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https://github.com/HifiExperiments/overte.git
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1458 lines
57 KiB
C++
1458 lines
57 KiB
C++
//
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// EntityTree.cpp
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// libraries/entities/src
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//
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// Created by Brad Hefta-Gaub on 12/4/13.
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// Copyright 2013 High Fidelity, Inc.
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//
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// Distributed under the Apache License, Version 2.0.
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// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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//
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#include "EntityTree.h"
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EntityTree::EntityTree(bool shouldReaverage) : Octree(shouldReaverage) {
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_rootElement = createNewElement();
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}
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EntityTreeElement* EntityTree::createNewElement(unsigned char * octalCode) {
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EntityTreeElement* newElement = new EntityTreeElement(octalCode);
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newElement->setTree(this);
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return newElement;
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}
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void EntityTree::eraseAllOctreeElements() {
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_entityToElementMap.clear();
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Octree::eraseAllOctreeElements();
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}
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bool EntityTree::handlesEditPacketType(PacketType packetType) const {
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// we handle these types of "edit" packets
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switch (packetType) {
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case PacketTypeEntityAddOrEdit:
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case PacketTypeEntityErase:
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return true;
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default:
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return false;
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}
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}
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/// Give an EntityItemID and EntityItemProperties, this will either find the correct entity that already exists
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/// in the tree or it will create a new entity of the type specified by the properties and return that item.
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/// In the case that it creates a new item, the item will be properly added to the tree and all appropriate lookup hashes.
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EntityItem* EntityTree::getOrCreateEntityItem(const EntityItemID& entityID, const EntityItemProperties& properties) {
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EntityItem* result = NULL;
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// we need to first see if we already have the entity in our tree by finding the containing element of the entity
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EntityTreeElement* containingElement = getContainingElement(entityID);
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if (containingElement) {
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result = containingElement->getEntityWithEntityItemID(entityID);
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}
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// if the element does not exist, then create a new one of the specified type...
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if (!result) {
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result = addEntity(entityID, properties);
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}
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return result;
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}
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class AddEntityOperator : public RecurseOctreeOperator {
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public:
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AddEntityOperator(EntityTree* tree, EntityItem* newEntity);
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virtual bool PreRecursion(OctreeElement* element);
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virtual bool PostRecursion(OctreeElement* element);
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virtual OctreeElement* PossiblyCreateChildAt(OctreeElement* element, int childIndex);
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private:
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EntityTree* _tree;
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EntityItem* _newEntity;
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bool _foundNew;
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quint64 _changeTime;
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AABox _newEntityBox;
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};
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AddEntityOperator::AddEntityOperator(EntityTree* tree,
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EntityItem* newEntity) :
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_tree(tree),
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_newEntity(newEntity),
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_foundNew(false),
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_changeTime(usecTimestampNow()),
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_newEntityBox()
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{
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// caller must have verified existence of newEntity
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assert(_newEntity);
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_newEntityBox = _newEntity->getAACube().clamp(0.0f, 1.0f);
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qDebug() << "AddEntityOperator::AddEntityOperator() newEntity=" << newEntity;
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qDebug() << " _newEntityBox=" << _newEntityBox;
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}
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bool AddEntityOperator::PreRecursion(OctreeElement* element) {
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EntityTreeElement* entityTreeElement = static_cast<EntityTreeElement*>(element);
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qDebug() << "AddEntityOperator::PreRecursion() entityTreeElement=" << entityTreeElement;
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entityTreeElement->debugDump();
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// In Pre-recursion, we're generally deciding whether or not we want to recurse this
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// path of the tree. For this operation, we want to recurse the branch of the tree if
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// and of the following are true:
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// * We have not yet found the location for the new entity, and this branch contains the bounds of the new entity
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bool keepSearching = false; // assume we don't need to search any more
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// If we haven't yet found the new entity, and this subTreeContains our new
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// entity, then we need to keep searching.
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if (!_foundNew && element->getAACube().contains(_newEntityBox)) {
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qDebug() << "this element contains the _newEntityBox..." << _newEntityBox;
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// If this element is the best fit for the new entity properties, then add/or update it
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if (entityTreeElement->bestFitBounds(_newEntityBox)) {
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qDebug() << "this element is the best fit for _newEntityBox..." << _newEntityBox;
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qDebug() << "calling entityTreeElement->addEntityItem(_newEntity);";
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entityTreeElement->addEntityItem(_newEntity);
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qDebug() << "calling setContainingElement();";
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_tree->setContainingElement(_newEntity->getEntityItemID(), entityTreeElement);
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qDebug() << "AddEntityOperator calling setContainingElement... new entityID=" << _newEntity->getEntityItemID();
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_tree->debugDumpMap();
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_foundNew = true;
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keepSearching = false;
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} else {
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keepSearching = true;
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}
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}
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return keepSearching; // if we haven't yet found it, keep looking
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}
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bool AddEntityOperator::PostRecursion(OctreeElement* element) {
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// Post-recursion is the unwinding process. For this operation, while we
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// unwind we want to mark the path as being dirty if we changed it below.
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// We might have two paths, one for the old entity and one for the new entity.
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bool keepSearching = !_foundNew;
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// As we unwind, if we're in either of these two paths, we mark our element
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// as dirty.
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if ((_foundNew && element->getAACube().contains(_newEntityBox))) {
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element->markWithChangedTime();
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}
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return keepSearching; // if we haven't yet found it, keep looking
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}
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OctreeElement* AddEntityOperator::PossiblyCreateChildAt(OctreeElement* element, int childIndex) {
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// If we're getting called, it's because there was no child element at this index while recursing.
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// We only care if this happens while still searching for the new entity location.
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// Check to see if
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if (!_foundNew) {
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int indexOfChildContainingNewEntity = element->getMyChildContaining(_newEntityBox);
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if (childIndex == indexOfChildContainingNewEntity) {
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return element->addChildAtIndex(childIndex);
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}
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}
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return NULL;
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}
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/// Adds a new entity item to the tree
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void EntityTree::addEntityItem(EntityItem* entityItem) {
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// You should not call this on existing entities that are already part of the tree! Call updateEntity()
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EntityItemID entityID = entityItem->getEntityItemID();
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EntityTreeElement* containingElement = getContainingElement(entityID);
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assert(containingElement == NULL); // don't call addEntityItem() on existing entity items
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// Recurse the tree and store the entity in the correct tree element
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//qDebug() << "about to call recurseTreeWithOperator(AddEntityOperator)...";
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AddEntityOperator theOperator(this, entityItem);
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recurseTreeWithOperator(&theOperator);
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//qDebug() << "AFTER... about to call recurseTreeWithOperator(AddEntityOperator)...";
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//debugDumpMap();
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// check to see if we need to simulate this entity..
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changeEntityState(entityItem, EntityItem::Static, entityItem->getSimulationState());
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_isDirty = true;
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}
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class UpdateEntityOperator : public RecurseOctreeOperator {
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public:
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UpdateEntityOperator(EntityTree* tree, EntityTreeElement* containingElement,
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EntityItem* existingEntity, const EntityItemProperties& properties);
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virtual bool PreRecursion(OctreeElement* element);
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virtual bool PostRecursion(OctreeElement* element);
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virtual OctreeElement* PossiblyCreateChildAt(OctreeElement* element, int childIndex);
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private:
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EntityTree* _tree;
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EntityItem* _existingEntity;
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EntityTreeElement* _containingElement;
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EntityItemProperties _properties;
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EntityItemID _entityItemID;
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bool _foundOld;
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bool _foundNew;
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bool _removeOld;
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quint64 _changeTime;
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AACube _oldEntityCube;
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AACube _newEntityCube;
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bool subTreeContainsOldEntity(OctreeElement* element);
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bool subTreeContainsNewEntity(OctreeElement* element);
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};
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UpdateEntityOperator::UpdateEntityOperator(EntityTree* tree,
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EntityTreeElement* containingElement,
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EntityItem* existingEntity,
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const EntityItemProperties& properties) :
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_tree(tree),
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_existingEntity(existingEntity),
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_containingElement(containingElement),
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_properties(properties),
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_entityItemID(existingEntity->getEntityItemID()),
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_foundOld(false),
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_foundNew(false),
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_removeOld(false),
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_changeTime(usecTimestampNow()),
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_oldEntityCube(),
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_newEntityCube()
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{
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// caller must have verified existence of containingElement and oldEntity
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assert(_containingElement && _existingEntity);
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_oldEntityCube = _existingEntity->getAACube();
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// If the new properties has position OR radius changes, but not both, we need to
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// get the old property value and set it in our properties in order for our bounds
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// calculations to work.
