overte-HifiExperiments/plugins/openvr/src/OpenVrDisplayPlugin.cpp

532 lines
20 KiB
C++

//
// Created by Bradley Austin Davis on 2015/05/12
// Copyright 2015 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#include "OpenVrDisplayPlugin.h"
#include <QtCore/QThread>
#include <QtCore/QLoggingCategory>
#include <GLMHelpers.h>
#include <gpu/Frame.h>
#include <gpu/gl/GLBackend.h>
#include <ViewFrustum.h>
#include <PathUtils.h>
#include <shared/NsightHelpers.h>
#include <controllers/Pose.h>
#include <display-plugins/CompositorHelper.h>
#include <ui-plugins/PluginContainer.h>
#include <gl/OffscreenGLCanvas.h>
#include <gl/OglplusHelpers.h>
#include "OpenVrHelpers.h"
Q_DECLARE_LOGGING_CATEGORY(displayplugins)
const QString OpenVrDisplayPlugin::NAME("OpenVR (Vive)");
const QString StandingHMDSensorMode = "Standing HMD Sensor Mode"; // this probably shouldn't be hardcoded here
PoseData _nextRenderPoseData;
PoseData _nextSimPoseData;
static std::array<vr::Hmd_Eye, 2> VR_EYES { { vr::Eye_Left, vr::Eye_Right } };
bool _openVrDisplayActive { false };
// Flip y-axis since GL UV coords are backwards.
static vr::VRTextureBounds_t OPENVR_TEXTURE_BOUNDS_LEFT{ 0, 0, 0.5f, 1 };
static vr::VRTextureBounds_t OPENVR_TEXTURE_BOUNDS_RIGHT{ 0.5f, 0, 1, 1 };
#if OPENVR_THREADED_SUBMIT
static QString readFile(const QString& filename) {
QFile file(filename);
file.open(QFile::Text | QFile::ReadOnly);
QString result;
result.append(QTextStream(&file).readAll());
return result;
}
class OpenVrSubmitThread : public QThread, public Dependency {
public:
using Mutex = std::mutex;
using Condition = std::condition_variable;
using Lock = std::unique_lock<Mutex>;
friend class OpenVrDisplayPlugin;
OffscreenGLCanvas _canvas;
BasicFramebufferWrapperPtr _framebuffer;
ProgramPtr _program;
ShapeWrapperPtr _plane;
struct ReprojectionUniforms {
int32_t reprojectionMatrix{ -1 };
int32_t inverseProjectionMatrix{ -1 };
int32_t projectionMatrix{ -1 };
} _reprojectionUniforms;
OpenVrSubmitThread(OpenVrDisplayPlugin& plugin) : _plugin(plugin) {
_canvas.create(plugin._container->getPrimaryContext());
_canvas.doneCurrent();
_canvas.moveToThreadWithContext(this);
}
void updateReprojectionProgram() {
static const QString vsFile = PathUtils::resourcesPath() + "/shaders/hmd_reproject.vert";
static const QString fsFile = PathUtils::resourcesPath() + "/shaders/hmd_reproject.frag";
#if LIVE_SHADER_RELOAD
static qint64 vsBuiltAge = 0;
static qint64 fsBuiltAge = 0;
QFileInfo vsInfo(vsFile);
QFileInfo fsInfo(fsFile);
auto vsAge = vsInfo.lastModified().toMSecsSinceEpoch();
auto fsAge = fsInfo.lastModified().toMSecsSinceEpoch();
if (!_reprojectionProgram || vsAge > vsBuiltAge || fsAge > fsBuiltAge) {
vsBuiltAge = vsAge;
fsBuiltAge = fsAge;
#else
if (!_program) {
#endif
QString vsSource = readFile(vsFile);
QString fsSource = readFile(fsFile);
ProgramPtr program;
try {
compileProgram(program, vsSource.toLocal8Bit().toStdString(), fsSource.toLocal8Bit().toStdString());
if (program) {
using namespace oglplus;
_reprojectionUniforms.reprojectionMatrix = Uniform<glm::mat3>(*program, "reprojection").Location();
_reprojectionUniforms.inverseProjectionMatrix = Uniform<glm::mat4>(*program, "inverseProjections").Location();
_reprojectionUniforms.projectionMatrix = Uniform<glm::mat4>(*program, "projections").Location();
