overte-HifiExperiments/examples/depthReticle.js
2016-02-27 17:13:09 -08:00

72 lines
2.6 KiB
JavaScript

// depthReticle.js
// examples
//
// Created by Brad Hefta-Gaub on 2/23/16.
// Copyright 2016 High Fidelity, Inc.
//
// When used in HMD, this script will make the reticle depth track to any clickable item in view.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
var APPARENT_2D_OVERLAY_DEPTH = 1.0;
var APPARENT_MAXIMUM_DEPTH = 100.0; // this is a depth at which things all seem sufficiently distant
var lastDepthCheckTime = Date.now();
var desiredDepth = APPARENT_2D_OVERLAY_DEPTH;
var TIME_BETWEEN_DEPTH_CHECKS = 100;
var MINIMUM_DEPTH_ADJUST = 0.01;
var NON_LINEAR_DIVISOR = 2;
Script.update.connect(function(deltaTime) {
var now = Date.now();
var timeSinceLastDepthCheck = now - lastDepthCheckTime;
if (timeSinceLastDepthCheck > TIME_BETWEEN_DEPTH_CHECKS) {
var newDesiredDepth = desiredDepth;
lastDepthCheckTime = now;
var reticlePosition = Reticle.position;
// first check the 2D Overlays
if (Reticle.pointingAtSystemOverlay || Overlays.getOverlayAtPoint(reticlePosition)) {
newDesiredDepth = APPARENT_2D_OVERLAY_DEPTH;
} else {
var pickRay = Camera.computePickRay(reticlePosition.x, reticlePosition.y);
// Then check the 3D overlays
var result = Overlays.findRayIntersection(pickRay);
if (!result.intersects) {
// finally check the entities
result = Entities.findRayIntersection(pickRay, true);
}
// If either the overlays or entities intersect, then set the reticle depth to
// the distance of intersection
if (result.intersects) {
newDesiredDepth = result.distance;
} else {
// if nothing intersects... set the depth to some sufficiently large depth
newDesiredDepth = APPARENT_MAXIMUM_DEPTH;
}
}
// If the desired depth has changed, reset our fade start time
if (desiredDepth != newDesiredDepth) {
desiredDepth = newDesiredDepth;
}
}
// move the reticle toward the desired depth
if (desiredDepth != Reticle.depth) {
// cut distance between desiredDepth and current depth in half until we're close enough
var distanceToAdjustThisCycle = (desiredDepth - Reticle.depth) / NON_LINEAR_DIVISOR;
if (Math.abs(distanceToAdjustThisCycle) < MINIMUM_DEPTH_ADJUST) {
newDepth = desiredDepth;
} else {
newDepth = Reticle.depth + distanceToAdjustThisCycle;
}
Reticle.setDepth(newDepth);
}
});