.. |
text
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apply taa to text and web entities/overlays
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2018-03-13 11:57:14 -07:00 |
AbstractViewStateInterface.cpp
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AbstractViewStateInterface.h
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Move all wire frustums to conical frustums
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2018-05-03 18:19:29 -07:00 |
AmbientOcclusionEffect.cpp
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Fix non self-sufficient headers
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2018-05-04 16:26:41 -07:00 |
AmbientOcclusionEffect.h
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Bringing the work and refinment done in workload branch to master branch
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2018-05-03 17:46:50 -07:00 |
AnimDebugDraw.cpp
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Added items to the developer menu for debugging physics
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2018-05-02 10:51:00 -07:00 |
AnimDebugDraw.h
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Fixing header ordering
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2018-01-28 14:39:51 -08:00 |
animdebugdraw.slf
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animdebugdraw.slv
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Merge and a lot of rewriting the color conversion
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2017-08-24 18:02:11 -07:00 |
AntialiasingEffect.cpp
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Merge branch 'stable' of https://github.com/highfidelity/hifi into new-master
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2018-05-17 12:10:08 -07:00 |
AntialiasingEffect.h
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Merge branch 'stable' of https://github.com/highfidelity/hifi into new-master
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2018-05-17 12:10:08 -07:00 |
BackgroundStage.cpp
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Remove uses of addRepeatedMessageRegex() and its implementation
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2018-04-03 17:54:01 -07:00 |
BackgroundStage.h
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rename model:: -> graphics::
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2018-01-16 12:46:16 -05:00 |
BloomApply.slf
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Final intensity adjustments
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2018-04-10 12:36:36 +02:00 |
BloomEffect.cpp
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Switched to 9 tap gaussian blur to try to limit visible mach bands on larg glows
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2018-04-11 08:44:02 +02:00 |
BloomEffect.h
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Switched to 9 tap gaussian blur to try to limit visible mach bands on larg glows
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2018-04-11 08:44:02 +02:00 |
BloomThreshold.slf
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Optimized performance of bloom by reducing blur resolution and merging some downsampling passes with blur passes
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2017-11-08 11:38:20 +01:00 |
CauterizedMeshPartPayload.cpp
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Merge branch 'master' into bug-fix/entity-mat-avatar-dual-quaternions
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2018-02-22 08:44:21 -08:00 |
CauterizedMeshPartPayload.h
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Merge branch 'master' into bug-fix/entity-mat-avatar-dual-quaternions
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2018-02-22 08:44:21 -08:00 |
CauterizedModel.cpp
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Rename createVisibleRenderItemSet() to createRenderItemSet() in Model class
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2018-06-14 15:49:40 -07:00 |
CauterizedModel.h
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Rename createVisibleRenderItemSet() to createRenderItemSet() in Model class
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2018-06-14 15:49:40 -07:00 |
debug_deferred_buffer.slf
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Fixed android compilation error and removed _glUniformi call
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2018-07-02 14:59:09 +02:00 |
debug_deferred_buffer.slv
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debug_deferred_buffer_shared.slh
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Fixed android compilation error and removed _glUniformi call
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2018-07-02 14:59:09 +02:00 |
DebugDeferredBuffer.cpp
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Fixed android compilation error and removed _glUniformi call
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2018-07-02 14:59:09 +02:00 |
DebugDeferredBuffer.h
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Fixed android compilation error and removed _glUniformi call
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2018-07-02 14:59:09 +02:00 |
DefaultMaterials.slh
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forward pipelines for primitives
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2018-04-10 15:56:08 -07:00 |