_program = program;
}
} catch (std::runtime_error& error) {
qWarning() << "Error building reprojection shader " << error.what();
}
}
}
void updateSource() {
_plugin.withNonPresentThreadLock([&] {
while (!_queue.empty()) {
auto& front = _queue.front();
auto result = glClientWaitSync(front.fence, 0, 0);
if (GL_TIMEOUT_EXPIRED == result && GL_WAIT_FAILED == result) {
break;
}
glDeleteSync(front.fence);
front.fence = 0;
_current = front;
_queue.pop();
}
});
}
void run() override {
QThread::currentThread()->setPriority(QThread::Priority::TimeCriticalPriority);
_canvas.makeCurrent();
glDisable(GL_DEPTH_TEST);
glViewport(0, 0, _plugin._renderTargetSize.x, _plugin._renderTargetSize.y);
_framebuffer = std::make_shared<BasicFramebufferWrapper>();
_framebuffer->Init(_plugin._renderTargetSize);
updateReprojectionProgram();
_plane = loadPlane(_program);
_canvas.doneCurrent();
while (!_quit) {
_canvas.makeCurrent();
updateSource();
if (!_current.texture) {
_canvas.doneCurrent();
QThread::usleep(1);
continue;
}
{
auto presentRotation = glm::mat3(_nextRender.poses[0]);
auto renderRotation = glm::mat3(_current.pose);
auto correction = glm::inverse(renderRotation) * presentRotation;
_framebuffer->Bound([&] {
glBindTexture(GL_TEXTURE_2D, _current.textureID);
_program->Use();
using namespace oglplus;
Texture::MinFilter(TextureTarget::_2D, TextureMinFilter::Linear);
Texture::MagFilter(TextureTarget::_2D, TextureMagFilter::Linear);
Uniform<glm::mat3>(*_program, _reprojectionUniforms.reprojectionMatrix).Set(correction);
//Uniform<glm::mat4>(*_reprojectionProgram, PROJECTION_MATRIX_LOCATION).Set(_eyeProjections);
//Uniform<glm::mat4>(*_reprojectionProgram, INVERSE_PROJECTION_MATRIX_LOCATION).Set(_eyeInverseProjections);
// FIXME what's the right oglplus mechanism to do this? It's not that ^^^ ... better yet, switch to a uniform buffer
glUniformMatrix4fv(_reprojectionUniforms.inverseProjectionMatrix, 2, GL_FALSE, &(_plugin._eyeInverseProjections[0][0][0]));
glUniformMatrix4fv(_reprojectionUniforms.projectionMatrix, 2, GL_FALSE, &(_plugin._eyeProjections[0][0][0]));
_plane->UseInProgram(*_program);
_plane->Draw();
});
static const vr::VRTextureBounds_t leftBounds{ 0, 0, 0.5f, 1 };
static const vr::VRTextureBounds_t rightBounds{ 0.5f, 0, 1, 1 };
vr::Texture_t texture{ (void*)oglplus::GetName(_framebuffer->color), vr::API_OpenGL, vr::ColorSpace_Auto };
vr::VRCompositor()->Submit(vr::Eye_Left, &texture, &leftBounds);
vr::VRCompositor()->Submit(vr::Eye_Right, &texture, &rightBounds);
PoseData nextRender, nextSim;
nextRender.frameIndex = _plugin.presentCount();
vr::VRCompositor()->WaitGetPoses(nextRender.vrPoses, vr::k_unMaxTrackedDeviceCount, nextSim.vrPoses, vr::k_unMaxTrackedDeviceCount);
// Copy invalid poses in nextSim from nextRender
for (uint32_t i = 0; i < vr::k_unMaxTrackedDeviceCount; ++i) {
if (!nextSim.vrPoses[i].bPoseIsValid) {
nextSim.vrPoses[i] = nextRender.vrPoses[i];
}
}
mat4 sensorResetMat;
_plugin.withNonPresentThreadLock([&] {
sensorResetMat = _plugin._sensorResetMat;
});
nextRender.update(sensorResetMat);
nextSim.update(sensorResetMat);
_plugin.withNonPresentThreadLock([&] {
_nextRender = nextRender;
_nextSim = nextSim;
++_presentCount;
_presented.notify_one();
});
}
_canvas.doneCurrent();
}
_canvas.makeCurrent();
_plane.reset();