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if (_properties.containsPositionChange() && !_properties.containsRadiusChange()) {
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float oldRadiusInMeters = _existingEntity->getRadius() * (float)TREE_SCALE;
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_properties.setRadius(oldRadiusInMeters);
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}
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if (!_properties.containsPositionChange() && _properties.containsRadiusChange()) {
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glm::vec3 oldPositionInMeters = _existingEntity->getPosition() * (float)TREE_SCALE;
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_properties.setPosition(oldPositionInMeters);
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}
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// If our new properties don't have bounds details (no change to position, etc) or if this containing element would
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// be the best fit for our new properties, then just do the new portion of the store pass, since the change path will
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// be the same for both parts of the update
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if (!_properties.containsBoundsProperties() || _containingElement->bestFitBounds(_properties)) {
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_foundOld = true;
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_newEntityCube = _oldEntityCube;
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} else {
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_newEntityCube = _properties.getAACubeTreeUnits();
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_removeOld = true; // our properties are going to move us, so remember this for later processing
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}
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}
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// does this entity tree element contain the old entity
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bool UpdateEntityOperator::subTreeContainsOldEntity(OctreeElement* element) {
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return element->getAACube().contains(_oldEntityCube);
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}
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bool UpdateEntityOperator::subTreeContainsNewEntity(OctreeElement* element) {
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return element->getAACube().contains(_newEntityCube);
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}
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bool UpdateEntityOperator::PreRecursion(OctreeElement* element) {
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EntityTreeElement* entityTreeElement = static_cast<EntityTreeElement*>(element);
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// In Pre-recursion, we're generally deciding whether or not we want to recurse this
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// path of the tree. For this operation, we want to recurse the branch of the tree if
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// and of the following are true:
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// * We have not yet found the old entity, and this branch contains our old entity
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// * We have not yet found the new entity, and this branch contains our new entity
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//
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// Note: it's often the case that the branch in question contains both the old entity
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// and the new entity.
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bool keepSearching = false; // assume we don't need to search any more
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// If we haven't yet found the old entity, and this subTreeContains our old
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// entity, then we need to keep searching.
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if (!_foundOld && subTreeContainsOldEntity(element)) {
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// If this is the element we're looking for, then ask it to remove the old entity
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// and we can stop searching.
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if (entityTreeElement == _containingElement) {
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// If the containgElement IS NOT the best fit for the new entity properties
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// then we need to remove it, and the updateEntity below will store it in the
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// correct element.
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if (_removeOld) {
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entityTreeElement->removeEntityItem(_existingEntity); // NOTE: only removes the entity, doesn't delete it
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// If we haven't yet found the new location, then we need to
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// make sure to remove our entity to element map, because for
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// now we're not in that map
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if (!_foundNew) {
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_tree->setContainingElement(_entityItemID, NULL);
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}
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}
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_foundOld = true;
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} else {
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// if this isn't the element we're looking for, then keep searching
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keepSearching = true;
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}
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}
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// If we haven't yet found the new entity, and this subTreeContains our new
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// entity, then we need to keep searching.
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if (!_foundNew && subTreeContainsNewEntity(element)) {
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// If this element is the best fit for the new entity properties, then add/or update it
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if (entityTreeElement->bestFitBounds(_newEntityCube)) {
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// if we are the existing containing element, then we can just do the update of the entity properties
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if (entityTreeElement == _containingElement) {
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assert(!_removeOld); // We shouldn't be in a remove old case and also be the new best fit
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// set the entity properties and mark our element as changed.
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_existingEntity->setProperties(_properties);
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} else {
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// otherwise, this is an add case.
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entityTreeElement->addEntityItem(_existingEntity);
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_existingEntity->setProperties(_properties); // still need to update the properties!
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_tree->setContainingElement(_entityItemID, entityTreeElement);
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}
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_foundNew = true; // we found the new item!
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} else {
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keepSearching = true;
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}
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}
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return keepSearching; // if we haven't yet found it, keep looking
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}
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bool UpdateEntityOperator::PostRecursion(OctreeElement* element) {
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// Post-recursion is the unwinding process. For this operation, while we
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// unwind we want to mark the path as being dirty if we changed it below.
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// We might have two paths, one for the old entity and one for the new entity.
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bool keepSearching = !_foundOld || !_foundNew;
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// As we unwind, if we're in either of these two paths, we mark our element
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// as dirty.
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if ((_foundOld && subTreeContainsOldEntity(element)) ||
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(_foundNew && subTreeContainsNewEntity(element))) {
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element->markWithChangedTime();
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}
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return keepSearching; // if we haven't yet found it, keep looking
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}
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OctreeElement* UpdateEntityOperator::PossiblyCreateChildAt(OctreeElement* element, int childIndex) {
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// If we're getting called, it's because there was no child element at this index while recursing.
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// We only care if this happens while still searching for the new entity location.
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// Check to see if
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if (!_foundNew) {
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int indexOfChildContainingNewEntity = element->getMyChildContaining(_newEntityCube);
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if (childIndex == indexOfChildContainingNewEntity) {
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return element->addChildAtIndex(childIndex);
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}
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}
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return NULL;
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}
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bool EntityTree::updateEntity(const EntityItemID& entityID, const EntityItemProperties& properties) {
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// You should not call this on existing entities that are already part of the tree! Call updateEntity()
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EntityTreeElement* containingElement = getContainingElement(entityID);
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if (!containingElement) {
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assert(containingElement); // don't call updateEntity() on entity items that don't exist
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return false;
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}
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EntityItem* existingEntity = containingElement->getEntityWithEntityItemID(entityID);
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if (!existingEntity) {
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assert(existingEntity); // don't call updateEntity() on entity items that don't exist
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return false;
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}
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// check to see if we need to simulate this entity...
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EntityItem::SimuationState oldState = existingEntity->getSimulationState();
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UpdateEntityOperator theOperator(this, containingElement, existingEntity, properties);
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recurseTreeWithOperator(&theOperator);
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_isDirty = true;
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EntityItem::SimuationState newState = existingEntity->getSimulationState();
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changeEntityState(existingEntity, oldState, newState);
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containingElement = getContainingElement(entityID);
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if (!containingElement) {
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qDebug() << "after updateEntity() we no longer have a containing element???";
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assert(containingElement); // don't call updateEntity() on entity items that don't exist
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}
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return true;
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}
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EntityItem* EntityTree::addEntity(const EntityItemID& entityID, const EntityItemProperties& properties) {
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// NOTE: This method is used in the client and the server tree. In the client, it's possible to create EntityItems
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// that do not yet have known IDs. In the server tree however we don't want to have entities without known IDs.
