mirror of
https://github.com/HifiExperiments/overte.git
synced 2025-07-15 07:36:40 +02:00
178 lines
7.5 KiB
C++
178 lines
7.5 KiB
C++
//
|
|
// ViveControllerManager.h
|
|
// input-plugins/src/input-plugins
|
|
//
|
|
// Created by Sam Gondelman on 6/29/15.
|
|
// Copyright 2013 High Fidelity, Inc.
|
|
//
|
|
// Distributed under the Apache License, Version 2.0.
|
|
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
|
|
//
|
|
|
|
#ifndef hifi__ViveControllerManager
|
|
#define hifi__ViveControllerManager
|
|
|
|
#include <QObject>
|
|
#include <unordered_set>
|
|
#include <vector>
|
|
#include <map>
|
|
#include <utility>
|
|
|
|
#include <GLMHelpers.h>
|
|
#include <model/Geometry.h>
|
|
#include <gpu/Texture.h>
|
|
#include <controllers/InputDevice.h>
|
|
#include <plugins/InputPlugin.h>
|
|
#include <RenderArgs.h>
|
|
#include <render/Scene.h>
|
|
#include "OpenVrHelpers.h"
|
|
|
|
using PuckPosePair = std::pair<uint32_t, controller::Pose>;
|
|
|
|
namespace vr {
|
|
class IVRSystem;
|
|
}
|
|
|
|
class ViveControllerManager : public InputPlugin {
|
|
Q_OBJECT
|
|
public:
|
|
// Plugin functions
|
|
bool isSupported() const override;
|
|
const QString getName() const override { return NAME; }
|
|
|
|
bool isHandController() const override { return true; }
|
|
|
|
bool activate() override;
|
|
void deactivate() override;
|
|
|
|
void pluginFocusOutEvent() override { _inputDevice->focusOutEvent(); }
|
|
void pluginUpdate(float deltaTime, const controller::InputCalibrationData& inputCalibrationData) override;
|
|
|
|
void setRenderControllers(bool renderControllers) { _renderControllers = renderControllers; }
|
|
|
|
private:
|
|
class InputDevice : public controller::InputDevice {
|
|
public:
|
|
InputDevice(vr::IVRSystem*& system);
|
|
private:
|
|
// Device functions
|
|
controller::Input::NamedVector getAvailableInputs() const override;
|
|
QString getDefaultMappingConfig() const override;
|
|
void update(float deltaTime, const controller::InputCalibrationData& inputCalibrationData) override;
|
|
void focusOutEvent() override;
|
|
void createPreferences();
|
|
bool triggerHapticPulse(float strength, float duration, controller::Hand hand) override;
|
|
void hapticsHelper(float deltaTime, bool leftHand);
|
|
void calibrateOrUncalibrate(const controller::InputCalibrationData& inputCalibration);
|
|
void calibrate(const controller::InputCalibrationData& inputCalibration);
|
|
void uncalibrate();
|
|
controller::Pose addOffsetToPuckPose(int joint) const;
|
|
glm::mat4 recalculateDefaultToReferenceForHeadPuck(const controller::InputCalibrationData& inputCalibration);
|
|
void updateCalibratedLimbs();
|
|
bool checkForCalibrationEvent();
|
|
void handleHandController(float deltaTime, uint32_t deviceIndex, const controller::InputCalibrationData& inputCalibrationData, bool isLeftHand);
|
|
void handleHmd(uint32_t deviceIndex, const controller::InputCalibrationData& inputCalibrationData);
|
|
void handleTrackedObject(uint32_t deviceIndex, const controller::InputCalibrationData& inputCalibrationData);
|
|
void handleButtonEvent(float deltaTime, uint32_t button, bool pressed, bool touched, bool isLeftHand);
|
|
void handleAxisEvent(float deltaTime, uint32_t axis, float x, float y, bool isLeftHand);
|
|
void handlePoseEvent(float deltaTime, const controller::InputCalibrationData& inputCalibrationData, const mat4& mat,
|
|
const vec3& linearVelocity, const vec3& angularVelocity, bool isLeftHand);
|
|
void handleHeadPoseEvent(const controller::InputCalibrationData& inputCalibrationData, const mat4& mat, const vec3& linearVelocity,
|
|
const vec3& angularVelocity);
|
|
void partitionTouchpad(int sButton, int xAxis, int yAxis, int centerPsuedoButton, int xPseudoButton, int yPseudoButton);
|
|
void printDeviceTrackingResultChange(uint32_t deviceIndex);
|
|
void setConfigFromString(const QString& value);
|
|
void loadSettings();
|
|
void saveSettings() const;
|
|
void calibrateFeet(glm::mat4& defaultToReferenceMat, const controller::InputCalibrationData& inputCalibration);
|
|
void calibrateFeet(glm::mat4& defaultToReferenceMat, const controller::InputCalibrationData& inputCalibration, glm::vec3 headXAxis, glm::vec3 headPosition);
|
|
void calibrateHips(glm::mat4& defaultToReferenceMat, const controller::InputCalibrationData& inputCalibration);
|
|
void calibrateChest(glm::mat4& defaultToReferenceMat, const controller::InputCalibrationData& inputCalibration);
|
|
|
|
void calibrateShoulders(glm::mat4& defaultToReferenceMat, const controller::InputCalibrationData& inputCalibration,
|
|
int firstShoulderIndex, int secondShoulderIndex);
|
|
void calibrateHead(glm::mat4& defaultToReferenceMat, const controller::InputCalibrationData& inputCalibration);
|
|
|
|
|
|
class FilteredStick {
|
|
public:
|
|
glm::vec2 process(float deltaTime, const glm::vec2& stick) {
|
|
// Use a timer to prevent the stick going to back to zero.
