07:39 -08:00 |
model_normal_map_fade.slv
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Cleaned up shader code as fade position is now world position
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2017-07-17 11:59:10 +02:00 |
model_shadow.slf
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model_shadow.slv
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model_shadow_fade.slf
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Refactored Fade.slh to take into account differences between instanced draw and normal draw
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2017-07-18 12:49:34 +02:00 |
model_shadow_fade.slv
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Cleaned up shader code as fade position is now world position
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2017-07-17 11:59:10 +02:00 |
model_translucent.slf
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Merge remote-tracking branch 'upstream/stable' into android_stable
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2018-02-22 17:35:00 -08:00 |
model_translucent.slv
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Added SurfaceData mechanism to evalGlobalLight
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2018-01-16 15:57:05 +01:00 |
model_translucent_fade.slf
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Merge remote-tracking branch 'upstream/stable' into android_stable
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2018-02-22 17:35:00 -08:00 |
model_translucent_normal_map.slf
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Merged with master. Had to add back shaders and code
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2018-01-29 10:33:16 +01:00 |
model_translucent_normal_map.slv
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Merged with master. Had to add back shaders and code
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2018-01-29 10:33:16 +01:00 |
model_translucent_normal_map_fade.slf
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Merged with master. Had to add back shaders and code
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2018-01-29 10:33:16 +01:00 |
model_translucent_unlit.slf
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Fix material key on Android
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2018-02-02 13:45:24 -08:00 |
model_translucent_unlit_fade.slf
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Fix material key on Android
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2018-02-02 13:45:24 -08:00 |
model_unlit.slf
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Fix material key on Android
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2018-02-02 13:45:24 -08:00 |
model_unlit_fade.slf
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Fix material key on Android
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2018-02-02 13:45:24 -08:00 |
nop.slf
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overlay3D.slf
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Merged with master
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2018-01-17 16:35:31 +01:00 |
overlay3D.slv
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overlay3D_model.slf
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Fix material key on Android
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2018-02-02 13:45:24 -08:00 |
overlay3D_model_translucent.slf
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Merge remote-tracking branch 'upstream/stable' into android_stable
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2018-02-22 17:35:00 -08:00 |
overlay3D_model_translucent_unlit.slf
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Fix material key on Android
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2018-02-02 13:45:24 -08:00 |
overlay3D_model_unlit.slf
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Fix material key on Android
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2018-02-02 13:45:24 -08:00 |
overlay3D_translucent.slf
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Merged with master
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2018-01-17 16:35:31 +01:00 |
overlay3D_translucent_unlit.slf
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overlay3D_unlit.slf
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PickItemsJob.cpp
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New android toolchain
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2017-09-19 13:45:12 -07:00 |
PickItemsJob.h
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New android toolchain
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2017-09-19 13:45:12 -07:00 |
RenderCommonTask.cpp
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GLAD polish
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2018-01-14 00:10:05 -08:00 |
RenderCommonTask.h
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Fixing UI
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2018-01-09 18:36:42 -08:00 |
RenderDeferredTask.cpp
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Merged with master
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2018-01-24 10:00:41 +01:00 |
RenderDeferredTask.h
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Merged with master
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2018-01-24 10:00:41 +01:00 |
RenderForwardTask.cpp
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Fix tonemapping on forward render pipeline / GLES
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2018-02-22 15:38:15 -08:00 |
RenderForwardTask.h
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Adding colors to the world
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2018-01-11 23:22:51 -08:00 |
RenderPipelines.cpp
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Resolving conflicts
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2018-03-02 10:36:55 -08:00 |
RenderPipelines.h
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CR
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2018-02-15 15:48:41 -08:00 |
RenderShadowTask.cpp
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fixing the shadow
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2018-02-28 17:46:22 -08:00 |
RenderShadowTask.h
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Revert "Merge pull request #12407 from NissimHadar/shadowControlsOffZvork"
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2018-02-27 11:33:05 -08:00 |
RenderUtilsLogging.cpp
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RenderUtilsLogging.h
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RenderViewTask.cpp
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Shadow task now uses LOD culling from main view task