_program.reset();
_framebuffer.reset();
_canvas.doneCurrent();
}
void update(const CompositeInfo& newCompositeInfo) {
_queue.push(newCompositeInfo);
}
void waitForPresent() {
auto lastCount = _presentCount.load();
Lock lock(_plugin._presentMutex);
_presented.wait(lock, [&]()->bool {
return _presentCount.load() > lastCount;
});
_nextSimPoseData = _nextSim;
_nextRenderPoseData = _nextRender;
}
CompositeInfo _current;
CompositeInfo::Queue _queue;
PoseData _nextRender, _nextSim;
bool _quit { false };
GLuint _currentTexture { 0 };
std::atomic<uint32_t> _presentCount { 0 };
Condition _presented;
OpenVrDisplayPlugin& _plugin;
};
#endif
bool OpenVrDisplayPlugin::isSupported() const {
return openVrSupported();
}
void OpenVrDisplayPlugin::init() {
Plugin::init();
_lastGoodHMDPose.m[0][0] = 1.0f;
_lastGoodHMDPose.m[0][1] = 0.0f;
_lastGoodHMDPose.m[0][2] = 0.0f;
_lastGoodHMDPose.m[0][3] = 0.0f;
_lastGoodHMDPose.m[1][0] = 0.0f;
_lastGoodHMDPose.m[1][1] = 1.0f;
_lastGoodHMDPose.m[1][2] = 0.0f;
_lastGoodHMDPose.m[1][3] = 1.8f;
_lastGoodHMDPose.m[2][0] = 0.0f;
_lastGoodHMDPose.m[2][1] = 0.0f;
_lastGoodHMDPose.m[2][2] = 1.0f;
_lastGoodHMDPose.m[2][3] = 0.0f;
emit deviceConnected(getName());
}
bool OpenVrDisplayPlugin::internalActivate() {
_openVrDisplayActive = true;
_container->setIsOptionChecked(StandingHMDSensorMode, true);
if (!_system) {
_system = acquireOpenVrSystem();
}
if (!_system) {
qWarning() << "Failed to initialize OpenVR";
return false;
}
_system->GetRecommendedRenderTargetSize(&_renderTargetSize.x, &_renderTargetSize.y);
// Recommended render target size is per-eye, so double the X size for
// left + right eyes
_renderTargetSize.x *= 2;
withNonPresentThreadLock([&] {
openvr_for_each_eye([&](vr::Hmd_Eye eye) {
_eyeOffsets[eye] = toGlm(_system->GetEyeToHeadTransform(eye));
_eyeProjections[eye] = toGlm(_system->GetProjectionMatrix(eye, DEFAULT_NEAR_CLIP, DEFAULT_FAR_CLIP, vr::API_OpenGL));
});
// FIXME Calculate the proper combined projection by using GetProjectionRaw values from both eyes
_cullingProjection = _eyeProjections[0];
});
// enable async time warp
//vr::VRCompositor()->ForceInterleavedReprojectionOn(true);
// set up default sensor space such that the UI overlay will align with the front of the room.
auto chaperone = vr::VRChaperone();
if (chaperone) {
float const UI_RADIUS = 1.0f;
float const UI_HEIGHT = 1.6f;
float const UI_Z_OFFSET = 0.5;
float xSize, zSize;
chaperone->GetPlayAreaSize(&xSize, &zSize);
glm::vec3 uiPos(0.0f, UI_HEIGHT, UI_RADIUS - (0.5f * zSize) - UI_Z_OFFSET);
_sensorResetMat = glm::inverse(createMatFromQuatAndPos(glm::quat(), uiPos));
} else {
#if DEV_BUILD
qDebug() << "OpenVR: error could not get chaperone pointer";
#endif
}
#if OPENVR_THREADED_SUBMIT
withMainThreadContext([&] {
_submitThread = std::make_shared<OpenVrSubmitThread>(*this);
});
_submitThread->setObjectName("OpenVR Submit Thread");
#endif
return Parent::internalActivate();
}
void OpenVrDisplayPlugin::internalDeactivate() {
Parent::internalDeactivate();
_openVrDisplayActive = false;
_container->setIsOptionChecked(StandingHMDSensorMode, false);
if (_system) {
// Invalidate poses. It's fine if someone else sets these shared values, but we're about to stop updating them, and
// we don't want ViveControllerManager to consider old values to be valid.
