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262 lines
7.8 KiB
C++
262 lines
7.8 KiB
C++
//
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// ImportDialog.cpp
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// hifi
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//
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// Created by Clement Brisset on 8/12/13.
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// Copyright (c) 2013 High Fidelity, Inc. All rights reserved.
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//
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#include "ImportDialog.h"
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#include "Application.h"
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#include <QStandardPaths>
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#include <QGridLayout>
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#include <QMouseEvent>
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const QString WINDOW_NAME = QObject::tr("Import Voxels");
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const QString IMPORT_BUTTON_NAME = QObject::tr("Import");
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const QString IMPORT_TO_CLIPBOARD_CHECKBOX_STRING = QObject::tr("Import into clipboard");
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const QString PREVIEW_CHECKBOX_STRING = QObject::tr("Load preview");
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const QString IMPORT_FILE_TYPES = QObject::tr("Sparse Voxel Octree Files, "
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"Square PNG, "
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"Schematic Files "
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"(*.svo *.png *.schematic)");
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const QString DESKTOP_LOCATION = QStandardPaths::writableLocation(QStandardPaths::DesktopLocation);
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const glm::vec3 UP_VECT = glm::vec3(0, 1, 0);
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const float ANGULAR_RATE = 0.02f;
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const float VERTICAL_ANGLE = M_PI_4 / 2.0f;
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const float RETURN_RATE = 0.02f;
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const float NEAR_CLIP = 0.5f;
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const float FAR_CLIP = 10.0f;
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const float FIELD_OF_VIEW = 60.0f;
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class GLWidget : public QGLWidget {
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public:
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GLWidget(QWidget* parent = NULL);
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void setDraw(bool draw) {_draw = draw;}
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void setTargetCenter(glm::vec3 targetCenter) { _targetCenter = targetCenter; }
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protected:
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virtual void initializeGL();
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virtual void resizeGL(int width, int height);
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virtual void paintGL();
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void mousePressEvent(QMouseEvent* event);
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void mouseMoveEvent(QMouseEvent* event);
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void mouseReleaseEvent(QMouseEvent* event);
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private:
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VoxelSystem* _voxelSystem;
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bool _draw;
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double _a; // horizontal angle of the camera to the center of the object
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double _h; // vertical angle of the camera to the center of the object
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glm::vec3 _targetCenter;
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bool _pressed;
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int _mouseX;
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int _mouseY;
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};
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GLWidget::GLWidget(QWidget *parent)
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: QGLWidget(parent, Application::getInstance()->getGLWidget()),
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_draw(false),
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_a(0.0f),
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_h(VERTICAL_ANGLE),
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_targetCenter(0.5f, 0.5f, 0.5f),
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_pressed(false),
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_mouseX(0),
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_mouseY(0) {
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_voxelSystem = Application::getInstance()->getSharedVoxelSystem();
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}
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void GLWidget::initializeGL() {
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glEnable(GL_BLEND);
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glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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glShadeModel (GL_SMOOTH);
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glEnable(GL_DEPTH_TEST);
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}
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void GLWidget::resizeGL(int width, int height) {
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glViewport(0, 0, width, height);
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glMatrixMode(GL_PROJECTION);
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glLoadIdentity();
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gluPerspective(FIELD_OF_VIEW,
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(float) width / height,
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NEAR_CLIP,
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FAR_CLIP);
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}
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void GLWidget::paintGL() {
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glEnable(GL_LINE_SMOOTH);
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glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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glMatrixMode(GL_MODELVIEW);
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glLoadIdentity();
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if (!_pressed) {
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_a += ANGULAR_RATE;
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_h = (1.0f - RETURN_RATE) * _h + RETURN_RATE * VERTICAL_ANGLE;
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}
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gluLookAt(_targetCenter.x + (glm::length(_targetCenter) + NEAR_CLIP) * cos(_a),
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_targetCenter.y + (glm::length(_targetCenter) + NEAR_CLIP) * sin(_h),
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_targetCenter.z + (glm::length(_targetCenter) + NEAR_CLIP) * sin(_a),
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_targetCenter.x, _targetCenter.y, _targetCenter.z,
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UP_VECT.x, UP_VECT.y, UP_VECT.z);
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if (_draw) {
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glBegin(GL_LINES);
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glColor3d(1, 1 ,1);
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glVertex3d(0, 0, 0);
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glVertex3d(1, 0, 0);
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glVertex3d(0, 0, 0);
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glVertex3d(0, 1, 0);
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glVertex3d(0, 0, 0);
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glVertex3d(0, 0, 1);
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glColor3d(0.4f, 0.4f ,0.4f);
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glVertex3d(2 * _targetCenter.x, 2 * _targetCenter.y, 2 * _targetCenter.z);
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glVertex3d(0 , 2 * _targetCenter.y, 2 * _targetCenter.z);
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glVertex3d(2 * _targetCenter.x, 2 * _targetCenter.y, 2 * _targetCenter.z);
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glVertex3d(2 * _targetCenter.x, 0 , 2 * _targetCenter.z);