deferred_light.slv
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Adapt shader for GL ES support which requires operators of the same datatype
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2016-10-11 12:15:49 -03:00 |
deferred_light_limited.slv
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fixing the lighting problem in stereo
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2016-10-31 17:40:34 -07:00 |
deferred_light_point.slv
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rename libraries/model(src/model) -> libraries/graphics(src/graphics)
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2018-01-16 12:44:44 -05:00 |
deferred_light_spot.slv
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rename libraries/model(src/model) -> libraries/graphics(src/graphics)
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2018-01-16 12:44:44 -05:00 |
DeferredBuffer.slh
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Deep dive into the shape key and filters and the PLumber construction
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2017-02-24 00:35:10 -08:00 |
DeferredBufferRead.slh
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Lightclusters no unpack position from zdb
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2018-03-30 10:06:27 -04:00 |
DeferredBufferWrite.slh
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FIxing the transparent ambient lighting bug
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2018-05-15 17:22:28 -07:00 |
DeferredFramebuffer.cpp
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Working bloom but still visually unstable with geometry aliasing
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2017-10-09 19:17:51 +02:00 |
DeferredFramebuffer.h
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Cleanup and refactoring
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2017-06-15 18:58:56 -07:00 |
DeferredFrameTransform.cpp
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Jitter is now set through a batch command
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2018-04-20 10:52:50 +02:00 |
DeferredFrameTransform.h
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Jitter is now set through a batch command
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2018-04-20 10:52:50 +02:00 |
DeferredGlobalLight.slh
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Fixed NaN with specular on transparent objects
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2018-07-02 12:20:55 +02:00 |
DeferredLighting.slh
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chmod -x to render-utils src
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2016-12-13 14:36:41 -05:00 |
DeferredLightingEffect.cpp
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Switched shadow maps to sampler2DArrayShadow to try to fix on Mac
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2018-06-29 16:55:33 +02:00 |
DeferredLightingEffect.h
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disable shadows in secondary camera
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2018-06-26 12:27:59 -07:00 |
DeferredTransform.slh
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Used unjittered projection matrix for a sharper and more stable TAA
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2018-04-17 15:13:03 +02:00 |
directional_ambient_light.slf
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quiet shader warnings
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2018-04-20 18:25:30 -07:00 |
directional_ambient_light_shadow.slf
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quiet shader warnings
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2018-04-20 18:25:30 -07:00 |
directional_skybox_light.slf
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quiet shader warnings
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2018-04-20 18:25:30 -07:00 |
directional_skybox_light_shadow.slf
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quiet shader warnings
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2018-04-20 18:25:30 -07:00 |
DrawHaze.cpp
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More shaders to deferred compile scheme
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2018-04-13 17:52:33 -07:00 |
DrawHaze.h
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rename model:: -> graphics::
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2018-01-16 12:46:16 -05:00 |
drawWorkloadProxy.slf
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REndering the view rings better
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2018-03-09 17:49:50 -08:00 |
drawWorkloadProxy.slv
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remove cruft
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2018-06-18 17:45:58 -07:00 |
drawWorkloadView.slf
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Better rendering of the view circles
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2018-03-12 01:05:07 -07:00 |
drawWorkloadView.slv
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Arg get me the feedback working!!!!
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2018-04-18 18:16:06 -07:00 |
Fade.slh
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PR feedback
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2018-01-19 20:24:34 -08:00 |
Fade_shared.slh
