overte-HifiExperiments/examples
Anthony J. Thibault b7009b4631 Fix for animation resources
The problem was that the invokeMethod between the AnimationReader thread
and the main thread was failing, because FBXGeometry* wasn't a registered meta type.

So, I ended up normalizing the AnimationReader class to be more like GeometryReader,
in that it uses singles and slots to communicate success and failure, rather then
invokeMethod.
2015-08-21 16:09:06 -07:00
..
acScripts
controllers
entityScripts
example
html
libraries Fix for animation resources 2015-08-21 16:09:06 -07:00
toys First pass at basketball, just appears in front of you with some reasonable values 2015-08-20 23:06:05 -07:00
utilities Merge branch 'master' of https://github.com/highfidelity/hifi into punk 2015-08-20 11:33:18 -07:00
zones
afk.js
animationPerfTest.js
avatarSelector.js
blocks.js
blockWorld.js
clap.js
controlPanel.js
cubePerfTest.js
dancing_bot.js
debug-actions.js
defaultScripts.js removed mouselook 2015-08-19 12:58:26 -07:00
dialTone.js
dice.js
directory.js
edit.js Fix edit.js to warn when creating entities outside of world bounds 2015-08-20 11:23:16 -07:00
fireworks.js
FlockOfbirds.js
grab.js
gracefulControls.js
gridTest.js
harmonicOscillator.js
headMove.js
hmdControls.js
hmdDefaults.js
hotPlaces.js
inspect.js
leaves.js
lineRider.js
lobby.js
lotsoBlocks.js
mouseLook.js
move.js
notifications.js
paint.js
particleDance.js
particles.js
planets.js
pointer.js
popcorn.js
progress.js
selectAudioDevice.js
sit.js
stick-hydra.js
stick.js
users.js
utilities.js
voxels.js
walk.js