overte-HifiExperiments/libraries/render-utils/src/TextRenderer3D.h
2021-02-10 21:45:53 -08:00

46 lines
1.3 KiB
C++

//
// TextRenderer3D.h
// interface/src/ui
//
// Created by Andrzej Kapolka on 4/26/13.
// Copyright 2013 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#ifndef hifi_TextRenderer3D_h
#define hifi_TextRenderer3D_h
#include <memory>
#include <glm/glm.hpp>
#include "text/Font.h"
#include "TextEffect.h"
#include "TextAlignment.h"
#include "FontFamilies.h"
class TextRenderer3D {
public:
static TextRenderer3D* getInstance(const char* family);
glm::vec2 computeExtent(const QString& str) const;
float getFontSize() const; // Pixel size
void draw(gpu::Batch& batch, float x, float y, const glm::vec2& bounds,
const QString& str, const glm::vec4& color, bool unlit, bool forward);
void draw(gpu::Batch& batch, float x, float y, const glm::vec2& bounds, float scale,
const QString& str, const QString& font, const glm::vec4& color, const glm::vec3& effectColor,
float effectThickness, TextEffect effect, TextAlignment alignment, bool unlit, bool forward);
private:
TextRenderer3D(const char* family);
QString _family;
std::shared_ptr<Font> _font;
Font::DrawInfo _drawInfo;
};
#endif // hifi_TextRenderer3D_h