releaseOpenVrSystem();
_system = nullptr;
}
}
void OpenVrDisplayPlugin::customizeContext() {
// Display plugins in DLLs must initialize glew locally
static std::once_flag once;
std::call_once(once, [] {
glewExperimental = true;
GLenum err = glewInit();
glGetError(); // clear the potential error from glewExperimental
});
Parent::customizeContext();
#if OPENVR_THREADED_SUBMIT
_compositeInfos[0].texture = _compositeFramebuffer->getRenderBuffer(0);
for (size_t i = 0; i < COMPOSITING_BUFFER_SIZE; ++i) {
if (0 != i) {
_compositeInfos[i].texture = gpu::TexturePointer(gpu::Texture::create2D(gpu::Element::COLOR_RGBA_32, _renderTargetSize.x, _renderTargetSize.y, gpu::Sampler(gpu::Sampler::FILTER_MIN_MAG_POINT)));
}
_compositeInfos[i].textureID = getGLBackend()->getTextureID(_compositeInfos[i].texture, false);
}
_submitThread->start(QThread::HighPriority);
#endif
}
void OpenVrDisplayPlugin::uncustomizeContext() {
Parent::uncustomizeContext();
#if OPENVR_THREADED_SUBMIT
_submitThread->_quit = true;
_submitThread->wait();
#endif
}
void OpenVrDisplayPlugin::resetSensors() {
glm::mat4 m;
withNonPresentThreadLock([&] {
m = toGlm(_nextSimPoseData.vrPoses[0].mDeviceToAbsoluteTracking);
});
_sensorResetMat = glm::inverse(cancelOutRollAndPitch(m));
}
static bool isBadPose(vr::HmdMatrix34_t* mat) {
if (mat->m[1][3] < -0.2f) {
return true;
}
return false;
}
bool OpenVrDisplayPlugin::beginFrameRender(uint32_t frameIndex) {
PROFILE_RANGE_EX(__FUNCTION__, 0xff7fff00, frameIndex)
handleOpenVrEvents();
if (openVrQuitRequested()) {
QMetaObject::invokeMethod(qApp, "quit");
return false;
}
_currentRenderFrameInfo = FrameInfo();
PoseData nextSimPoseData;
withNonPresentThreadLock([&] {
nextSimPoseData = _nextSimPoseData;
});
// HACK: when interface is launched and steam vr is NOT running, openvr will return bad HMD poses for a few frames
// To workaround this, filter out any hmd poses that are obviously bad, i.e. beneath the floor.
if (isBadPose(&nextSimPoseData.vrPoses[vr::k_unTrackedDeviceIndex_Hmd].mDeviceToAbsoluteTracking)) {
qDebug() << "WARNING: ignoring bad hmd pose from openvr";
// use the last known good HMD pose
nextSimPoseData.vrPoses[vr::k_unTrackedDeviceIndex_Hmd].mDeviceToAbsoluteTracking = _lastGoodHMDPose;
} else {
_lastGoodHMDPose = nextSimPoseData.vrPoses[vr::k_unTrackedDeviceIndex_Hmd].mDeviceToAbsoluteTracking;
}
vr::TrackedDeviceIndex_t handIndices[2] { vr::k_unTrackedDeviceIndexInvalid, vr::k_unTrackedDeviceIndexInvalid };
{
vr::TrackedDeviceIndex_t controllerIndices[2] ;
auto trackedCount = _system->GetSortedTrackedDeviceIndicesOfClass(vr::TrackedDeviceClass_Controller, controllerIndices, 2);
// Find the left and right hand controllers, if they exist
for (uint32_t i = 0; i < std::min<uint32_t>(trackedCount, 2); ++i) {
if (nextSimPoseData.vrPoses[i].bPoseIsValid) {
auto role = _system->GetControllerRoleForTrackedDeviceIndex(controllerIndices[i]);
if (vr::TrackedControllerRole_LeftHand == role) {
handIndices[0] = controllerIndices[i];
} else if (vr::TrackedControllerRole_RightHand == role) {
handIndices[1] = controllerIndices[i];
}
}
}
}
_currentRenderFrameInfo.renderPose = nextSimPoseData.poses[vr::k_unTrackedDeviceIndex_Hmd];
bool keyboardVisible = isOpenVrKeyboardShown();
std::array<mat4, 2> handPoses;
if (!keyboardVisible) {
for (int i = 0; i < 2; ++i) {
if (handIndices[i] == vr::k_unTrackedDeviceIndexInvalid) {
continue;
}
auto deviceIndex = handIndices[i];
const mat4& mat = nextSimPoseData.poses[deviceIndex];
