overte-HifiExperiments/libraries/entities/src/SimpleEntitySimulation.h
Andrew Meadows 7d96ad5836 cleanup of EntitySimulation API
* remove EntityItem::_simulationState (only useful to EntitySimulation)
* move code from SimpleEntitySimuation to EntitySimulation
* EntitySimulation now maintans many QSets of entities
* cleanup and clarify use of EnityTree::updateEntity()
* reduced cost of polling for entity expiries
* changed "UpdateFlags" to "DirtyFlags" and clarified what they're for
2014-12-05 18:08:53 -08:00

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//
// SimpleEntitySimulation.h
// libraries/entities/src
//
// Created by Andrew Meadows on 2014.11.24
// Copyright 2014 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#ifndef hifi_SimpleEntitySimulation_h
#define hifi_SimpleEntitySimulation_h
#include "EntitySimulation.h"
/// provides simple velocity + gravity extrapolation of EntityItem's
class SimpleEntitySimulation : public EntitySimulation {
public:
SimpleEntitySimulation() : EntitySimulation() { }
virtual ~SimpleEntitySimulation() { clearEntitiesInternal(); }
protected:
virtual void updateEntitiesInternal(const quint64& now);
virtual void addEntityInternal(EntityItem* entity);
virtual void removeEntityInternal(EntityItem* entity);
virtual void entityChangedInternal(EntityItem* entity);
virtual void clearEntitiesInternal();
QSet<EntityItem*> _movingEntities;
QSet<EntityItem*> _movableButStoppedEntities;
};
#endif // hifi_SimpleEntitySimulation_h