overte-HifiExperiments/libraries/entities-renderer/src/RenderableShapeEntityItem.cpp

189 lines
7.3 KiB
C++

//
// Created by Bradley Austin Davis on 2016/05/09
// Copyright 2013 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#include "RenderableShapeEntityItem.h"
#include <glm/gtx/quaternion.hpp>
#include <gpu/Batch.h>
#include <DependencyManager.h>
#include <GeometryCache.h>
#include <PerfStat.h>
#include "RenderPipelines.h"
using namespace render;
using namespace render::entities;
// Sphere entities should fit inside a cube entity of the same size, so a sphere that has dimensions 1x1x1
// is a half unit sphere. However, the geometry cache renders a UNIT sphere, so we need to scale down.
static const float SPHERE_ENTITY_SCALE = 0.5f;
ShapeEntityRenderer::ShapeEntityRenderer(const EntityItemPointer& entity) : Parent(entity) {
addMaterial(graphics::MaterialLayer(_material, 0), "0");
}
bool ShapeEntityRenderer::needsRenderUpdate() const {
return needsRenderUpdateFromMaterials() || Parent::needsRenderUpdate();
}
void ShapeEntityRenderer::doRenderUpdateSynchronousTyped(const ScenePointer& scene, Transaction& transaction, const TypedEntityPointer& entity) {
void* key = (void*)this;
AbstractViewStateInterface::instance()->pushPostUpdateLambda(key, [this, entity] {
withWriteLock([&] {
_shape = entity->getShape();
_renderTransform = getModelTransform(); // contains parent scale, if this entity scales with its parent
if (_shape == entity::Sphere) {
_renderTransform.postScale(SPHERE_ENTITY_SCALE);
}
_renderTransform.postScale(entity->getUnscaledDimensions());
});
});
}
void ShapeEntityRenderer::doRenderUpdateAsynchronousTyped(const TypedEntityPointer& entity) {
_pulseProperties = entity->getPulseProperties();
bool materialChanged = false;
glm::vec3 color = toGlm(entity->getColor());
if (_color != color) {
_color = color;
_material->setAlbedo(color);
materialChanged = true;
}
float alpha = entity->getAlpha();
if (_alpha != alpha) {
_alpha = alpha;
_material->setOpacity(alpha);
materialChanged = true;
}
auto userData = entity->getUserData();
if (_proceduralData != userData) {
_proceduralData = userData;
_material->setProceduralData(_proceduralData);
materialChanged = true;
}
updateMaterials(materialChanged);
}
bool ShapeEntityRenderer::isTransparent() const {
return _pulseProperties.getAlphaMode() != PulseMode::NONE || Parent::isTransparent() || materialsTransparent();
}
Item::Bound ShapeEntityRenderer::getBound(RenderArgs* args) {
return Parent::getMaterialBound(args);
}
ShapeKey ShapeEntityRenderer::getShapeKey() {
ShapeKey::Builder builder;
updateShapeKeyBuilderFromMaterials(builder);
return builder.build();
}
void ShapeEntityRenderer::doRender(RenderArgs* args) {
PerformanceTimer perfTimer("RenderableShapeEntityItem::render");
Q_ASSERT(args->_batch);
graphics::MultiMaterial materials;
{
std::lock_guard<std::mutex> lock(_materialsLock);
materials = _materials["0"];
}
auto& schema = materials.getSchemaBuffer().get<graphics::MultiMaterial::Schema>();
glm::vec4 outColor = glm::vec4(ColorUtils::tosRGBVec3(schema._albedo), schema._opacity);
outColor = EntityRenderer::calculatePulseColor(outColor, _pulseProperties, _created);
if (outColor.a == 0.0f) {
return;
}
gpu::Batch& batch = *args->_batch;
auto geometryCache = DependencyManager::get<GeometryCache>();
GeometryCache::Shape geometryShape = geometryCache->getShapeForEntityShape(_shape);
Transform transform;
withReadLock([&] {
transform = _renderTransform;
});
bool wireframe = render::ShapeKey(args->_globalShapeKey).isWireframe() || _primitiveMode == PrimitiveMode::LINES;
transform.setRotation(BillboardModeHelpers::getBillboardRotation(transform.getTranslation(), transform.getRotation(), _billboardMode,
args->_renderMode == RenderArgs::RenderMode::SHADOW_RENDER_MODE ? BillboardModeHelpers::getPrimaryViewFrustumPosition() : args->getViewFrustum().getPosition(),
_shape < entity::Shape::Cube || _shape > entity::Shape::Icosahedron));
batch.setModelTransform(transform);
Pipeline pipelineType = getPipelineType(materials);
if (pipelineType == Pipeline::PROCEDURAL) {
auto procedural = std::static_pointer_cast<graphics::ProceduralMaterial>(materials.top().material);
outColor = procedural->getColor(outColor);
outColor.a *= procedural->isFading() ? Interpolate::calculateFadeRatio(procedural->getFadeStartTime()) : 1.0f;
withReadLock([&] {
procedural->prepare(batch, transform.getTranslation(), transform.getScale(), transform.getRotation(), _created, ProceduralProgramKey(outColor.a < 1.0f));
});
if (wireframe) {
geometryCache->renderWireShape(batch, geometryShape, outColor);
} else {
geometryCache->renderShape(batch, geometryShape, outColor);
}
} else if (pipelineType == Pipeline::SIMPLE) {
// FIXME, support instanced multi-shape rendering using multidraw indirect
outColor.a *= _isFading ? Interpolate::calculateFadeRatio(_fadeStartTime) : 1.0f;
bool forward = _renderLayer != RenderLayer::WORLD || args->_renderMethod == Args::RenderMethod::FORWARD;
if (outColor.a >= 1.0f) {
render::ShapePipelinePointer pipeline = geometryCache->getShapePipelinePointer(false, wireframe || materials.top().material->isUnlit(),
forward, materials.top().material->getCullFaceMode());
if (wireframe) {
geometryCache->renderWireShapeInstance(args, batch, geometryShape, outColor, pipeline);
} else {
geometryCache->renderSolidShapeInstance(args, batch, geometryShape, outColor, pipeline);
}
} else {
if (wireframe) {
geometryCache->renderWireShape(batch, geometryShape, outColor);
} else {
geometryCache->renderShape(batch, geometryShape, outColor);
}
}
} else {
if (RenderPipelines::bindMaterials(materials, batch, args->_renderMode, args->_enableTexturing)) {
args->_details._materialSwitches++;
}
geometryCache->renderShape(batch, geometryShape);
}
const auto triCount = geometryCache->getShapeTriangleCount(geometryShape);
args->_details._trianglesRendered += (int)triCount;
}
scriptable::ScriptableModelBase ShapeEntityRenderer::getScriptableModel() {
scriptable::ScriptableModelBase result;
auto geometryCache = DependencyManager::get<GeometryCache>();
auto geometryShape = geometryCache->getShapeForEntityShape(_shape);
glm::vec3 vertexColor;
{
std::lock_guard<std::mutex> lock(_materialsLock);
result.appendMaterials(_materials);
auto materials = _materials.find("0");
if (materials != _materials.end()) {
vertexColor = ColorUtils::tosRGBVec3(materials->second.getSchemaBuffer().get<graphics::MultiMaterial::Schema>()._albedo);
}
}
if (auto mesh = geometryCache->meshFromShape(geometryShape, vertexColor)) {
result.objectID = getEntity()->getID();
result.append(mesh);
}
return result;
}