const vec3& linearVelocity = nextSimPoseData.linearVelocities[deviceIndex];
const vec3& angularVelocity = nextSimPoseData.angularVelocities[deviceIndex];
auto correctedPose = openVrControllerPoseToHandPose(i == 0, mat, linearVelocity, angularVelocity);
static const glm::quat HAND_TO_LASER_ROTATION = glm::rotation(Vectors::UNIT_Z, Vectors::UNIT_NEG_Y);
handPoses[i] = glm::translate(glm::mat4(), correctedPose.translation) * glm::mat4_cast(correctedPose.rotation * HAND_TO_LASER_ROTATION);
}
}
withNonPresentThreadLock([&] {
_uiModelTransform = DependencyManager::get<CompositorHelper>()->getModelTransform();
// Make controller poses available to the presentation thread
_handPoses = handPoses;
_frameInfos[frameIndex] = _currentRenderFrameInfo;
});
return Parent::beginFrameRender(frameIndex);
}
void OpenVrDisplayPlugin::compositeLayers() {
#if OPENVR_THREADED_SUBMIT
++_renderingIndex;
_renderingIndex %= COMPOSITING_BUFFER_SIZE;
auto& newComposite = _compositeInfos[_renderingIndex];
newComposite.pose = _currentPresentFrameInfo.presentPose;
_compositeFramebuffer->setRenderBuffer(0, newComposite.texture);
#endif
Parent::compositeLayers();
#if OPENVR_THREADED_SUBMIT
newComposite.fence = glFenceSync(GL_SYNC_GPU_COMMANDS_COMPLETE, 0);
if (!newComposite.textureID) {
newComposite.textureID = getGLBackend()->getTextureID(newComposite.texture, false);
}
withPresentThreadLock([&] {
_submitThread->update(newComposite);
});
#endif
}
void OpenVrDisplayPlugin::hmdPresent() {
PROFILE_RANGE_EX(__FUNCTION__, 0xff00ff00, (uint64_t)_currentFrame->frameIndex)
#if OPENVR_THREADED_SUBMIT
_submitThread->waitForPresent();
#else
GLuint glTexId = getGLBackend()->getTextureID(_compositeFramebuffer->getRenderBuffer(0), false);
vr::Texture_t vrTexture{ (void*)glTexId, vr::API_OpenGL, vr::ColorSpace_Auto };
vr::VRCompositor()->Submit(vr::Eye_Left, &vrTexture, &OPENVR_TEXTURE_BOUNDS_LEFT);
vr::VRCompositor()->Submit(vr::Eye_Right, &vrTexture, &OPENVR_TEXTURE_BOUNDS_RIGHT);
vr::VRCompositor()->PostPresentHandoff();
#endif
}
void OpenVrDisplayPlugin::postPreview() {
PROFILE_RANGE_EX(__FUNCTION__, 0xff00ff00, (uint64_t)_currentFrame->frameIndex)
PoseData nextRender, nextSim;
nextRender.frameIndex = presentCount();
#if !OPENVR_THREADED_SUBMIT
vr::VRCompositor()->WaitGetPoses(nextRender.vrPoses, vr::k_unMaxTrackedDeviceCount, nextSim.vrPoses, vr::k_unMaxTrackedDeviceCount);
glm::mat4 resetMat;
withPresentThreadLock([&] {
resetMat = _sensorResetMat;
});
nextRender.update(resetMat);
nextSim.update(resetMat);
withPresentThreadLock([&] {
_nextSimPoseData = nextSim;
});
_nextRenderPoseData = nextRender;
_hmdActivityLevel = vr::k_EDeviceActivityLevel_UserInteraction; // _system->GetTrackedDeviceActivityLevel(vr::k_unTrackedDeviceIndex_Hmd);
#endif
}
bool OpenVrDisplayPlugin::isHmdMounted() const {
return _hmdActivityLevel == vr::k_EDeviceActivityLevel_UserInteraction;
}
void OpenVrDisplayPlugin::updatePresentPose() {
_currentPresentFrameInfo.presentPose = _nextRenderPoseData.poses[vr::k_unTrackedDeviceIndex_Hmd];
}
bool OpenVrDisplayPlugin::suppressKeyboard() {
if (isOpenVrKeyboardShown()) {
return false;
}
if (!_keyboardSupressionCount.fetch_add(1)) {
disableOpenVrKeyboard();
}
return true;
}
void OpenVrDisplayPlugin::unsuppressKeyboard() {
if (_keyboardSupressionCount == 0) {
qWarning() << "Attempted to unsuppress a keyboard that was not suppressed";
return;
}
if (1 == _keyboardSupressionCount.fetch_sub(1)) {
enableOpenVrKeyboard(_container);
}
}
bool OpenVrDisplayPlugin::isKeyboardVisible() {
return isOpenVrKeyboardShown();
}