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AmbientOcclusionEffect.cpp
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run regex header replacement on all cpp files
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2014-04-09 09:35:42 -07:00 |
AmbientOcclusionEffect.h
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fix header include guards via regex
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2014-04-09 12:03:17 -07:00 |
GeometryCache.cpp
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Animation bits.
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2014-05-20 15:23:15 -07:00 |
GeometryCache.h
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Animation bits.
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2014-05-20 15:23:15 -07:00 |
GlowEffect.cpp
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Improved stat accumulation and context names
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2014-07-09 11:53:53 -07:00 |
GlowEffect.h
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fix header include guards via regex
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2014-04-09 12:03:17 -07:00 |
JointState.cpp
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namechange FromBindFrame ==> InBindFrame
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2014-07-14 15:33:05 -07:00 |
JointState.h
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namechange FromBindFrame ==> InBindFrame
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2014-07-14 15:33:05 -07:00 |
Model.cpp
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namechange FromBindFrame ==> InBindFrame
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2014-07-14 15:33:05 -07:00 |
Model.h
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add JointState::_positionInParentFrame
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2014-07-14 15:18:34 -07:00 |
PointShader.cpp
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run regex header replacement on all cpp files
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2014-04-09 09:35:42 -07:00 |
PointShader.h
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fix header include guards via regex
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2014-04-09 12:03:17 -07:00 |
ProgramObject.cpp
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Merged from master. Get rid of redundant GL fog states. Moved local light parameters to shader uniform arrays.
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2014-07-09 13:27:42 -07:00 |
ProgramObject.h
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Merged from master. Get rid of redundant GL fog states. Moved local light parameters to shader uniform arrays.
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2014-07-09 13:27:42 -07:00 |
RenderUtil.cpp
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run regex header replacement on all cpp files
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2014-04-09 09:35:42 -07:00 |
RenderUtil.h
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fix header include guards via regex
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2014-04-09 12:03:17 -07:00 |
TextureCache.cpp
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Fixing up #define / #if pair so that permutation table change can be turned of by setting #defined variable to 0 instead of having to comment it out.
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2014-07-02 13:50:47 -07:00 |
TextureCache.h
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Add ability for FBO to have a different res than glWidget
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2014-06-27 11:44:05 -07:00 |
VoxelShader.cpp
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run regex header replacement on all cpp files
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2014-04-09 09:35:42 -07:00 |
VoxelShader.h
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fix header include guards via regex
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2014-04-09 12:03:17 -07:00 |