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105 lines
3.4 KiB
C++
105 lines
3.4 KiB
C++
//
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// Overlays.h
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// interface/src/ui/overlays
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//
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// Copyright 2014 High Fidelity, Inc.
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//
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// Distributed under the Apache License, Version 2.0.
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// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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//
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#ifndef hifi_Overlays_h
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#define hifi_Overlays_h
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#include <QString>
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#include <QScriptValue>
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#include <QSignalMapper>
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#include "Base3DOverlay.h"
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#include "Overlay.h"
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class OverlayPropertyResult {
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public:
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OverlayPropertyResult();
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QScriptValue value;
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};
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Q_DECLARE_METATYPE(OverlayPropertyResult);
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QScriptValue OverlayPropertyResultToScriptValue(QScriptEngine* engine, const OverlayPropertyResult& value);
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void OverlayPropertyResultFromScriptValue(const QScriptValue& object, OverlayPropertyResult& value);
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class RayToOverlayIntersectionResult {
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public:
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RayToOverlayIntersectionResult();
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bool intersects;
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int overlayID;
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float distance;
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BoxFace face;
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glm::vec3 intersection;
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QString extraInfo;
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};
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Q_DECLARE_METATYPE(RayToOverlayIntersectionResult);
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QScriptValue RayToOverlayIntersectionResultToScriptValue(QScriptEngine* engine, const RayToOverlayIntersectionResult& value);
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void RayToOverlayIntersectionResultFromScriptValue(const QScriptValue& object, RayToOverlayIntersectionResult& value);
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class Overlays : public QObject {
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Q_OBJECT
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public:
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Overlays();
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~Overlays();
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void init();
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void update(float deltatime);
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void renderWorld(bool drawFront, RenderArgs::RenderMode renderMode = RenderArgs::DEFAULT_RENDER_MODE,
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RenderArgs::RenderSide renderSide = RenderArgs::MONO);
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void renderHUD();
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public slots:
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/// adds an overlay with the specific properties
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unsigned int addOverlay(const QString& type, const QScriptValue& properties);
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/// adds an overlay that's already been created
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unsigned int addOverlay(Overlay* overlay);
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/// clones an existing overlay
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unsigned int cloneOverlay(unsigned int id);
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/// edits an overlay updating only the included properties, will return the identified OverlayID in case of
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/// successful edit, if the input id is for an unknown overlay this function will have no effect
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bool editOverlay(unsigned int id, const QScriptValue& properties);
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/// deletes a particle
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void deleteOverlay(unsigned int id);
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/// returns the top most 2D overlay at the screen point, or 0 if not overlay at that point
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unsigned int getOverlayAtPoint(const glm::vec2& point);
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/// returns the value of specified property, or null if there is no such property
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OverlayPropertyResult getProperty(unsigned int id, const QString& property);
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/// returns details about the closest 3D Overlay hit by the pick ray
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RayToOverlayIntersectionResult findRayIntersection(const PickRay& ray);
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/// returns whether the overlay's assets are loaded or not
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bool isLoaded(unsigned int id);
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/// returns the size of the given text in the specified overlay if it is a text overlay: in pixels if it is a 2D text
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/// overlay; in meters if it is a 3D text overlay
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QSizeF textSize(unsigned int id, const QString& text) const;
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private:
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QMap<unsigned int, Overlay*> _overlaysHUD;
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QMap<unsigned int, Overlay*> _overlaysWorld;
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QList<Overlay*> _overlaysToDelete;
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unsigned int _nextOverlayID;
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QReadWriteLock _lock;
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QReadWriteLock _deleteLock;
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QScriptEngine* _scriptEngine;
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};
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#endif // hifi_Overlays_h
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