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TransitionStage + FadeJob compiling but not linked to entity events
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2017-07-07 18:22:11 +02:00 |
FadeEffect.cpp
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Don't try to set invalid slots in the fade effect
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2018-01-18 16:49:19 -08:00 |
FadeEffect.h
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make sure FadeEffect dependency is created early
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2017-09-27 11:58:35 -07:00 |
FadeEffectJobs.cpp
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Added save/file dialog for transition configurations in transition editor
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2018-03-28 16:54:53 -04:00 |
FadeEffectJobs.h
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Added save/file dialog for transition configurations in transition editor
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2018-03-28 16:54:53 -04:00 |
FboCache.cpp
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cleanup naked qDebug() calls
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2016-12-19 22:24:25 -08:00 |
FboCache.h
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forward_model.slf
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hide menu, fix shaders
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2018-04-20 17:38:38 -07:00 |
forward_model_normal_map.slf
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Sorted out the mix between eye space and world space vectors in translucent object shading
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2018-04-13 15:38:55 +02:00 |
forward_model_translucent.slf
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Discard fragments all the time if opacity is under threshold
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2018-07-03 16:51:56 +02:00 |
forward_model_unlit.slf
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hide menu, fix shaders
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2018-04-20 17:38:38 -07:00 |
forward_simple.slf
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Extended to other shaders
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2018-05-10 15:41:34 -07:00 |
forward_simple_textured.slf
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hide menu, fix shaders
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2018-04-20 17:38:38 -07:00 |
forward_simple_textured_transparent.slf
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hide menu, fix shaders
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2018-04-20 17:38:38 -07:00 |
forward_simple_textured_unlit.slf
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cleanup and fix forward procedural rendering
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2018-04-11 13:03:57 -07:00 |
forward_simple_transparent.slf
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Extended to other shaders
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2018-05-10 15:41:34 -07:00 |
ForwardGlobalLight.slh
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Fixed NaN with specular on transparent objects
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2018-07-02 12:20:55 +02:00 |
FramebufferCache.cpp
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remove redundant declarations
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2017-03-18 05:00:05 +00:00 |
FramebufferCache.h
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remove Mini Mirror from View menu
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2017-03-18 00:53:13 +00:00 |
fxaa.slf
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back to experience of pure melting
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2017-08-08 22:43:21 -07:00 |
fxaa.slv
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fxaa_blend.slf
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TAA now operates on tonemapped input and performs inverse tone map before bloom
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2018-04-10 17:33:33 +02:00 |
GeometryCache.cpp
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possible fix for gl crash
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2018-05-22 12:51:32 -07:00 |
GeometryCache.h
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cleanup and fix forward procedural rendering
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2018-04-11 13:03:57 -07:00 |
glowLine.slf
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add width param to vertex shader
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2017-11-08 18:35:26 -07:00 |
glowLine.slv
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add width param to vertex shader
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2017-11-08 18:35:26 -07:00 |
grid.slf
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Haze.slf
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Check isHazeEnabled() vs 0.0 to compile on GLES
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2018-05-18 15:59:24 -03:00 |
Haze.slh
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Fixed weird specular on hair an teleportation target! Was a stupid mistake...
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2018-04-19 10:04:38 +02:00 |
HazeStage.cpp
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rename model:: -> graphics::
