overte-HifiExperiments/libraries/octree/src/OctreeHeadlessViewer.cpp
Ryan Huffman ef6d758e7f Fix JurisdictionMap multithreading issues
Make octal code pointers use shared_ptr, add locks around access.
2016-05-17 10:59:51 -07:00

226 lines
9.2 KiB
C++

//
// OctreeHeadlessViewer.cpp
// libraries/octree/src
//
// Created by Brad Hefta-Gaub on 2/26/14.
// Copyright 2014 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#include <NodeList.h>
#include "OctreeLogging.h"
#include "OctreeHeadlessViewer.h"
OctreeHeadlessViewer::OctreeHeadlessViewer() : OctreeRenderer() {
_viewFrustum.setProjection(glm::perspective(glm::radians(DEFAULT_FIELD_OF_VIEW_DEGREES), DEFAULT_ASPECT_RATIO, DEFAULT_NEAR_CLIP, DEFAULT_FAR_CLIP));
}
void OctreeHeadlessViewer::init() {
OctreeRenderer::init();
}
void OctreeHeadlessViewer::queryOctree() {
char serverType = getMyNodeType();
PacketType packetType = getMyQueryMessageType();
NodeToJurisdictionMap& jurisdictions = *_jurisdictionListener->getJurisdictions();
bool wantExtraDebugging = false;
if (wantExtraDebugging) {
qCDebug(octree) << "OctreeHeadlessViewer::queryOctree() _jurisdictionListener=" << _jurisdictionListener;
qCDebug(octree) << "---------------";
qCDebug(octree) << "_jurisdictionListener=" << _jurisdictionListener;
qCDebug(octree) << "Jurisdictions...";
jurisdictions.withReadLock([&] {
for (NodeToJurisdictionMapIterator i = jurisdictions.begin(); i != jurisdictions.end(); ++i) {
qCDebug(octree) << i.key() << ": " << &i.value();
}
});
qCDebug(octree) << "---------------";
}
_octreeQuery.setCameraPosition(_viewFrustum.getPosition());
_octreeQuery.setCameraOrientation(_viewFrustum.getOrientation());
_octreeQuery.setCameraFov(_viewFrustum.getFieldOfView());
_octreeQuery.setCameraAspectRatio(_viewFrustum.getAspectRatio());
_octreeQuery.setCameraNearClip(_viewFrustum.getNearClip());
_octreeQuery.setCameraFarClip(_viewFrustum.getFarClip());
_octreeQuery.setCameraEyeOffsetPosition(glm::vec3());
_octreeQuery.setCameraCenterRadius(_viewFrustum.getCenterRadius());
_octreeQuery.setOctreeSizeScale(_voxelSizeScale);
_octreeQuery.setBoundaryLevelAdjust(_boundaryLevelAdjust);
// Iterate all of the nodes, and get a count of how many voxel servers we have...
int totalServers = 0;
int inViewServers = 0;
int unknownJurisdictionServers = 0;
DependencyManager::get<NodeList>()->eachNode([&](const SharedNodePointer& node){
// only send to the NodeTypes that are serverType
if (node->getActiveSocket() && node->getType() == serverType) {
totalServers++;
// get the server bounds for this server
QUuid nodeUUID = node->getUUID();
// if we haven't heard from this voxel server, go ahead and send it a query, so we
// can get the jurisdiction...
VoxelPositionSize rootDetails;
bool foundRootDetails = false;
jurisdictions.withReadLock([&] {
if (jurisdictions.find(nodeUUID) == jurisdictions.end()) {
unknownJurisdictionServers++;
return;
}
const JurisdictionMap& map = (jurisdictions)[nodeUUID];
auto rootCode = map.getRootOctalCode();
if (!rootCode) {
return;
}
voxelDetailsForCode(rootCode.get(), rootDetails);
foundRootDetails = true;
});
if (foundRootDetails) {
AACube serverBounds(glm::vec3(rootDetails.x, rootDetails.y, rootDetails.z), rootDetails.s);
if ((bool)(_viewFrustum.calculateCubeKeyholeIntersection(serverBounds))) {
inViewServers++;
}
}
}
});
if (wantExtraDebugging) {
qCDebug(octree, "Servers: total %d, in view %d, unknown jurisdiction %d",
totalServers, inViewServers, unknownJurisdictionServers);
}
int perServerPPS = 0;
const int SMALL_BUDGET = 10;
int perUnknownServer = SMALL_BUDGET;
int totalPPS = getMaxPacketsPerSecond();
// determine PPS based on number of servers
if (inViewServers >= 1) {
// set our preferred PPS to be exactly evenly divided among all of the voxel servers... and allocate 1 PPS
// for each unknown jurisdiction server
perServerPPS = (totalPPS / inViewServers) - (unknownJurisdictionServers * perUnknownServer);
} else {
if (unknownJurisdictionServers > 0) {
perUnknownServer = (totalPPS / unknownJurisdictionServers);
}
}
if (wantExtraDebugging) {
qCDebug(octree, "perServerPPS: %d perUnknownServer: %d", perServerPPS, perUnknownServer);
}
auto nodeList = DependencyManager::get<NodeList>();
nodeList->eachNode([&](const SharedNodePointer& node){
// only send to the NodeTypes that are serverType
if (node->getActiveSocket() && node->getType() == serverType) {
// get the server bounds for this server
QUuid nodeUUID = node->getUUID();
bool inView = false;
bool unknownView = false;
// if we haven't heard from this voxel server, go ahead and send it a query, so we
// can get the jurisdiction...