|
|
// This to work around the noisy touch pad that will flash back to zero breifly
|
|
const float ZERO_HYSTERESIS_PERIOD = 0.2f; // 200 ms
|
|
if (glm::length(stick) == 0.0f) {
|
|
if (_timer <= 0.0f) {
|
|
return glm::vec2(0.0f, 0.0f);
|
|
} else {
|
|
_timer -= deltaTime;
|
|
return _stick;
|
|
}
|
|
} else {
|
|
_timer = ZERO_HYSTERESIS_PERIOD;
|
|
_stick = stick;
|
|
return stick;
|
|
}
|
|
}
|
|
protected:
|
|
float _timer { 0.0f };
|
|
glm::vec2 _stick { 0.0f, 0.0f };
|
|
};
|
|
enum class Config {
|
|
Auto,
|
|
Feet,
|
|
FeetAndHips,
|
|
FeetHipsAndChest,
|
|
FeetHipsAndShoulders,
|
|
FeetHipsChestAndHead,
|
|
FeetHipsAndHead
|
|
};
|
|
Config _config { Config::Auto };
|
|
Config _preferedConfig { Config::Auto };
|
|
FilteredStick _filteredLeftStick;
|
|
FilteredStick _filteredRightStick;
|
|
|
|
std::vector<PuckPosePair> _validTrackedObjects;
|
|
std::map<uint32_t, glm::mat4> _pucksOffset;
|
|
std::map<int, uint32_t> _jointToPuckMap;
|
|
std::map<Config, QString> _configStringMap;
|
|
PoseData _lastSimPoseData;
|
|
// perform an action when the InputDevice mutex is acquired.
|
|
using Locker = std::unique_lock<std::recursive_mutex>;
|
|
template <typename F>
|
|
void withLock(F&& f) { Locker locker(_lock); f(); }
|
|
|
|
int _trackedControllers { 0 };
|
|
vr::IVRSystem*& _system;
|
|
quint64 _timeTilCalibration { 0 };
|
|
float _leftHapticStrength { 0.0f };
|
|
float _leftHapticDuration { 0.0f };
|
|
float _rightHapticStrength { 0.0f };
|
|
float _rightHapticDuration { 0.0f };
|
|
bool _triggersPressedHandled { false };
|
|
bool _calibrated { false };
|
|
bool _timeTilCalibrationSet { false };
|
|
bool _overrideHead { false };
|
|
mutable std::recursive_mutex _lock;
|
|
|
|
QString configToString(Config config);
|
|
friend class ViveControllerManager;
|
|
};
|
|
|
|
void renderHand(const controller::Pose& pose, gpu::Batch& batch, int sign);
|
|
|
|
bool _registeredWithInputMapper { false };
|
|
bool _modelLoaded { false };
|
|
model::Geometry _modelGeometry;
|
|
gpu::TexturePointer _texture;
|
|
|
|
int _leftHandRenderID { 0 };
|
|
int _rightHandRenderID { 0 };
|
|
|
|
bool _renderControllers { false };
|
|
vr::IVRSystem* _system { nullptr };
|
|
std::shared_ptr<InputDevice> _inputDevice { std::make_shared<InputDevice>(_system) };
|
|
|
|
static const char* NAME;
|
|
};
|
|
|
|
#endif // hifi__ViveControllerManager
|