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2018-01-16 12:46:16 -05:00 |
HazeStage.h
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rename model:: -> graphics::
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2018-01-16 12:46:16 -05:00 |
Highlight.slf
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Renamed outline to highlight
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2017-11-07 11:07:25 +01:00 |
Highlight.slh
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removing .f for a float in shader
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2017-12-11 09:26:43 -08:00 |
Highlight_aabox.slv
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Fixed highlight in stereo mode, including HMD (testing on simulator)
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2017-11-08 13:49:18 +01:00 |
Highlight_filled.slf
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Renamed outline to highlight
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2017-11-07 11:07:25 +01:00 |
Highlight_shared.slh
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extend the set of interface for multi highlight
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2017-11-21 17:59:45 -08:00 |
HighlightEffect.cpp
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properly reset highlight framebuffer
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2018-06-05 18:18:24 -07:00 |
HighlightEffect.h
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properly reset highlight framebuffer
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2018-06-05 18:18:24 -07:00 |
hmd_ui.slf
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move hud rendering to render thread, still need to separate out hud overlays
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2017-09-29 09:49:08 -07:00 |
hmd_ui.slv
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move hud rendering to render thread, still need to separate out hud overlays
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2017-09-29 09:49:08 -07:00 |
LightAmbient.slh
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forward pipelines for primitives
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2018-04-10 15:56:08 -07:00 |
LightClusterGrid.slh
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Fixed compilation error due to really long shader
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2018-01-22 16:50:03 +01:00 |
LightClusterGrid_shared.slh
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New android toolchain
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2017-09-19 13:45:12 -07:00 |
LightClusters.cpp
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Use pooled gpu batches
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2018-05-21 13:53:44 -07:00 |
LightClusters.h
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Bringing the work and refinment done in workload branch to master branch
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2018-05-03 17:46:50 -07:00 |
lightClusters_drawClusterContent.slf
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Lightclusters no unpack position from zdb
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2018-03-30 10:06:27 -04:00 |
lightClusters_drawClusterContent.slv
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New android toolchain
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2017-09-19 13:45:12 -07:00 |
lightClusters_drawClusterFromDepth.slf
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Lightclusters no unpack position from zdb
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2018-03-30 10:06:27 -04:00 |
lightClusters_drawClusterFromDepth.slv
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New android toolchain
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2017-09-19 13:45:12 -07:00 |
lightClusters_drawGrid.slf
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Developping the Light Clusters, adding visualization
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2016-09-08 18:02:35 -07:00 |
lightClusters_drawGrid.slv
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New android toolchain
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2017-09-19 13:45:12 -07:00 |
LightDirectional.slh
|
Created SurfaceData structure to centralize computation of frequently used shader temporary values
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2017-12-21 17:41:36 +01:00 |
LightingModel.cpp
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FIxing the transparent ambient lighting bug
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2018-05-15 17:22:28 -07:00 |
LightingModel.h
|
FIxing the transparent ambient lighting bug
|
2018-05-15 17:22:28 -07:00 |
LightingModel.slh
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Discard fragments all the time if opacity is under threshold
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2018-07-03 16:51:56 +02:00 |
LightLocal.slh
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Fixed NaN with specular on transparent objects
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2018-07-02 12:20:55 +02:00 |
LightPayload.cpp
|
only update cauterization of child entities when something relevant changes
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2018-02-02 08:56:11 -08:00 |
LightPayload.h
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rename model:: -> graphics::