VoxelPositionSize rootDetails;
bool foundRootDetails = false;
jurisdictions.withReadLock([&] {
if (jurisdictions.find(nodeUUID) == jurisdictions.end()) {
unknownView = true; // assume it's in view
if (wantExtraDebugging) {
qCDebug(octree) << "no known jurisdiction for node " << *node << ", assume it's visible.";
}
return;
}
const JurisdictionMap& map = (jurisdictions)[nodeUUID];
auto rootCode = map.getRootOctalCode();
if (!rootCode) {
if (wantExtraDebugging) {
qCDebug(octree) << "Jurisdiction without RootCode for node " << *node << ". That's unusual!";
}
return;
}
voxelDetailsForCode(rootCode.get(), rootDetails);
foundRootDetails = true;
});
if (foundRootDetails) {
AACube serverBounds(glm::vec3(rootDetails.x, rootDetails.y, rootDetails.z), rootDetails.s);
inView = (bool)(_viewFrustum.calculateCubeKeyholeIntersection(serverBounds));
}
if (inView) {
_octreeQuery.setMaxQueryPacketsPerSecond(perServerPPS);
if (wantExtraDebugging) {
qCDebug(octree) << "inView for node " << *node << ", give it budget of " << perServerPPS;
}
} else if (unknownView) {
if (wantExtraDebugging) {
qCDebug(octree) << "no known jurisdiction for node " << *node << ", give it budget of "
<< perUnknownServer << " to send us jurisdiction.";
}
// set the query's position/orientation to be degenerate in a manner that will get the scene quickly
// If there's only one server, then don't do this, and just let the normal voxel query pass through
// as expected... this way, we will actually get a valid scene if there is one to be seen
if (totalServers > 1) {
_octreeQuery.setCameraPosition(glm::vec3(-0.1,-0.1,-0.1));
const glm::quat OFF_IN_NEGATIVE_SPACE = glm::quat(-0.5, 0, -0.5, 1.0);
_octreeQuery.setCameraOrientation(OFF_IN_NEGATIVE_SPACE);
_octreeQuery.setCameraNearClip(0.1f);
_octreeQuery.setCameraFarClip(0.1f);
if (wantExtraDebugging) {
qCDebug(octree) << "Using 'minimal' camera position for node" << *node;
}
} else {
if (wantExtraDebugging) {
qCDebug(octree) << "Using regular camera position for node" << *node;
}
}
_octreeQuery.setMaxQueryPacketsPerSecond(perUnknownServer);
} else {
_octreeQuery.setMaxQueryPacketsPerSecond(0);
}
// setup the query packet
auto queryPacket = NLPacket::create(packetType);
// read the data to our packet and set the payload size to fit the query
int querySize = _octreeQuery.getBroadcastData(reinterpret_cast<unsigned char*>(queryPacket->getPayload()));
queryPacket->setPayloadSize(querySize);
// ask the NodeList to send it
nodeList->sendPacket(std::move(queryPacket), *node);
}
});
}
int OctreeHeadlessViewer::parseOctreeStats(QSharedPointer<ReceivedMessage> message, SharedNodePointer sourceNode) {
OctreeSceneStats temp;
int statsMessageLength = temp.unpackFromPacket(*message);
// TODO: actually do something with these stats, like expose them to JS...
return statsMessageLength;
}
void OctreeHeadlessViewer::trackIncomingOctreePacket(const QByteArray& packet,
const SharedNodePointer& sendingNode, bool wasStatsPacket) {
}