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if (getIsServer() && !entityID.isKnownID) {
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//assert(entityID.isKnownID);
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qDebug() << "UNEXPECTED!!! ----- EntityTree::addEntity()... (getIsSever() && !entityID.isKnownID)";
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}
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EntityItem* result = NULL;
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// You should not call this on existing entities that are already part of the tree! Call updateEntity()
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EntityTreeElement* containingElement = getContainingElement(entityID);
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if (containingElement) {
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qDebug() << "UNEXPECTED!!! ----- EntityTree::addEntity()... entityID=" << entityID << "containingElement=" << containingElement;
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assert(containingElement == NULL); // don't call addEntity() on existing entity items
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return result;
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}
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// construct the instance of the entity
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EntityTypes::EntityType type = properties.getType();
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result = EntityTypes::constructEntityItem(type, entityID, properties);
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if (result) {
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// this does the actual adding of the entity
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addEntityItem(result);
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}
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return result;
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}
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class EntityToDeleteDetails {
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public:
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const EntityItem* entity;
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AACube cube;
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EntityTreeElement* containingElement;
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};
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inline uint qHash(const EntityToDeleteDetails& a, uint seed) {
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return qHash(a.entity->getEntityItemID(), seed);
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}
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inline bool operator==(const EntityToDeleteDetails& a, const EntityToDeleteDetails& b) {
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return a.entity->getEntityItemID() == b.entity->getEntityItemID();
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}
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class DeleteEntityOperator : public RecurseOctreeOperator {
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public:
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DeleteEntityOperator(EntityTree* tree);
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DeleteEntityOperator(EntityTree* tree, const EntityItemID& searchEntityID);
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void addEntityIDToDeleteList(const EntityItemID& searchEntityID);
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virtual bool PreRecursion(OctreeElement* element);
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virtual bool PostRecursion(OctreeElement* element);
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private:
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EntityTree* _tree;
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QSet<EntityToDeleteDetails> _entitiesToDelete;
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quint64 _changeTime;
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int _foundCount;
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int _lookingCount;
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bool subTreeContainsSomeEntitiesToDelete(OctreeElement* element);
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};
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DeleteEntityOperator::DeleteEntityOperator(EntityTree* tree, const EntityItemID& searchEntityID) :
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_tree(tree),
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_changeTime(usecTimestampNow()),
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_foundCount(0),
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_lookingCount(0)
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{
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addEntityIDToDeleteList(searchEntityID);
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}
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DeleteEntityOperator::DeleteEntityOperator(EntityTree* tree) :
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_tree(tree),
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_changeTime(usecTimestampNow()),
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_foundCount(0),
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_lookingCount(0)
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{
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}
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void DeleteEntityOperator::addEntityIDToDeleteList(const EntityItemID& searchEntityID) {
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// check our tree, to determine if this entity is known
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EntityToDeleteDetails details;
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details.containingElement = _tree->getContainingElement(searchEntityID);
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if (details.containingElement) {
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details.entity = details.containingElement->getEntityWithEntityItemID(searchEntityID);
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if (!details.entity) {
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//assert(false);
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qDebug() << "that's UNEXPECTED, we got a _containingElement, but couldn't find the oldEntity!";
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} else {
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details.cube = details.containingElement->getAACube();
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_entitiesToDelete << details;
|
|
_lookingCount++;
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
// does this entity tree element contain the old entity
|
|
bool DeleteEntityOperator::subTreeContainsSomeEntitiesToDelete(OctreeElement* element) {
|
|
bool containsEntity = false;
|
|
|
|
// If we don't have an old entity, then we don't contain the entity, otherwise
|
|
// check the bounds
|
|
if (_entitiesToDelete.size() > 0) {
|
|
AACube elementCube = element->getAACube();
|
|
foreach(const EntityToDeleteDetails& details, _entitiesToDelete) {
|
|
if (elementCube.contains(details.cube)) {
|
|
containsEntity = true;
|
|
break; // if it contains at least one, we're good to go
|
|
}
|
|
}
|
|
}
|
|
return containsEntity;
|
|
}
|
|
|
|
bool DeleteEntityOperator::PreRecursion(OctreeElement* element) {
|
|
EntityTreeElement* entityTreeElement = static_cast<EntityTreeElement*>(element);
|
|
|
|
// In Pre-recursion, we're generally deciding whether or not we want to recurse this
|
|
// path of the tree. For this operation, we want to recurse the branch of the tree if
|
|
// and of the following are true:
|
|
// * We have not yet found the old entity, and this branch contains our old entity
|
|
// * We have not yet found the new entity, and this branch contains our new entity
|
|
//
|
|
// Note: it's often the case that the branch in question contains both the old entity
|
|
// and the new entity.
|
|
|
|
bool keepSearching = false; // assume we don't need to search any more
|
|
|
|
// If we haven't yet found all the entities, and this sub tree contains at least one of our
|
|
// entities, then we need to keep searching.
|
|
if ((_foundCount < _lookingCount) && subTreeContainsSomeEntitiesToDelete(element)) {
|
|
|
|
// check against each of our search entities
|
|
foreach(const EntityToDeleteDetails& details, _entitiesToDelete) {
|
|
|
|
// If this is the element we're looking for, then ask it to remove the old entity
|
|
// and we can stop searching.
|
|
if (entityTreeElement == details.containingElement) {
|
|
|
|
// This is a good place to delete it!!!
|
|
EntityItemID entityItemID = details.entity->getEntityItemID();
|
|
//qDebug() << "DeleteEntityOperator::PreRecursion() BEFORE entityTreeElement->removeEntityWithEntityItemID(); element=" << entityTreeElement << "id=" << entityItemID;
|
|
entityTreeElement->removeEntityWithEntityItemID(entityItemID);
|
|
//qDebug() << "DeleteEntityOperator::PreRecursion() AFTER entityTreeElement->removeEntityWithEntityItemID(); element=" << entityTreeElement << "id=" << entityItemID;
|
|
|
|
_tree->setContainingElement(entityItemID, NULL);
|
|
//qDebug() << "DeleteEntityOperator calling setContainingElement(NULL)... entityID=" << entityItemID;
|
|
//_tree->debugDumpMap();
|
|
|
|
_foundCount++;
|
|
}
|
|
}
|
|
|
|
// if we haven't found all of our search for entities, then keep looking
|
|
keepSearching = (_foundCount < _lookingCount);
|
|
}
|
|
|
|
return keepSearching; // if we haven't yet found it, keep looking
|
|
}
|
|
|
|
bool DeleteEntityOperator::PostRecursion(OctreeElement* element) {
|
|
// Post-recursion is the unwinding process. For this operation, while we
|
|
// unwind we want to mark the path as being dirty if we changed it below.
|
|
// We might have two paths, one for the old entity and one for the new entity.
|
|
bool keepSearching = (_foundCount < _lookingCount);
|
|
|
|
// As we unwind, if we're in either of these two paths, we mark our element
|
|
// as dirty.
|
|
if ((subTreeContainsSomeEntitiesToDelete(element))) {
|
|
element->markWithChangedTime();
|
|
}
|
|
return keepSearching; // if we haven't yet found it, keep looking
|
|
}
|
|
|
|
void EntityTree::deleteEntity(const EntityItemID& entityID) {
|
|
// NOTE: callers must lock the tree before using this method
|
|
//EntityTreeElement* containingElement = getContainingElement(entityID);
|
|
//qDebug() << "EntityTree::deleteEntity().... BEFORE DELETE... containingElement=" << containingElement;
|
|
//debugDumpMap();
|
|
|
|
// First, look for the existing entity in the tree..
|
|
DeleteEntityOperator theOperator(this, entityID);
|
|
|
|
recurseTreeWithOperator(&theOperator);
|
|
_isDirty = true;
|
|
|
|
bool wantDebug = true;
|
|
if (wantDebug) {
|
|
EntityTreeElement* containingElement = getContainingElement(entityID);
|
|
qDebug() << "EntityTree::deleteEntity().... after delete... containingElement=" << containingElement;
|
|
}
|
|
}
|
|
|
|
void EntityTree::deleteEntities(QSet<EntityItemID> entityIDs) {
|
|
// NOTE: callers must lock the tree before using this method
|
|
|
|
DeleteEntityOperator theOperator(this);
|
|
foreach(const EntityItemID& entityID, entityIDs) {
|
|
// First, look for the existing entity in the tree..
