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23 lines
1.8 KiB
Text
23 lines
1.8 KiB
Text
High Fidelity, Inc.
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Avatar Exporter
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Version 0.2
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Note: It is recommended to use Unity versions between 2017.4.17f1 and 2018.2.12f1 for this Avatar Exporter.
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To create a new avatar project:
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1. Import your .fbx avatar model into your Unity project's Assets by either dragging and dropping the file into the Assets window or by using Assets menu > Import New Assets.
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2. Select the .fbx avatar that you imported in step 1 in the Assets window, and in the Rig section of the Inspector window set the Animation Type to Humanoid and choose Apply.
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3. With the .fbx avatar still selected in the Assets window, choose High Fidelity menu > Export New Avatar.
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4. Select a name for your avatar project (this will be used to create a directory with that name), as well as the target location for your project folder.
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5. Once it is exported, your project directory will open in File Explorer.
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To update an existing avatar project:
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1. Select the existing .fbx avatar in the Assets window that you would like to re-export.
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2. Choose High Fidelity menu > Update Existing Avatar and browse to the .fst file you would like to update.
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3. If the .fbx file in your Unity Assets folder is newer than the existing .fbx file in your selected avatar project or vice-versa, you will be prompted if you wish to replace the older file with the newer file before performing the update.
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4. Once it is updated, your project directory will open in File Explorer.
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* WARNING *
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If you are using any external textures as part of your .fbx model, be sure they are copied into the textures folder that is created in the project folder after exporting a new avatar.
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For further details including troubleshooting tips, see the full documentation at https://docs.highfidelity.com/create-and-explore/avatars/create-avatars/unity-extension
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