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glVertex3d(2 * _targetCenter.x, 2 * _targetCenter.y, 2 * _targetCenter.z);
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glVertex3d(2 * _targetCenter.x, 2 * _targetCenter.y, 0 );
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glEnd();
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glScalef(1.0f / TREE_SCALE, 1.0f / TREE_SCALE, 1.0f / TREE_SCALE);
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_voxelSystem->render(false);
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}
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}
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void GLWidget::mousePressEvent(QMouseEvent* event) {
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_pressed = true;
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_mouseX = event->globalX();
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_mouseY = event->globalY();
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}
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void GLWidget::mouseMoveEvent(QMouseEvent* event) {
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_a += (M_PI * (event->globalX() - _mouseX)) / height();
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_h += (M_PI * (event->globalY() - _mouseY)) / height();
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_h = glm::clamp(_h, -M_PI_4, M_PI_4);
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_mouseX = event->globalX();
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_mouseY = event->globalY();
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}
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void GLWidget::mouseReleaseEvent(QMouseEvent* event) {
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_pressed = false;
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}
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ImportDialog::ImportDialog(QWidget *parent)
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: QFileDialog(parent, WINDOW_NAME, DESKTOP_LOCATION, IMPORT_FILE_TYPES),
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_importButton (IMPORT_BUTTON_NAME, this),
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_clipboardImportBox(IMPORT_TO_CLIPBOARD_CHECKBOX_STRING, this),
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_previewBox (PREVIEW_CHECKBOX_STRING, this),
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_previewBar (this),
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_glPreview (new GLWidget(this)) {
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setOption(QFileDialog::DontUseNativeDialog, true);
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setFileMode(QFileDialog::ExistingFile);
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setViewMode(QFileDialog::Detail);
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QGridLayout* gridLayout = (QGridLayout*) layout();
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gridLayout->addWidget(&_importButton , 2, 2);
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gridLayout->addWidget(&_clipboardImportBox, 2, 3);
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gridLayout->addWidget(&_previewBox , 3, 3);
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gridLayout->addWidget(&_previewBar , 0, 3);
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gridLayout->addWidget(_glPreview , 1, 3);
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gridLayout->setColumnStretch(3, 1);
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_previewBar.setVisible(false);
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_previewBar.setRange(0, 100);
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_previewBar.setValue(0);
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connect(&_importButton, SIGNAL(pressed()), SLOT(import()));
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connect(&_previewBox, SIGNAL(toggled(bool)), SIGNAL(previewToggled(bool)));
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connect(&_previewBox, SIGNAL(toggled(bool)), SLOT(preview(bool)));
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connect(this, SIGNAL(currentChanged(QString)), SLOT(saveCurrentFile(QString)));
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connect(&_glTimer, SIGNAL(timeout()), SLOT(timer()));
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}
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ImportDialog::~ImportDialog() {
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delete _glPreview;
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}
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void ImportDialog::init() {
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VoxelSystem* voxelSystem = Application::getInstance()->getSharedVoxelSystem();
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connect(voxelSystem, SIGNAL(importSize(float,float,float)), SLOT(setGLCamera(float,float,float)));
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connect(voxelSystem, SIGNAL(importProgress(int)), &_previewBar, SLOT(setValue(int)));
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}
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void ImportDialog::import() {
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_importButton.setDisabled(true);
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_clipboardImportBox.setDisabled(true);
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_previewBox.setDisabled(true);
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_previewBar.setValue(0);
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_previewBar.setVisible(true);
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emit accepted();
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}
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void ImportDialog::accept() {
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QFileDialog::accept();
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}
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void ImportDialog::reject() {
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QFileDialog::reject();
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}
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int ImportDialog::exec() {
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return QFileDialog::exec();
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}
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void ImportDialog::setGLCamera(float x, float y, float z) {
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_glPreview->setTargetCenter(glm::vec3(x, y, z) / 2.0f);
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}
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void ImportDialog::reset() {
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_previewBox.setChecked(false);
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_previewBar.setVisible(false);
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_previewBar.setValue(0);
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_importButton.setEnabled(true);
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_clipboardImportBox.setEnabled(true);
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_previewBox.setEnabled(true);
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_glTimer.stop();
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_glPreview->setDraw(false);
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_glPreview->updateGL();
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}
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void ImportDialog::preview(bool wantPreview) {
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_previewBar.setValue(0);
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_previewBar.setVisible(wantPreview);
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_glPreview->setDraw(wantPreview);
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if (wantPreview) {
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_glTimer.start();
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} else {
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_glTimer.stop();
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_glPreview->updateGL();
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}
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}
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void ImportDialog::saveCurrentFile(QString filename) {
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_currentFile = filename;
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}
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void ImportDialog::timer() {
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_glPreview->updateGL();
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_glTimer.start(16);
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}
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