|
|
theOperator.addEntityIDToDeleteList(entityID);
|
|
}
|
|
|
|
recurseTreeWithOperator(&theOperator);
|
|
_isDirty = true;
|
|
|
|
bool wantDebug = false;
|
|
if (wantDebug) {
|
|
foreach(const EntityItemID& entityID, entityIDs) {
|
|
EntityTreeElement* containingElement = getContainingElement(entityID);
|
|
qDebug() << "EntityTree::deleteEntities().... after delete... entityID=" << entityID
|
|
<< "containingElement=" << containingElement;
|
|
}
|
|
}
|
|
}
|
|
|
|
/// This method is used to find and fix entity IDs that are shifting from creator token based to known ID based entity IDs.
|
|
/// This should only be used on a client side (viewing) tree. The typical usage is that a local editor has been creating
|
|
/// entities in the local tree, those entities have creatorToken based entity IDs. But those entity edits are also sent up to
|
|
/// the server, and the server eventually sends back to the client two messages that can come in varying order. The first
|
|
/// message would be a typical query/viewing data message conversation in which the viewer "sees" the newly created entity.
|
|
/// Those entities that have been seen, will have the authoritative "known ID". Therefore there is a potential that there can
|
|
/// be two copies of the same entity in the tree: the "local only" "creator token" version of the entity and the "seen"
|
|
/// "knownID" version of the entity. The server also sends an "entityAdded" message to the client which contains the mapping
|
|
/// of the creator token to the known ID. These messages can come in any order, so we need to handle the follow cases:
|
|
///
|
|
/// Case A: The local edit occurs, the addEntity message arrives, the "viewed data" has not yet arrived.
|
|
/// In this case, we can expect that our local tree has only one copy of the entity (the creator token),
|
|
/// and we only really need to fix up that entity with a new version of the ID that includes the knownID
|
|
///
|
|
/// Case B: The local edit occurs, the "viewed data" for the new entity arrives, then the addEntity message arrives.
|
|
/// In this case, we can expect that our local tree has two copies of the entity (the creator token, and the
|
|
/// known ID version). We end up with two version of the entity because the server sends viewers only the
|
|
/// known ID version without a creator token. And we don't yet know the mapping until we get the mapping message.
|
|
/// In this case we need to fix up that entity with a new version of the ID that includes the knownID and
|
|
/// we need to delete the extra copy of the entity.
|
|
///
|
|
/// This method handles both of these cases.
|
|
///
|
|
/// NOTE: unlike some operations on the tree, this process does not mark the tree as being changed. This is because
|
|
/// we're not changing the content of the tree, we're only changing the internal IDs that map entities from creator
|
|
/// based to known IDs. This means we don't have to recurse the tree to mark the changed path as dirty.
|
|
void EntityTree::handleAddEntityResponse(const QByteArray& packet) {
|
|
|
|
//assert(getIsClient()); // we should only call this on client trees
|
|
if (!getIsClient()) {
|
|
qDebug() << "UNEXPECTED!!! EntityTree::handleAddEntityResponse() with !getIsClient() ***";
|
|
}
|
|
|
|
const unsigned char* dataAt = reinterpret_cast<const unsigned char*>(packet.data());
|
|
int numBytesPacketHeader = numBytesForPacketHeader(packet);
|
|
int bytesRead = numBytesPacketHeader;
|
|
dataAt += numBytesPacketHeader;
|
|
|
|
uint32_t creatorTokenID;
|
|
memcpy(&creatorTokenID, dataAt, sizeof(creatorTokenID));
|
|
dataAt += sizeof(creatorTokenID);
|
|
bytesRead += sizeof(creatorTokenID);
|
|
|
|
QUuid entityID = QUuid::fromRfc4122(packet.mid(bytesRead, NUM_BYTES_RFC4122_UUID));
|
|
dataAt += NUM_BYTES_RFC4122_UUID;
|
|
|
|
// First, look for the existing entity in the tree..
|
|
EntityItemID searchEntityID;
|
|
searchEntityID.id = entityID;
|
|
searchEntityID.creatorTokenID = creatorTokenID;
|
|
|
|
lockForWrite();
|
|
|
|
// find the creator token version, it's containing element, and the entity itself
|
|
EntityItem* foundEntity = NULL;
|
|
EntityItemID creatorTokenVersion = searchEntityID.convertToCreatorTokenVersion();
|
|
EntityItemID knownIDVersion = searchEntityID.convertToKnownIDVersion();
|
|
|
|
bool wantDebug = false;
|
|
if (wantDebug) {
|
|
qDebug() << "EntityTree::handleAddEntityResponse()...";
|
|
qDebug() << " creatorTokenID=" << creatorTokenID;
|
|
qDebug() << " entityID=" << entityID;
|
|
qDebug() << " searchEntityID=" << searchEntityID;
|
|
qDebug() << " creatorTokenVersion=" << creatorTokenVersion;
|
|
qDebug() << " knownIDVersion=" << knownIDVersion;
|
|
}
|
|
|
|
// First look for and find the "viewed version" of this entity... it's possible we got
|
|
// the known ID version sent to us between us creating our local version, and getting this
|
|
// remapping message. If this happened, we actually want to find and delete that version of
|
|
// the entity.
|
|
EntityTreeElement* knownIDVersionContainingElement = getContainingElement(knownIDVersion);
|
|
|
|
if (wantDebug) {
|
|
qDebug() << " knownIDVersionContainingElement=" << knownIDVersionContainingElement;
|
|
}
|
|
|
|
if (knownIDVersionContainingElement) {
|
|
foundEntity = knownIDVersionContainingElement->getEntityWithEntityItemID(knownIDVersion);
|
|
|
|
if (wantDebug) {
|
|
qDebug() << " foundEntity=" << foundEntity;
|
|
}
|
|
|
|
if (foundEntity) {
|
|
knownIDVersionContainingElement->removeEntityWithEntityItemID(knownIDVersion);
|
|
setContainingElement(knownIDVersion, NULL);
|
|
|
|
if (wantDebug) {
|
|
qDebug() << " FOUND VIEWED VERSION, removing entity, resetting containing element";
|
|
}
|
|
|
|
}
|
|
}
|
|
|
|
EntityTreeElement* creatorTokenContainingElement = getContainingElement(creatorTokenVersion);
|
|
if (wantDebug) {
|
|
qDebug() << " creatorTokenContainingElement=" << creatorTokenContainingElement;
|
|
}
|
|
if (creatorTokenContainingElement) {
|
|
foundEntity = creatorTokenContainingElement->getEntityWithEntityItemID(creatorTokenVersion);
|
|
if (wantDebug) {
|
|
qDebug() << " foundEntity=" << foundEntity;
|
|
}
|
|
if (foundEntity) {
|
|
creatorTokenContainingElement->updateEntityItemID(creatorTokenVersion, knownIDVersion);
|
|
setContainingElement(creatorTokenVersion, NULL);
|
|
setContainingElement(knownIDVersion, creatorTokenContainingElement);
|
|
|
|
if (wantDebug) {
|
|
qDebug() << " FOUND CREATOR VERSION, updating entity ID and resetting containing element";
|
|
}
|
|
|
|
}
|
|
}
|
|
unlock();
|
|
}
|
|
|
|
|
|
class FindNearPointArgs {
|
|
public:
|
|
glm::vec3 position;
|
|
float targetRadius;
|
|
bool found;
|
|
const EntityItem* closestEntity;
|
|
float closestEntityDistance;
|
|
};
|
|
|
|
|
|
bool EntityTree::findNearPointOperation(OctreeElement* element, void* extraData) {
|
|
FindNearPointArgs* args = static_cast<FindNearPointArgs*>(extraData);
|
|
EntityTreeElement* entityTreeElement = static_cast<EntityTreeElement*>(element);
|
|
|
|
glm::vec3 penetration;
|
|
bool sphereIntersection = entityTreeElement->getAACube().findSpherePenetration(args->position,
|
|
args->targetRadius, penetration);
|
|
|
|
// If this entityTreeElement contains the point, then search it...
