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Sitting and standing modes work even in desktop mode. We were inadvertently checking for HMD Mode instead of if the head was valid. * A change was made to the ViveControllerManager to return head poses in the correct standing universe when in desktop mode. * The default sensorToWorld matrix in desktop mode is similar to the one returned by the system for Vive and Oculus sensor frame; y = 0 is at floor level. * Sitting mode, walking mode and recentering flags are now visible in the AnimStats. |
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.. | ||
+android | ||
controller | ||
controls | ||
controls-uit | ||
desktop | ||
dialogs | ||
hifi | ||
js | ||
LoginDialog | ||
styles | ||
styles-uit | ||
windows | ||
AnimStats.qml | ||
AudioScopeUI.qml | ||
AvatarInputsBar.qml | ||
Browser.qml | ||
ConnectionFailureDialog.qml | ||
CurrentAPI.qml | ||
ForceLoad.qml | ||
InfoView.qml | ||
InteractiveWindow.qml | ||
LoginDialog.qml | ||
OverlayWindowTest.qml | ||
QmlWebWindow.qml | ||
QmlWindow.qml | ||
Stats.qml | ||
StatText.qml | ||
TabletBrowser.qml | ||
Tooltip.qml | ||
UpdateDialog.qml | ||
Web3DOverlay.qml |