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64 lines
1.8 KiB
C++
64 lines
1.8 KiB
C++
//
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// VoxelFade.cpp
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// interface
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//
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// Created by Brad Hefta-Gaub on 8/6/13.
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// Copyright (c) 2013 High Fidelity, Inc. All rights reserved.
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//
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#include "InterfaceConfig.h"
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#include <VoxelConstants.h>
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#include "Application.h"
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#include "VoxelFade.h"
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const float VoxelFade::FADE_OUT_START = 0.5f;
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const float VoxelFade::FADE_OUT_END = 0.05f;
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const float VoxelFade::FADE_OUT_STEP = 0.9f;
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const float VoxelFade::FADE_IN_START = 0.05f;
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const float VoxelFade::FADE_IN_END = 0.5f;
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const float VoxelFade::FADE_IN_STEP = 1.1f;
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const float VoxelFade::DEFAULT_RED = 0.5f;
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const float VoxelFade::DEFAULT_GREEN = 0.5f;
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const float VoxelFade::DEFAULT_BLUE = 0.5f;
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VoxelFade::VoxelFade(FadeDirection direction, float red, float green, float blue) :
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direction(direction),
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red(red),
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green(green),
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blue(blue)
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{
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opacity = (direction == FADE_OUT) ? FADE_OUT_START : FADE_IN_START;
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}
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void VoxelFade::render() {
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Application::getInstance()->getGlowEffect()->begin();
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glDisable(GL_LIGHTING);
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glPushMatrix();
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glScalef(TREE_SCALE, TREE_SCALE, TREE_SCALE);
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glColor4f(red, green, blue, opacity);
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glTranslatef(voxelDetails.x + voxelDetails.s * 0.5f,
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voxelDetails.y + voxelDetails.s * 0.5f,
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voxelDetails.z + voxelDetails.s * 0.5f);
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glLineWidth(1.0f);
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glutSolidCube(voxelDetails.s);
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glLineWidth(1.0f);
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glPopMatrix();
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glEnable(GL_LIGHTING);
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Application::getInstance()->getGlowEffect()->end();
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opacity *= (direction == FADE_OUT) ? FADE_OUT_STEP : FADE_IN_STEP;
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}
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bool VoxelFade::isDone() const {
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if (direction == FADE_OUT) {
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return opacity <= FADE_OUT_END;
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} else {
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return opacity >= FADE_IN_END;
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}
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return true; // unexpected case, assume we're done
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}
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