|
|
if (sphereIntersection) {
|
|
const EntityItem* thisClosestEntity = entityTreeElement->getClosestEntity(args->position);
|
|
|
|
// we may have gotten NULL back, meaning no entity was available
|
|
if (thisClosestEntity) {
|
|
glm::vec3 entityPosition = thisClosestEntity->getPosition();
|
|
float distanceFromPointToEntity = glm::distance(entityPosition, args->position);
|
|
|
|
// If we're within our target radius
|
|
if (distanceFromPointToEntity <= args->targetRadius) {
|
|
// we are closer than anything else we've found
|
|
if (distanceFromPointToEntity < args->closestEntityDistance) {
|
|
args->closestEntity = thisClosestEntity;
|
|
args->closestEntityDistance = distanceFromPointToEntity;
|
|
args->found = true;
|
|
}
|
|
}
|
|
}
|
|
|
|
// we should be able to optimize this...
|
|
return true; // keep searching in case children have closer entities
|
|
}
|
|
|
|
// if this element doesn't contain the point, then none of it's children can contain the point, so stop searching
|
|
return false;
|
|
}
|
|
|
|
const EntityItem* EntityTree::findClosestEntity(glm::vec3 position, float targetRadius) {
|
|
FindNearPointArgs args = { position, targetRadius, false, NULL, FLT_MAX };
|
|
lockForRead();
|
|
// NOTE: This should use recursion, since this is a spatial operation
|
|
recurseTreeWithOperation(findNearPointOperation, &args);
|
|
unlock();
|
|
return args.closestEntity;
|
|
}
|
|
|
|
class FindAllNearPointArgs {
|
|
public:
|
|
glm::vec3 position;
|
|
float targetRadius;
|
|
QVector<const EntityItem*> entities;
|
|
};
|
|
|
|
|
|
bool EntityTree::findInSphereOperation(OctreeElement* element, void* extraData) {
|
|
FindAllNearPointArgs* args = static_cast<FindAllNearPointArgs*>(extraData);
|
|
glm::vec3 penetration;
|
|
bool sphereIntersection = element->getAACube().findSpherePenetration(args->position,
|
|
args->targetRadius, penetration);
|
|
|
|
// If this element contains the point, then search it...
|
|
if (sphereIntersection) {
|
|
EntityTreeElement* entityTreeElement = static_cast<EntityTreeElement*>(element);
|
|
entityTreeElement->getEntities(args->position, args->targetRadius, args->entities);
|
|
return true; // keep searching in case children have closer entities
|
|
}
|
|
|
|
// if this element doesn't contain the point, then none of it's children can contain the point, so stop searching
|
|
return false;
|
|
}
|
|
|
|
// NOTE: assumes caller has handled locking
|
|
void EntityTree::findEntities(const glm::vec3& center, float radius, QVector<const EntityItem*>& foundEntities) {
|
|
FindAllNearPointArgs args = { center, radius };
|
|
// NOTE: This should use recursion, since this is a spatial operation
|
|
recurseTreeWithOperation(findInSphereOperation, &args);
|
|
|
|
// swap the two lists of entity pointers instead of copy
|
|
foundEntities.swap(args.entities);
|
|
}
|
|
|
|
class FindEntitiesInCubeArgs {
|
|
public:
|
|
FindEntitiesInCubeArgs(const AACube& cube)
|
|
: _cube(cube), _foundEntities() {
|
|
}
|
|
|
|
AACube _cube;
|
|
QVector<EntityItem*> _foundEntities;
|
|
};
|
|
|
|
bool EntityTree::findInCubeOperation(OctreeElement* element, void* extraData) {
|
|
FindEntitiesInCubeArgs* args = static_cast<FindEntitiesInCubeArgs*>(extraData);
|
|
const AACube& elementCube = element->getAACube();
|
|
if (elementCube.touches(args->_cube)) {
|
|
EntityTreeElement* entityTreeElement = static_cast<EntityTreeElement*>(element);
|
|
entityTreeElement->getEntities(args->_cube, args->_foundEntities);
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
// NOTE: assumes caller has handled locking
|
|
void EntityTree::findEntities(const AACube& cube, QVector<EntityItem*> foundEntities) {
|
|
FindEntitiesInCubeArgs args(cube);
|
|
// NOTE: This should use recursion, since this is a spatial operation
|
|
recurseTreeWithOperation(findInCubeOperation, &args);
|
|
// swap the two lists of entity pointers instead of copy
|
|
foundEntities.swap(args._foundEntities);
|
|
}
|
|
|
|
EntityItem* EntityTree::findEntityByID(const QUuid& id) {
|
|
EntityItemID entityID(id);
|
|
|
|
bool wantDebug = false;
|
|
if (wantDebug) {
|
|
qDebug() << "EntityTree::findEntityByID()...";
|
|
qDebug() << " id=" << id;
|
|
qDebug() << " entityID=" << entityID;
|
|
qDebug() << "_entityToElementMap=" << _entityToElementMap;
|
|
}
|
|
|
|
return findEntityByEntityItemID(entityID);
|
|
}
|
|
|
|
EntityItem* EntityTree::findEntityByEntityItemID(const EntityItemID& entityID) /*const*/ {
|
|
EntityItem* foundEntity = NULL;
|
|
EntityTreeElement* containingElement = getContainingElement(entityID);
|
|
if (containingElement) {
|
|
foundEntity = containingElement->getEntityWithEntityItemID(entityID);
|
|
}
|
|
return foundEntity;
|
|
}
|
|
|
|
EntityItemID EntityTree::assignEntityID(const EntityItemID& entityItemID) {
|
|
assert(getIsServer()); // NOTE: this only operates on an server tree.
|
|
assert(!getContainingElement(entityItemID)); // NOTE: don't call this for existing entityIDs
|
|
|
|
// The EntityItemID is responsible for assigning actual IDs and keeping track of them.
|
|
return entityItemID.assignActualIDForToken();
|
|
}
|
|
|
|
int EntityTree::processEditPacketData(PacketType packetType, const unsigned char* packetData, int packetLength,
|
|
const unsigned char* editData, int maxLength, const SharedNodePointer& senderNode) {
|
|
|
|
qDebug() << "EntityTree::processEditPacketData().... ******************";
|
|
|
|
assert(getIsServer()); // NOTE: this only operates on an server tree.
|
|
|
|
int processedBytes = 0;
|
|
// we handle these types of "edit" packets
|
|
switch (packetType) {
|
|
case PacketTypeEntityAddOrEdit: {
|
|
qDebug() << "EntityTree::processEditPacketData()....";
|
|
|
|
EntityItemID entityItemID;
|
|
EntityItemProperties properties;
|
|
|
|
bool validEditPacket = EntityTypes::decodeEntityEditPacket(editData, maxLength,
|
|
processedBytes, entityItemID, properties);
|
|
|
|
// If we got a valid edit packet, then it could be a new entity or it could be an update to
|
|
// an existing entity... handle appropriately
|
|
if (validEditPacket) {
|
|
|
|
// If this is a knownID, then it should exist in our tree
|
|
if (entityItemID.isKnownID) {
|
|
// search for the entity by EntityItemID
|
|
EntityItem* existingEntity = findEntityByEntityItemID(entityItemID);
|
|
|
|
// if the entityItem exists, then update it
|
|
if (existingEntity) {
|
|
updateEntity(entityItemID, properties);
|
|
} else {
|
|
qDebug() << "User attempted to edit an unknown entity.";
|
|
}
|
|
} else {
|
|
|
|
|
|
//
|
|
// NOTE: We need to fix this... we can't have the creator tokens in the server side map... because if we do that
|
|
// then we will have multiple creator tokens with the same id from different editors... since assignEntityID()
|
|
// checks for the ID already existing in the map, this will assert/abort.
|
|
//
|
|
// But we do want the creator tokens in the client side version of the map...
|
|
// so maybe the fix is just to ....