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2018-01-16 12:46:16 -05:00 |
LightPoint.slh
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Created SurfaceData structure to centralize computation of frequently used shader temporary values
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2017-12-21 17:41:36 +01:00 |
LightSpot.slh
|
Created SurfaceData structure to centralize computation of frequently used shader temporary values
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2017-12-21 17:41:36 +01:00 |
LightStage.cpp
|
Switched shadow maps to sampler2DArrayShadow to try to fix on Mac
|
2018-06-29 16:55:33 +02:00 |
LightStage.h
|
Switched shadow maps to sampler2DArrayShadow to try to fix on Mac
|
2018-06-29 16:55:33 +02:00 |
local_lights_drawOutline.slf
|
quiet shader warnings
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2018-04-20 18:25:30 -07:00 |
local_lights_shading.slf
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quiet shader warnings
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2018-04-20 18:25:30 -07:00 |
MaterialTextures.slh
|
Discard fragments all the time if opacity is under threshold
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2018-07-03 16:51:56 +02:00 |
MeshPartPayload.cpp
|
Clean up and trying to get ready for merge
|
2018-05-30 11:14:49 -07:00 |
MeshPartPayload.h
|
Clean up and trying to get ready for merge
|
2018-05-30 11:14:49 -07:00 |
Model.cpp
|
raypick partIndex commit
|
2018-06-18 18:22:30 -04:00 |
Model.h
|
raypick partIndex commit
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2018-06-18 18:22:30 -04:00 |
model.slf
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hide menu, fix shaders
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2018-04-20 17:38:38 -07:00 |
model.slv
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hide menu, fix shaders
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2018-04-20 17:38:38 -07:00 |
model_fade.slf
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hide menu, fix shaders
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2018-04-20 17:38:38 -07:00 |
model_fade.slv
|
Fixed some shader program link errors
|
2018-04-13 17:14:19 +02:00 |
model_lightmap.slf
|
hide menu, fix shaders
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2018-04-20 17:38:38 -07:00 |
model_lightmap.slv
|
hide menu, fix shaders
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2018-04-20 17:38:38 -07:00 |
model_lightmap_fade.slf
|
hide menu, fix shaders
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2018-04-20 17:38:38 -07:00 |
model_lightmap_fade.slv
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hide menu, fix shaders
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2018-04-20 17:38:38 -07:00 |
model_lightmap_normal_map.slf
|
hide menu, fix shaders
|
2018-04-20 17:38:38 -07:00 |
model_lightmap_normal_map.slv
|
hide menu, fix shaders
|
2018-04-20 17:38:38 -07:00 |
model_lightmap_normal_map_fade.slf
|
hide menu, fix shaders
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2018-04-20 17:38:38 -07:00 |
model_lightmap_normal_map_fade.slv
|
hide menu, fix shaders
|
2018-04-20 17:38:38 -07:00 |
model_normal_map.slf
|
Sorted out the mix between eye space and world space vectors in translucent object shading
|
2018-04-13 15:38:55 +02:00 |
model_normal_map.slv
|
Sorted out the mix between eye space and world space vectors in translucent object shading
|
2018-04-13 15:38:55 +02:00 |
model_normal_map_fade.slf
|
Fixed some shader program link errors
|
2018-04-13 17:14:19 +02:00 |
model_normal_map_fade.slv
|
Fixed some shader program link errors
|
2018-04-13 17:14:19 +02:00 |
model_shadow.slf
|
chmod -x to render-utils src
|
2016-12-13 14:36:41 -05:00 |
model_shadow.slv
|
chmod -x to render-utils src
|
2016-12-13 14:36:41 -05:00 |
model_shadow_fade.slf
|
hide menu, fix shaders
|
2018-04-20 17:38:38 -07:00 |
model_shadow_fade.slv
|
hide menu, fix shaders
|
2018-04-20 17:38:38 -07:00 |
model_translucent.slf
|
Discard fragments all the time if opacity is under threshold
|
2018-07-03 16:51:56 +02:00 |
model_translucent.slv
|
Sorted out the mix between eye space and world space vectors in translucent object shading
|
2018-04-13 15:38:55 +02:00 |
model_translucent_fade.slf
|
Discard fragments all the time if opacity is under threshold
|
2018-07-03 16:51:56 +02:00 |
model_translucent_normal_map.slf
|
Discard fragments all the time if opacity is under threshold
|
2018-07-03 16:51:56 +02:00 |
model_translucent_normal_map.slv
|
Sorted out the mix between eye space and world space vectors in translucent object shading
|
2018-04-13 15:38:55 +02:00 |
model_translucent_normal_map_fade.slf
|
Discard fragments all the time if opacity is under threshold
|
2018-07-03 16:51:56 +02:00 |
model_translucent_unlit.slf
|
Discard fragments all the time if opacity is under threshold
|
2018-07-03 16:51:56 +02:00 |
model_translucent_unlit_fade.slf
|
Discard fragments all the time if opacity is under threshold
|
2018-07-03 16:51:56 +02:00 |
model_unlit.slf
|
hide menu, fix shaders
|
2018-04-20 17:38:38 -07:00 |
model_unlit_fade.slf
|
Fixed some shader program link errors
|
2018-04-13 17:14:19 +02:00 |
nop.slf
|
merge from upstream
|
2017-01-17 09:29:30 -08:00 |
PickItemsJob.cpp
|
New android toolchain
|
2017-09-19 13:45:12 -07:00 |
PickItemsJob.h
|
New android toolchain
|
2017-09-19 13:45:12 -07:00 |
RenderCommonTask.cpp
|
fix blurry tablet if overlay is drawing
