overte-HifiExperiments/libraries/entities/src
2016-04-14 15:23:14 -07:00
..
AddEntityOperator.cpp add a way to remember which entities couldn't be properly placed in octree due to missing parents 2015-12-14 14:19:19 -08:00
AddEntityOperator.h
AnimationPropertyGroup.cpp fix export of animation properties 2016-04-08 14:40:06 -07:00
AnimationPropertyGroup.h remove dangling whitespace 2016-01-05 16:44:36 -08:00
BoxEntityItem.cpp
BoxEntityItem.h overhaul of MotionState cleanup 2016-01-07 10:19:46 -08:00
DeleteEntityOperator.cpp
DeleteEntityOperator.h
EntitiesLogging.cpp
EntitiesLogging.h
EntitiesScriptEngineProvider.h
EntityActionFactoryInterface.h
EntityActionInterface.cpp more debugging prints 2015-11-11 16:03:08 -08:00
EntityActionInterface.h call a method on actions before each physics simulation step. use this to attempt to dejitter held objects 2015-12-16 14:00:04 -08:00
EntityEditPacketSender.cpp remove incorrect assert 2016-02-10 20:47:22 -08:00
EntityEditPacketSender.h
EntityItem.cpp fix entity-server crash for out of bounds 2016-04-14 15:23:14 -07:00
EntityItem.h avoid loop where bullet moves an entity and then an entity tells bullet that it has moved. 2016-04-09 22:18:43 -07:00
EntityItemID.cpp
EntityItemID.h
EntityItemProperties.cpp Update users of NetworkGeometry 2016-03-24 11:35:41 -07:00
EntityItemProperties.h Update users of NetworkGeometry 2016-03-24 11:35:41 -07:00
EntityItemPropertiesDefaults.h Move light entity defaults to light 2016-02-22 15:56:10 -08:00
EntityItemPropertiesMacros.h use "collidesWith" instead of "collisionMask" 2016-01-19 11:41:22 -08:00
EntityPropertyFlags.h Rename light surfaceRadius->falloffRadius 2016-02-25 10:02:33 -08:00
EntityScriptingInterface.cpp CR feedback 2016-04-07 08:42:40 -07:00
EntityScriptingInterface.h Add atp filename to entities added to world 2016-03-14 16:13:33 -07:00
EntitySimulation.cpp fix entity-server crash for out of bounds 2016-04-14 15:23:14 -07:00
EntitySimulation.h fix entity-server crash for out of bounds 2016-04-14 15:23:14 -07:00
EntityTree.cpp use for loop rather than iterator 2016-04-08 13:32:33 -07:00
EntityTree.h guard access to _missingParent vector with a lock to allow safe access from multiple threads 2016-04-08 13:16:30 -07:00
EntityTreeElement.cpp add a heuristic for deciding when it's safe to enable bullet 2016-04-12 11:46:00 -07:00
EntityTreeElement.h Adding blacklist 2015-12-24 11:48:40 -08:00
EntityTreeHeadlessViewer.cpp
EntityTreeHeadlessViewer.h
EntityTypes.cpp
EntityTypes.h add a way to get a list of all actions of a certain type from an entity. hold actions average their positional targets. 2015-11-13 16:02:39 -08:00
KeyLightPropertyGroup.cpp Fix keyLight.ambientURL capitalization 2016-02-23 16:53:16 -08:00
KeyLightPropertyGroup.h
LightEntityItem.cpp Rename light surfaceRadius->falloffRadius 2016-02-25 10:02:33 -08:00
LightEntityItem.h Rename light surfaceRadius->falloffRadius 2016-02-25 10:02:33 -08:00
LineEntityItem.cpp
LineEntityItem.h
ModelEntityItem.cpp Use AnimationCache for models 2016-04-13 15:44:47 -07:00
ModelEntityItem.h Use AnimationCache for models 2016-04-13 15:44:47 -07:00
MovingEntitiesOperator.cpp
MovingEntitiesOperator.h
ParticleEffectEntityItem.cpp check for time machine 2016-03-27 16:33:53 -07:00
ParticleEffectEntityItem.h give particle trails a nice smooth path between frames 2016-02-20 22:46:19 +01:00
PolyLineEntityItem.cpp fixed merge conflicts 2015-12-14 10:11:49 -08:00
PolyLineEntityItem.h fixed merge conflicts 2015-12-14 10:11:49 -08:00
PolyVoxEntityItem.cpp more threading cleanups 2016-03-24 19:14:25 -07:00
PolyVoxEntityItem.h don't call getMesh from render 2016-03-23 22:46:43 -07:00
PropertyGroup.h
RecurseOctreeToMapOperator.cpp kill offsets 2016-03-29 09:18:29 -07:00
RecurseOctreeToMapOperator.h kill offsets 2016-03-29 09:18:29 -07:00
SimpleEntitySimulation.cpp fix entity-server crash for out of bounds 2016-04-14 15:23:14 -07:00
SimpleEntitySimulation.h fix entity-server crash for out of bounds 2016-04-14 15:23:14 -07:00
SimulationFlags.h change properties at 127 priority, grab at 128 2016-03-08 22:17:44 -08:00
SimulationOwner.cpp more correct notion of desired simulation priority 2016-03-09 11:02:50 -08:00
SimulationOwner.h more correct notion of desired simulation priority 2016-03-09 11:02:50 -08:00
SkyboxPropertyGroup.cpp
SkyboxPropertyGroup.h
SphereEntityItem.cpp location getters also return a success boolean so that callers can know if the value they are receiving is bad due to lack of information about an object's parent 2015-12-14 09:13:36 -08:00
SphereEntityItem.h overhaul of MotionState cleanup 2016-01-07 10:19:46 -08:00
StagePropertyGroup.cpp
StagePropertyGroup.h
TextEntityItem.cpp change some more parameters back to being pass-by-reference, where it's safe 2015-12-07 05:30:19 -08:00
TextEntityItem.h change some more parameters back to being pass-by-reference, where it's safe 2015-12-07 05:30:19 -08:00
UpdateEntityOperator.cpp first steps toward a puffed-out query-box for child entities 2015-12-12 12:33:14 -08:00
UpdateEntityOperator.h formatting 2015-12-16 10:16:01 -08:00
WebEntityItem.cpp change some more parameters back to being pass-by-reference, where it's safe 2015-12-07 05:30:19 -08:00
WebEntityItem.h change some more parameters back to being pass-by-reference, where it's safe 2015-12-07 05:30:19 -08:00
ZoneEntityItem.cpp More atmosphere removal 2016-01-21 15:15:16 -08:00
ZoneEntityItem.h More atmosphere removal 2016-01-21 15:15:16 -08:00