|
|
|
|
|
|
// this is a new entity... assign a new entityID
|
|
qDebug() << "EntityTree::processEditPacketData() ... BEFORE assignEntityID()... entityItemID=" << entityItemID;
|
|
entityItemID = assignEntityID(entityItemID);
|
|
qDebug() << "EntityTree::processEditPacketData() ... AFTER assignEntityID()... entityItemID=" << entityItemID;
|
|
|
|
EntityItem* newEntity = addEntity(entityItemID, properties);
|
|
if (newEntity) {
|
|
notifyNewlyCreatedEntity(*newEntity, senderNode);
|
|
}
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
|
|
default:
|
|
processedBytes = 0;
|
|
break;
|
|
}
|
|
|
|
return processedBytes;
|
|
}
|
|
|
|
void EntityTree::notifyNewlyCreatedEntity(const EntityItem& newEntity, const SharedNodePointer& senderNode) {
|
|
_newlyCreatedHooksLock.lockForRead();
|
|
for (size_t i = 0; i < _newlyCreatedHooks.size(); i++) {
|
|
_newlyCreatedHooks[i]->entityCreated(newEntity, senderNode);
|
|
}
|
|
_newlyCreatedHooksLock.unlock();
|
|
}
|
|
|
|
void EntityTree::addNewlyCreatedHook(NewlyCreatedEntityHook* hook) {
|
|
_newlyCreatedHooksLock.lockForWrite();
|
|
_newlyCreatedHooks.push_back(hook);
|
|
_newlyCreatedHooksLock.unlock();
|
|
}
|
|
|
|
void EntityTree::removeNewlyCreatedHook(NewlyCreatedEntityHook* hook) {
|
|
_newlyCreatedHooksLock.lockForWrite();
|
|
for (size_t i = 0; i < _newlyCreatedHooks.size(); i++) {
|
|
if (_newlyCreatedHooks[i] == hook) {
|
|
_newlyCreatedHooks.erase(_newlyCreatedHooks.begin() + i);
|
|
break;
|
|
}
|
|
}
|
|
_newlyCreatedHooksLock.unlock();
|
|
}
|
|
|
|
|
|
bool EntityTree::updateOperation(OctreeElement* element, void* extraData) {
|
|
EntityTreeUpdateArgs* args = static_cast<EntityTreeUpdateArgs*>(extraData);
|
|
EntityTreeElement* entityTreeElement = static_cast<EntityTreeElement*>(element);
|
|
entityTreeElement->update(*args);
|
|
return true;
|
|
}
|
|
|
|
bool EntityTree::pruneOperation(OctreeElement* element, void* extraData) {
|
|
EntityTreeElement* entityTreeElement = static_cast<EntityTreeElement*>(element);
|
|
for (int i = 0; i < NUMBER_OF_CHILDREN; i++) {
|
|
EntityTreeElement* childAt = entityTreeElement->getChildAtIndex(i);
|
|
|
|
/*
|
|
if (childAt) {
|
|
qDebug() << "consider pruning child" << i
|
|
<< "childAt=" << childAt
|
|
<< "isLeaf=" << (childAt ? childAt->isLeaf() : false)
|
|
<< "hasEntities=" << (childAt ? childAt->hasEntities() : false);
|
|
}
|
|
*/
|
|
|
|
if (childAt && childAt->isLeaf() && !childAt->hasEntities()) {
|
|
//qDebug() << "pruning child" << i;
|
|
entityTreeElement->deleteChildAtIndex(i);
|
|
}
|
|
}
|
|
return true;
|
|
}
|
|
|
|
void EntityTree::changeEntityState(EntityItem* const entity, EntityItem::SimuationState oldState, EntityItem::SimuationState newState) {
|
|
|
|
qDebug() << "EntityTree::changeEntityState()....";
|
|
qDebug() << " oldState:" << oldState;
|
|
qDebug() << " newState:" << newState;
|
|
|
|
qDebug() << "EntityTree::changeEntityState() BEFORE....";
|
|
qDebug() << " _changingEntities:" << _changingEntities;
|
|
qDebug() << " _movingEntities:" << _movingEntities;
|
|
|
|
//if (oldState != newState) {
|
|
switch (oldState) {
|
|
case EntityItem::Changing:
|
|
_changingEntities.removeAll(entity);
|
|
break;
|
|
|
|
case EntityItem::Moving:
|
|
_movingEntities.removeAll(entity);
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
|
|
|
|
switch (newState) {
|
|
case EntityItem::Changing:
|
|
_changingEntities.push_back(entity);
|
|
break;
|
|
|
|
case EntityItem::Moving:
|
|
_movingEntities.push_back(entity);
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
//}
|
|
|
|
qDebug() << "EntityTree::changeEntityState() AFTER....";
|
|
qDebug() << " _changingEntities:" << _changingEntities;
|
|
qDebug() << " _movingEntities:" << _movingEntities;
|
|
|
|
|
|
}
|
|
|
|
void EntityTree::update() {
|
|
|
|
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
|
//
|
|
// NEW CODE!!!!
|
|
//
|
|
// our new strategy should be to segregate entities into three classes:
|
|
// 1) stationary things that are not changing - most models
|
|
// 2) stationary things that are animating - they can be touched linearly and they don't change the tree
|
|
// 3) moving things - these need to scan the tree and update accordingly
|
|
|
|
lockForWrite();
|
|
quint64 now = usecTimestampNow();
|
|
|
|
//_movingEntities; // entities that are moving as part of update
|
|
//_changingEntities; // entities that are changing (like animating), but not moving
|
|
|
|
|
|
for (int i = 0; i < _changingEntities.size(); i++) {
|
|
EntityItem* thisEntity = _changingEntities[i];
|
|
thisEntity->update(now);
|
|
}
|
|
|
|
unlock();
|
|
|
|
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
|
//
|
|
// OLD CODE!!!!
|
|
//
|
|
// The old update code scanned the entire tree... this is very expensive, since not all entities are getting simulated
|
|
//
|
|
// // XXXBHG: replace storeEntity with new API!!
|
|
// //qDebug() << "EntityTree::update().... NOT YET IMPLEMENTED!!!";
|
|
// #if 0 //////////////////////////////////////////////////////
|
|
//
|
|
// lockForWrite();
|
|
// _isDirty = true;
|
|
//
|
|
// // TODO: could we manage this by iterating the known entities map/hash? Would that be faster?
|
|
// EntityTreeUpdateArgs args;
|
|
// recurseTreeWithOperation(updateOperation, &args);
|
|
//
|
|
// // now add back any of the particles that moved elements....
|
|
// int movingEntities = args._movingEntities.size();
|
|
//
|
|
// for (int i = 0; i < movingEntities; i++) {
|
|
//
|
|
// bool shouldDie = args._movingEntities[i]->getShouldBeDeleted();
|
|
//
|
|
// // if the particle is still inside our total bounds, then re-add it
|
|
// AACube treeBounds = getRoot()->getAACube();
|
|
//
|
|
// if (!shouldDie && treeBounds.contains(args._movingEntities[i]->getPosition())) {
|
|
// storeEntity(*args._movingEntities[i]);
|
|
// } else {
|
|
// uint32_t entityItemID = args._movingEntities[i]->getID();
|
|
// quint64 deletedAt = usecTimestampNow();
|
|
// _recentlyDeletedEntitiesLock.lockForWrite();
|
|
// _recentlyDeletedEntityItemIDs.insert(deletedAt, entityItemID);
|
|
// _recentlyDeletedEntitiesLock.unlock();
|
|
// }
|
|
// }
|
|
//
|
|
//
|
|
// #endif // 0 //////////////////////////////////////////////////////
|
|
//
|
|
//
|
|
// // prune the tree...
|
|
// /*
|
|
// lockForWrite();
|
|
//qDebug() << "pruning tree";
|
|
// recurseTreeWithOperation(pruneOperation, NULL);
|
|
// unlock();
|
|
// */
|
|
}
|
|
|
|
|
|
bool EntityTree::hasEntitiesDeletedSince(quint64 sinceTime) {
|
|
// we can probably leverage the ordered nature of QMultiMap to do this quickly...