|
2018-07-02 13:32:25 -07:00 |
RenderCommonTask.h
|
disable shadows in secondary camera
|
2018-06-26 12:27:59 -07:00 |
RenderDeferredTask.cpp
|
disable shadows in secondary camera
|
2018-06-26 12:27:59 -07:00 |
RenderDeferredTask.h
|
disable shadows in secondary camera
|
2018-06-26 12:27:59 -07:00 |
RenderForwardTask.cpp
|
get rid of overlay pipelines and just use forward rendering
|
2018-06-05 14:44:44 -07:00 |
RenderForwardTask.h
|
Adding colors to the world
|
2018-01-11 23:22:51 -08:00 |
RenderHifi.h
|
Re review adjustments
|
2018-05-31 12:16:57 -07:00 |
RenderPipelines.cpp
|
properly reset highlight framebuffer
|
2018-06-05 18:18:24 -07:00 |
RenderPipelines.h
|
Bindless texture work cleanup
|
2018-03-08 16:01:18 -08:00 |
RenderShadowTask.cpp
|
Make shadows work with one cascade
|
2018-07-02 10:46:53 +02:00 |
RenderShadowTask.h
|
Fixed incorrect shadow frustum far clip computation due to not taking into account shadow receivers
|
2018-04-06 14:45:16 +02:00 |
RenderUtilsLogging.cpp
|
|
|
RenderUtilsLogging.h
|
|
|
RenderViewTask.cpp
|
disable shadows in secondary camera
|
2018-06-26 12:27:59 -07:00 |
RenderViewTask.h
|
cleaning en route
|
2018-01-26 17:34:37 -08:00 |
sdf_text3D.slf
|
Improved anti-aliasing on text
|
2018-04-25 12:08:08 +02:00 |
sdf_text3D.slv
|
hide menu, fix shaders
|
2018-04-20 17:38:38 -07:00 |
sdf_text3D_transparent.slf
|
hide menu, fix shaders
|
2018-04-20 17:38:38 -07:00 |
Shadow.slh
|
Make shadows work with one cascade
|
2018-07-02 10:46:53 +02:00 |
ShadowCore.slh
|
Small optimisations in shadow shader
|
2018-02-02 15:06:22 +01:00 |
Shadows_shared.slh
|
fix shader shadow bug on mac
|
2018-07-02 11:08:14 +02:00 |
simple.slf
|
Extended to other shaders
|
2018-05-10 15:41:34 -07:00 |
simple.slv
|
hide menu, fix shaders
|
2018-04-20 17:38:38 -07:00 |
simple_fade.slf
|
Extended to other shaders
|
2018-05-10 15:41:34 -07:00 |
simple_fade.slv
|
hide menu, fix shaders
|
2018-04-20 17:38:38 -07:00 |
simple_opaque_web_browser.slf
|
hide menu, fix shaders
|
2018-04-20 17:38:38 -07:00 |
simple_textured.slf
|
hide menu, fix shaders
|
2018-04-20 17:38:38 -07:00 |
simple_textured_fade.slf
|
hide menu, fix shaders
|
2018-04-20 17:38:38 -07:00 |
simple_textured_unlit.slf
|
hide menu, fix shaders
|
2018-04-20 17:38:38 -07:00 |
simple_textured_unlit_fade.slf
|
hide menu, fix shaders
|
2018-04-20 17:38:38 -07:00 |
simple_transparent.slf
|
Extended to other shaders
|
2018-05-10 15:41:34 -07:00 |
simple_transparent_textured.slf
|
hide menu, fix shaders
|
2018-04-20 17:38:38 -07:00 |
simple_transparent_textured_fade.slf
|
hide menu, fix shaders
|
2018-04-20 17:38:38 -07:00 |
simple_transparent_textured_unlit.slf
|
hide menu, fix shaders
|
2018-04-20 17:38:38 -07:00 |
simple_transparent_textured_unlit_fade.slf
|
hide menu, fix shaders
|
2018-04-20 17:38:38 -07:00 |
simple_transparent_web_browser.slf
|
hide menu, fix shaders
|
2018-04-20 17:38:38 -07:00 |
skin_model.slv
|
hide menu, fix shaders
|
2018-04-20 17:38:38 -07:00 |
skin_model_dq.slv
|
hide menu, fix shaders
|
2018-04-20 17:38:38 -07:00 |
skin_model_fade.slv
|
Fixed some shader program link errors
|
2018-04-13 17:14:19 +02:00 |
skin_model_fade_dq.slv
|
Fixed some shader program link errors
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2018-04-13 17:14:19 +02:00 |
skin_model_normal_map.slv
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Fixed some shader program link errors
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2018-04-13 17:14:19 +02:00 |
skin_model_normal_map_dq.slv
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Fixed some shader program link errors
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2018-04-13 17:14:19 +02:00 |
skin_model_normal_map_fade.slv
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Fixed some shader program link errors
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2018-04-13 17:14:19 +02:00 |
skin_model_normal_map_fade_dq.slv
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Fixed some shader program link errors
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2018-04-13 17:14:19 +02:00 |
skin_model_shadow.slf
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Fixed fade for shadow job
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2017-06-08 17:09:08 +02:00 |
skin_model_shadow.slv
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Avatars use Dual Quaternion Skinning and Model Entities do not.
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2018-02-13 17:47:49 -08:00 |
skin_model_shadow_dq.slv
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Avatars use Dual Quaternion Skinning and Model Entities do not.
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2018-02-13 17:47:49 -08:00 |
skin_model_shadow_fade.slf
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hide menu, fix shaders
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2018-04-20 17:38:38 -07:00 |
skin_model_shadow_fade.slv
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hide menu, fix shaders
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2018-04-20 17:38:38 -07:00 |
skin_model_shadow_fade_dq.slv
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hide menu, fix shaders
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2018-04-20 17:38:38 -07:00 |
Skinning.slh
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Avatars use Dual Quaternion Skinning and Model Entities do not.
