overte-HifiExperiments/libraries/render-utils/src/TextRenderer3D.cpp

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1.9 KiB
C++

//
// TextRenderer3D.cpp
// interface/src/ui
//
// Created by Andrzej Kapolka on 4/24/13.
// Copyright 2013 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#include "TextRenderer3D.h"
#include "text/Font.h"
TextRenderer3D* TextRenderer3D::getInstance(const char* family) {
return new TextRenderer3D(family);
}
TextRenderer3D::TextRenderer3D(const char* family) :
_family(family),
_font(Font::load(family)) {
if (!_font) {
qWarning() << "Unable to load font with family " << family;
_font = Font::load(ROBOTO_FONT_FAMILY);
}
}
glm::vec2 TextRenderer3D::computeExtent(const QString& str) const {
if (_font) {
return _font->computeExtent(str);
}
return glm::vec2(0.0f, 0.0f);
}
float TextRenderer3D::getFontSize() const {
if (_font) {
return _font->getFontSize();
}
return 0.0f;
}
void TextRenderer3D::draw(gpu::Batch& batch, float x, float y, const glm::vec2& bounds,
const QString& str, const glm::vec4& color, bool unlit, bool forward) {
if (_font) {
_font->drawString(batch, _drawInfo, str, color, glm::vec3(0.0f), 0, TextEffect::NO_EFFECT, TextAlignment::LEFT, { x, y }, bounds, 1.0f, unlit, forward);
}
}
void TextRenderer3D::draw(gpu::Batch& batch, float x, float y, const glm::vec2& bounds, float scale,
const QString& str, const QString& font, const glm::vec4& color, const glm::vec3& effectColor,
float effectThickness, TextEffect effect, TextAlignment alignment, bool unlit, bool forward) {
if (font != _family) {
_family = font;
_font = Font::load(_family);
}
if (_font) {
_font->drawString(batch, _drawInfo, str, color, effectColor, effectThickness, effect, alignment, { x, y }, bounds, scale, unlit, forward);
}
}