|
|
bool hasSomethingNewer = false;
|
|
|
|
_recentlyDeletedEntitiesLock.lockForRead();
|
|
QMultiMap<quint64, uint32_t>::const_iterator iterator = _recentlyDeletedEntityItemIDs.constBegin();
|
|
while (iterator != _recentlyDeletedEntityItemIDs.constEnd()) {
|
|
//qDebug() << "considering... time/key:" << iterator.key();
|
|
if (iterator.key() > sinceTime) {
|
|
//qDebug() << "YES newer... time/key:" << iterator.key();
|
|
hasSomethingNewer = true;
|
|
}
|
|
++iterator;
|
|
}
|
|
_recentlyDeletedEntitiesLock.unlock();
|
|
return hasSomethingNewer;
|
|
}
|
|
|
|
// sinceTime is an in/out parameter - it will be side effected with the last time sent out
|
|
bool EntityTree::encodeEntitiesDeletedSince(OCTREE_PACKET_SEQUENCE sequenceNumber, quint64& sinceTime, unsigned char* outputBuffer,
|
|
size_t maxLength, size_t& outputLength) {
|
|
|
|
qDebug() << "EntityTree::encodeEntitiesDeletedSince()";
|
|
|
|
bool hasMoreToSend = true;
|
|
|
|
unsigned char* copyAt = outputBuffer;
|
|
size_t numBytesPacketHeader = populatePacketHeader(reinterpret_cast<char*>(outputBuffer), PacketTypeEntityErase);
|
|
copyAt += numBytesPacketHeader;
|
|
outputLength = numBytesPacketHeader;
|
|
|
|
// pack in flags
|
|
OCTREE_PACKET_FLAGS flags = 0;
|
|
OCTREE_PACKET_FLAGS* flagsAt = (OCTREE_PACKET_FLAGS*)copyAt;
|
|
*flagsAt = flags;
|
|
copyAt += sizeof(OCTREE_PACKET_FLAGS);
|
|
outputLength += sizeof(OCTREE_PACKET_FLAGS);
|
|
|
|
// pack in sequence number
|
|
OCTREE_PACKET_SEQUENCE* sequenceAt = (OCTREE_PACKET_SEQUENCE*)copyAt;
|
|
*sequenceAt = sequenceNumber;
|
|
copyAt += sizeof(OCTREE_PACKET_SEQUENCE);
|
|
outputLength += sizeof(OCTREE_PACKET_SEQUENCE);
|
|
|
|
// pack in timestamp
|
|
OCTREE_PACKET_SENT_TIME now = usecTimestampNow();
|
|
OCTREE_PACKET_SENT_TIME* timeAt = (OCTREE_PACKET_SENT_TIME*)copyAt;
|
|
*timeAt = now;
|
|
copyAt += sizeof(OCTREE_PACKET_SENT_TIME);
|
|
outputLength += sizeof(OCTREE_PACKET_SENT_TIME);
|
|
|
|
uint16_t numberOfIds = 0; // placeholder for now
|
|
unsigned char* numberOfIDsAt = copyAt;
|
|
memcpy(copyAt, &numberOfIds, sizeof(numberOfIds));
|
|
copyAt += sizeof(numberOfIds);
|
|
outputLength += sizeof(numberOfIds);
|
|
|
|
// we keep a multi map of entity IDs to timestamps, we only want to include the entity IDs that have been
|
|
// deleted since we last sent to this node
|
|
_recentlyDeletedEntitiesLock.lockForRead();
|
|
QMultiMap<quint64, uint32_t>::const_iterator iterator = _recentlyDeletedEntityItemIDs.constBegin();
|
|
while (iterator != _recentlyDeletedEntityItemIDs.constEnd()) {
|
|
QList<uint32_t> values = _recentlyDeletedEntityItemIDs.values(iterator.key());
|
|
for (int valueItem = 0; valueItem < values.size(); ++valueItem) {
|
|
|
|
// if the timestamp is more recent then out last sent time, include it
|
|
if (iterator.key() > sinceTime) {
|
|
uint32_t entityID = values.at(valueItem);
|
|
memcpy(copyAt, &entityID, sizeof(entityID));
|
|
copyAt += sizeof(entityID);
|
|
outputLength += sizeof(entityID);
|
|
numberOfIds++;
|
|
|
|
// check to make sure we have room for one more id...
|
|
if (outputLength + sizeof(uint32_t) > maxLength) {
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
// check to make sure we have room for one more id...
|
|
if (outputLength + sizeof(uint32_t) > maxLength) {
|
|
|
|
// let our caller know how far we got
|
|
sinceTime = iterator.key();
|
|
break;
|
|
}
|
|
++iterator;
|
|
}
|
|
|
|
// if we got to the end, then we're done sending
|
|
if (iterator == _recentlyDeletedEntityItemIDs.constEnd()) {
|
|
hasMoreToSend = false;
|
|
}
|
|
_recentlyDeletedEntitiesLock.unlock();
|
|
|
|
// replace the correct count for ids included
|
|
memcpy(numberOfIDsAt, &numberOfIds, sizeof(numberOfIds));
|
|
return hasMoreToSend;
|
|
}
|
|
|
|
// called by the server when it knows all nodes have been sent deleted packets
|
|
|
|
void EntityTree::forgetEntitiesDeletedBefore(quint64 sinceTime) {
|
|
//qDebug() << "forgetEntitiesDeletedBefore()";
|
|
QSet<quint64> keysToRemove;
|
|
|
|
_recentlyDeletedEntitiesLock.lockForWrite();
|
|
QMultiMap<quint64, uint32_t>::iterator iterator = _recentlyDeletedEntityItemIDs.begin();
|
|
|
|
// First find all the keys in the map that are older and need to be deleted
|
|
while (iterator != _recentlyDeletedEntityItemIDs.end()) {
|
|
if (iterator.key() <= sinceTime) {
|
|
keysToRemove << iterator.key();
|
|
}
|
|
++iterator;
|
|
}
|
|
|
|
// Now run through the keysToRemove and remove them
|
|
foreach (quint64 value, keysToRemove) {
|
|
//qDebug() << "removing the key, _recentlyDeletedEntityItemIDs.remove(value); time/key:" << value;
|
|
_recentlyDeletedEntityItemIDs.remove(value);
|
|
}
|
|
|
|
_recentlyDeletedEntitiesLock.unlock();
|
|
}
|
|
|
|
|
|
void EntityTree::processEraseMessage(const QByteArray& dataByteArray, const SharedNodePointer& sourceNode) {
|
|
|
|
#if 0 ///////////////
|
|
|
|
|
|
qDebug() << "EntityTree::processEraseMessage()...";
|
|
|
|
const unsigned char* packetData = (const unsigned char*)dataByteArray.constData();
|
|
const unsigned char* dataAt = packetData;
|
|
size_t packetLength = dataByteArray.size();
|
|
|
|
size_t numBytesPacketHeader = numBytesForPacketHeader(dataByteArray);
|
|
size_t processedBytes = numBytesPacketHeader;
|
|
dataAt += numBytesPacketHeader;
|
|
|
|
dataAt += sizeof(OCTREE_PACKET_FLAGS);
|
|
dataAt += sizeof(OCTREE_PACKET_SEQUENCE);
|
|
dataAt += sizeof(OCTREE_PACKET_SENT_TIME);
|
|
|
|
uint16_t numberOfIds = 0; // placeholder for now
|
|
memcpy(&numberOfIds, dataAt, sizeof(numberOfIds));
|
|
dataAt += sizeof(numberOfIds);
|
|
processedBytes += sizeof(numberOfIds);
|
|
|
|
if (numberOfIds > 0) {
|
|
QSet<EntityItemID> entityItemIDsToDelete;
|
|
|
|
for (size_t i = 0; i < numberOfIds; i++) {
|
|
if (processedBytes + sizeof(uint32_t) > packetLength) {
|
|
break; // bail to prevent buffer overflow
|
|
}
|
|
|
|
uint32_t entityID = 0; // placeholder for now
|
|
memcpy(&entityID, dataAt, sizeof(entityID));
|
|
dataAt += sizeof(entityID);
|
|
processedBytes += sizeof(entityID);
|
|
|
|
EntityItemID entityItemID(entityID);
|
|
entityItemIDsToDelete << entityItemID;
|
|
qDebug() << "EntityTree::processEraseMessage()... entityItemIDsToDelete << entityItemID=" << entityItemID;
|
|
}
|
|
qDebug() << "EntityTree::processEraseMessage()... deleteEntities(entityItemIDsToDelete)";
|
|
deleteEntities(entityItemIDsToDelete);
|
|
}
|
|
|
|
#endif // 0 ///////////////
|
|
|
|
}
|
|
|
|
|
|
EntityTreeElement* EntityTree::getContainingElement(const EntityItemID& entityItemID) /*const*/ {
|
|
//qDebug() << "_entityToElementMap=" << _entityToElementMap;
|
|
|
|
bool wantDebug = false;
|
|
|
|
if (wantDebug) {
|
|
qDebug() << "EntityTree::getContainingElement() entityItemID=" << entityItemID;
|
|
debugDumpMap();
|
|
}
|
|
|
|
// TODO: do we need to make this thread safe? Or is it acceptable as is
|
|
if (_entityToElementMap.contains(entityItemID)) {
|
|
return _entityToElementMap.value(entityItemID);
|
|
} else if (entityItemID.creatorTokenID != UNKNOWN_ENTITY_TOKEN){
|
|
// check the creator token version too...