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2018-02-13 17:47:49 -08:00 |
SoftAttachmentModel.cpp
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WIP check in of making the use of dq or mat dynamic per model
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2018-02-12 18:44:24 -08:00 |
SoftAttachmentModel.h
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Model has a Rig rather than a RigPointer
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2017-05-19 13:24:16 -07:00 |
ssao.slh
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Fixing the stereo issue
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2016-08-12 19:18:05 -07:00 |
ssao_debugOcclusion.slf
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Fixing bad include not respecting filename case (for linux)
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2016-08-22 10:36:43 -07:00 |
ssao_makeHorizontalBlur.slf
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ssao_makeOcclusion.slf
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back to noise seeded in image space
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2016-08-21 23:37:24 -07:00 |
ssao_makePyramid.slf
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ssao_makeVerticalBlur.slf
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standardDrawTexture.slf
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standardTransformPNTC.slv
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Merge and a lot of rewriting the color conversion
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2017-08-24 18:02:11 -07:00 |
stencil_drawMask.slf
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Refining the stencil configuration and triggering only in hmd mode
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2017-06-02 00:22:38 -07:00 |
StencilMaskPass.cpp
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Merged with master
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2018-02-19 17:28:39 +01:00 |
StencilMaskPass.h
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rename model:: -> graphics::
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2018-01-16 12:46:16 -05:00 |
SubsurfaceScattering.cpp
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Remove commented-out code
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2018-04-16 11:57:14 -07:00 |
SubsurfaceScattering.h
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Bringing the work and refinment done in workload branch to master branch
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2018-05-03 17:46:50 -07:00 |
SubsurfaceScattering.slh
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Created SurfaceData structure to centralize computation of frequently used shader temporary values
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2017-12-21 17:41:36 +01:00 |
subsurfaceScattering_drawScattering.slf
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Merged with master
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2018-01-17 16:35:31 +01:00 |
subsurfaceScattering_makeLUT.slf
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subsurfaceScattering_makeProfile.slf
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subsurfaceScattering_makeSpecularBeckmann.slf
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SurfaceGeometry.slh
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surfaceGeometry_copyDepth.slf
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Added PrepareOutline job to save outlined zbuffer
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2017-08-08 15:28:36 +02:00 |
surfaceGeometry_downsampleDepthNormal.slf
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Fix GLES compilation for shader
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2018-01-25 19:33:42 -08:00 |
surfaceGeometry_makeCurvature.slf
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New android toolchain
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2017-09-19 13:45:12 -07:00 |
surfaceGeometry_makeLinearDepth.slf
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SurfaceGeometryPass.cpp
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Move linear pass down sample shader to deferred compile
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2018-04-19 15:30:16 -07:00 |
SurfaceGeometryPass.h
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Move linear pass down sample shader to deferred compile
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2018-04-19 15:30:16 -07:00 |
taa.slf
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Moved velocity buffer job just before antialiasing job to be sure tablet model in HMD writes correct velocity and gets properly antialiased
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2018-02-26 18:07:44 +01:00 |
taa.slh
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Removed TAA from web shaders. With reduced jittering, jittering on these objects is less noticeable
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2018-04-17 16:36:52 +02:00 |
taa_blend.slf
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A bit of cleanup in TAA shaders
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2018-02-22 10:09:03 +01:00 |
TextRenderer3D.cpp
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Scribe now outputs .h and .cpp. Need to change how shader source is referenced in C++ code
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2018-01-16 19:02:12 +01:00 |
TextRenderer3D.h
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TextureCache.h
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toneMapping.slf
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ToneMappingEffect.cpp
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More shaders to deferred compile scheme
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2018-04-13 17:52:33 -07:00 |
ToneMappingEffect.h
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More shaders to deferred compile scheme
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2018-04-13 17:52:33 -07:00 |
UpdateSceneTask.cpp
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Renamed outline to highlight
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2017-11-07 11:07:25 +01:00 |
UpdateSceneTask.h
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Moving the stage objects under the scene umbrella and creating a cear task to update the scene elements
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2017-06-21 18:29:38 -07:00 |
velocityBuffer_cameraMotion.slf
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Used unjittered projection matrix for a sharper and more stable TAA
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2018-04-17 15:13:03 +02:00 |
VelocityBufferPass.cpp
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Move antialiasing and velocity buffer makeProgram to deferred scheme
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2018-04-19 15:30:16 -07:00 |
VelocityBufferPass.h
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Move antialiasing and velocity buffer makeProgram to deferred scheme
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2018-04-19 15:30:16 -07:00 |
zone_draw.slh
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Polishing the scope shaders
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2017-05-18 01:06:59 -07:00 |
zone_drawAmbient.slf
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rename libraries/model(src/model) -> libraries/graphics(src/graphics)
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2018-01-16 12:44:44 -05:00 |
zone_drawKeyLight.slf
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Merged with master
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2018-01-17 16:35:31 +01:00 |
zone_drawSkybox.slf
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Polishing the scope shaders
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2017-05-18 01:06:59 -07:00 |
ZoneRenderer.cpp
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Merged with master
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2018-03-09 10:07:25 +01:00 |
ZoneRenderer.h
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pull task out of render and into its own lib
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2018-02-13 08:56:11 -08:00 |