overte-HifiExperiments/plugins/openvr
Anthony Thibault ac8869eb61 Bug fix for head trackers in desktop mode
Sitting and standing modes work even in desktop mode.
We were inadvertently checking for HMD Mode instead of if the head was valid.
* A change was made to the ViveControllerManager to return head poses in the correct standing universe when in desktop mode.
* The default sensorToWorld matrix in desktop mode is similar to the one returned by the system for Vive and Oculus sensor frame; y = 0 is at floor level.
* Sitting mode, walking mode and recentering flags are now visible in the AnimStats.
2018-11-05 16:21:19 -08:00
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src Bug fix for head trackers in desktop mode 2018-11-05 16:21:19 -08:00
CMakeLists.txt New SPIRV Shader toolchain 2018-10-23 10:40:12 -07:00