|
|
|
|
if (wantDebug) {
|
|
qDebug() << "EntityTree::getContainingElement() checking the creator token...";
|
|
}
|
|
|
|
EntityItemID creatorTokenOnly;
|
|
creatorTokenOnly.id = UNKNOWN_ENTITY_ID;
|
|
creatorTokenOnly.creatorTokenID = entityItemID.creatorTokenID;
|
|
creatorTokenOnly.isKnownID = false;
|
|
|
|
if (_entityToElementMap.contains(entityItemID)) {
|
|
if (wantDebug) {
|
|
qDebug() << "EntityTree::getContainingElement() found as creator token...";
|
|
}
|
|
return _entityToElementMap.value(entityItemID);
|
|
}
|
|
|
|
}
|
|
return NULL;
|
|
}
|
|
|
|
// TODO: do we need to make this thread safe? Or is it acceptable as is
|
|
void EntityTree::resetContainingElement(const EntityItemID& entityItemID, EntityTreeElement* element) {
|
|
assert(entityItemID.id != UNKNOWN_ENTITY_ID);
|
|
assert(entityItemID.creatorTokenID != UNKNOWN_ENTITY_TOKEN);
|
|
assert(element);
|
|
|
|
// remove the old version with the creatorTokenID
|
|
EntityItemID creatorTokenVersion;
|
|
creatorTokenVersion.id = UNKNOWN_ENTITY_ID;
|
|
creatorTokenVersion.isKnownID = false;
|
|
creatorTokenVersion.creatorTokenID = entityItemID.creatorTokenID;
|
|
_entityToElementMap.remove(creatorTokenVersion);
|
|
|
|
// set the new version with both creator token and real ID
|
|
_entityToElementMap[entityItemID] = element;
|
|
}
|
|
|
|
void EntityTree::setContainingElement(const EntityItemID& entityItemID, EntityTreeElement* element) {
|
|
// TODO: do we need to make this thread safe? Or is it acceptable as is
|
|
|
|
// If we're a sever side tree, we always remove the creator tokens from our map items
|
|
EntityItemID storedEntityItemID = entityItemID;
|
|
|
|
if (getIsServer()) {
|
|
storedEntityItemID.creatorTokenID = UNKNOWN_ENTITY_TOKEN;
|
|
}
|
|
|
|
if (element) {
|
|
_entityToElementMap[storedEntityItemID] = element;
|
|
} else {
|
|
_entityToElementMap.remove(storedEntityItemID);
|
|
}
|
|
|
|
bool wantDebug = false;
|
|
|
|
if (wantDebug) {
|
|
qDebug() << "setContainingElement() entityItemID=" << entityItemID
|
|
<< "storedEntityItemID=" << storedEntityItemID << "element=" << element;
|
|
debugDumpMap();
|
|
//qDebug() << "AFTER _entityToElementMap=" << _entityToElementMap;
|
|
}
|
|
}
|
|
|
|
void EntityTree::debugDumpMap() {
|
|
qDebug() << "EntityTree::debugDumpMap() --------------------------";
|
|
QHashIterator<EntityItemID, EntityTreeElement*> i(_entityToElementMap);
|
|
while (i.hasNext()) {
|
|
i.next();
|
|
qDebug() << i.key() << ": " << i.value();
|
|
}
|
|
qDebug() << "-----------------------------------------------------";
|
|
}
|
|
|
|
class DebugOperator : public RecurseOctreeOperator {
|
|
public:
|
|
virtual bool PreRecursion(OctreeElement* element);
|
|
virtual bool PostRecursion(OctreeElement* element) { return true; };
|
|
virtual OctreeElement* PossiblyCreateChildAt(OctreeElement* element, int childIndex) { return NULL; }
|
|
};
|
|
|
|
bool DebugOperator::PreRecursion(OctreeElement* element) {
|
|
EntityTreeElement* entityTreeElement = static_cast<EntityTreeElement*>(element);
|
|
entityTreeElement->debugDump();
|
|
return true;
|
|
}
|
|
|
|
void EntityTree::dumpTree() {
|
|
// First, look for the existing entity in the tree..
|
|
DebugOperator theOperator;
|
|
recurseTreeWithOperator(&theOperator);
|
|
}
|
|
|
|
|
|
void EntityTree::rememberDirtyCube(const AACube& cube) {
|
|
// TODO: do something here
|
|
qDebug() << "void EntityTree::rememberDirtyCube(const AACube& cube) CALLED BUT NOT IMPLEMENTED!";
|
|
}
|
|
|
|
void EntityTree::rememberEntityToMove(const EntityItem* entity) {
|
|
// TODO: do something here
|
|
qDebug() << "void EntityTree::rememberEntityToMove() CALLED BUT NOT IMPLEMENTED!";
|
|
}
|
|
|
|
void EntityTree::sendEntities(EntityEditPacketSender* packetSender, float x, float y, float z) {
|
|
SendEntitiesOperationArgs args;
|
|
args.packetSender = packetSender;
|
|
args.root = glm::vec3(x, y, z);
|
|
recurseTreeWithOperation(sendEntitiesOperation, &args);
|
|
packetSender->releaseQueuedMessages();
|
|
}
|
|
|
|
bool EntityTree::sendEntitiesOperation(OctreeElement* element, void* extraData) {
|
|
SendEntitiesOperationArgs* args = static_cast<SendEntitiesOperationArgs*>(extraData);
|
|
EntityTreeElement* entityTreeElement = static_cast<EntityTreeElement*>(element);
|
|
|
|
// TODO: implement this!!
|
|
/**
|
|
const QList<ModelItem>& modelList = modelTreeElement->getModels();
|
|
|
|
for (int i = 0; i < modelList.size(); i++) {
|
|
uint32_t creatorTokenID = ModelItem::getNextCreatorTokenID();
|
|
ModelItemID id(NEW_MODEL, creatorTokenID, false);
|
|
ModelItemProperties properties;
|
|
properties.copyFromNewModelItem(modelList.at(i));
|
|
properties.setPosition(properties.getPosition() + args->root);
|
|
args->packetSender->queueModelEditMessage(PacketTypeModelAddOrEdit, id, properties);
|
|
}
|
|
**/
|
|
|
|
return true;
|
|
}
|
|
|