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2018-02-06 11:47:39 +01:00 |
RenderViewTask.h
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cleaning en route
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2018-01-26 17:34:37 -08:00 |
sdf_text3D.slf
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working on text3d overlays and entities
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2017-09-12 16:49:51 -07:00 |
sdf_text3D.slv
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working on text3d overlays and entities
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2017-09-12 16:49:51 -07:00 |
sdf_text3D_transparent.slf
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working on text3d overlays and entities
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2017-09-12 16:49:51 -07:00 |
Shadow.slh
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make shadow-related shader compile on osx
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2018-02-23 09:22:34 -08:00 |
ShadowCore.slh
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Small optimisations in shadow shader
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2018-02-02 15:06:22 +01:00 |
Shadows_shared.slh
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Switched to a simpler manual fixed/slope based shadow bias system. Automatic stuff fail most of the time
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2018-01-31 10:19:17 +01:00 |
simple.slf
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rename libraries/model(src/model) -> libraries/graphics(src/graphics)
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2018-01-16 12:44:44 -05:00 |
simple.slv
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properly fix AA stenciling
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2017-08-10 16:07:40 -07:00 |
simple_fade.slf
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rename libraries/model(src/model) -> libraries/graphics(src/graphics)
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2018-01-16 12:44:44 -05:00 |
simple_fade.slv
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Refactored Fade.slh to take into account differences between instanced draw and normal draw
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2017-07-18 12:49:34 +02:00 |
simple_opaque_web_browser.slf
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simple_textured.slf
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rename libraries/model(src/model) -> libraries/graphics(src/graphics)
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2018-01-16 12:44:44 -05:00 |
simple_textured_fade.slf
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rename libraries/model(src/model) -> libraries/graphics(src/graphics)
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2018-01-16 12:44:44 -05:00 |
simple_textured_unlit.slf
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simple_textured_unlit_fade.slf
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Refactored Fade.slh to take into account differences between instanced draw and normal draw
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2017-07-18 12:49:34 +02:00 |
simple_transparent_textured.slf
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Merged with master. Had to add back shaders and code
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2018-01-29 10:33:16 +01:00 |
simple_transparent_textured_fade.slf
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Merged with master. Had to add back shaders and code
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2018-01-29 10:33:16 +01:00 |
simple_transparent_textured_unlit.slf
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simple_transparent_textured_unlit_fade.slf
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Refactored Fade.slh to take into account differences between instanced draw and normal draw
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2017-07-18 12:49:34 +02:00 |
simple_transparent_web_browser.slf
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skin_model.slv
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Avatars use Dual Quaternion Skinning and Model Entities do not.
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2018-02-13 17:47:49 -08:00 |
skin_model_dq.slv
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Avatars use Dual Quaternion Skinning and Model Entities do not.
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2018-02-13 17:47:49 -08:00 |
skin_model_fade.slv
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Avatars use Dual Quaternion Skinning and Model Entities do not.
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2018-02-13 17:47:49 -08:00 |
skin_model_fade_dq.slv
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Avatars use Dual Quaternion Skinning and Model Entities do not.
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2018-02-13 17:47:49 -08:00 |
skin_model_normal_map.slv
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Avatars use Dual Quaternion Skinning and Model Entities do not.
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2018-02-13 17:47:49 -08:00 |
skin_model_normal_map_dq.slv
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Avatars use Dual Quaternion Skinning and Model Entities do not.
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2018-02-13 17:47:49 -08:00 |
skin_model_normal_map_fade.slv
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Avatars use Dual Quaternion Skinning and Model Entities do not.
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2018-02-13 17:47:49 -08:00 |
skin_model_normal_map_fade_dq.slv
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fixing the shadow
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2018-02-28 17:46:22 -08:00 |
skin_model_shadow.slf
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Fixed fade for shadow job
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2017-06-08 17:09:08 +02:00 |
skin_model_shadow.slv
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Avatars use Dual Quaternion Skinning and Model Entities do not.
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2018-02-13 17:47:49 -08:00 |
skin_model_shadow_dq.slv
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Avatars use Dual Quaternion Skinning and Model Entities do not.
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2018-02-13 17:47:49 -08:00 |
skin_model_shadow_fade.slf
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Refactored Fade.slh to take into account differences between instanced draw and normal draw
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2017-07-18 12:49:34 +02:00 |
skin_model_shadow_fade.slv
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Avatars use Dual Quaternion Skinning and Model Entities do not.
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2018-02-13 17:47:49 -08:00 |
skin_model_shadow_fade_dq.slv
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Avatars use Dual Quaternion Skinning and Model Entities do not.
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2018-02-13 17:47:49 -08:00 |
Skinning.slh
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Avatars use Dual Quaternion Skinning and Model Entities do not.
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2018-02-13 17:47:49 -08:00 |
SoftAttachmentModel.cpp
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WIP check in of making the use of dq or mat dynamic per model
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2018-02-12 18:44:24 -08:00 |
SoftAttachmentModel.h
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Model has a Rig rather than a RigPointer
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2017-05-19 13:24:16 -07:00 |
ssao.slh
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ssao_debugOcclusion.slf
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ssao_makeHorizontalBlur.slf
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ssao_makeOcclusion.slf
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ssao_makePyramid.slf
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ssao_makeVerticalBlur.slf
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standardDrawTexture.slf
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standardTransformPNTC.slv
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stencil_drawMask.slf
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Refining the stencil configuration and triggering only in hmd mode
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2017-06-02 00:22:38 -07:00 |
StencilMaskPass.cpp
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Squashed scribe changes
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2018-02-07 10:29:29 -08:00 |
StencilMaskPass.h
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rename model:: -> graphics::
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2018-01-16 12:46:16 -05:00 |
SubsurfaceScattering.cpp
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Squashed scribe changes
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2018-02-07 10:29:29 -08:00 |
SubsurfaceScattering.h
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SubsurfaceScattering.slh
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Created SurfaceData structure to centralize computation of frequently used shader temporary values
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2017-12-21 17:41:36 +01:00 |
subsurfaceScattering_drawScattering.slf
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Merged with master
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2018-01-17 16:35:31 +01:00 |
subsurfaceScattering_makeLUT.slf
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subsurfaceScattering_makeProfile.slf
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subsurfaceScattering_makeSpecularBeckmann.slf
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SurfaceGeometry.slh
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surfaceGeometry_copyDepth.slf
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Added PrepareOutline job to save outlined zbuffer
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2017-08-08 15:28:36 +02:00 |
surfaceGeometry_downsampleDepthNormal.slf
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Fix GLES compilation for shader
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2018-01-25 19:33:42 -08:00 |
surfaceGeometry_makeCurvature.slf
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New android toolchain
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2017-09-19 13:45:12 -07:00 |
surfaceGeometry_makeLinearDepth.slf
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SurfaceGeometryPass.cpp
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Squashed scribe changes
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2018-02-07 10:29:29 -08:00 |
SurfaceGeometryPass.h
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TextRenderer3D.cpp
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Scribe now outputs .h and .cpp. Need to change how shader source is referenced in C++ code
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2018-01-16 19:02:12 +01:00 |
TextRenderer3D.h
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TextureCache.h
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toneMapping.slf
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ToneMappingEffect.cpp
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Fix tonemapping on forward render pipeline / GLES
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2018-02-22 15:38:15 -08:00 |
ToneMappingEffect.h
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Cleanup and refactoring
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2017-06-15 18:58:56 -07:00 |
UpdateSceneTask.cpp
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Renamed outline to highlight
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2017-11-07 11:07:25 +01:00 |
UpdateSceneTask.h
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Moving the stage objects under the scene umbrella and creating a cear task to update the scene elements
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2017-06-21 18:29:38 -07:00 |
zone_draw.slh
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Polishing the scope shaders
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2017-05-18 01:06:59 -07:00 |
zone_drawAmbient.slf
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rename libraries/model(src/model) -> libraries/graphics(src/graphics)
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2018-01-16 12:44:44 -05:00 |
zone_drawKeyLight.slf
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Merged with master
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2018-01-17 16:35:31 +01:00 |
zone_drawSkybox.slf
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Polishing the scope shaders
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2017-05-18 01:06:59 -07:00 |
ZoneRenderer.cpp
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improving the forward rendering pass, removing the specular variation and making it defautl
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2018-02-08 17:59:07 -08:00 |
ZoneRenderer.h
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pull task out of render and into its own lib
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2018-02-13 08:56:11 -08:00 |