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290 lines
8.6 KiB
C++
290 lines
8.6 KiB
C++
//
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// PhysicsSimulation.cpp
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// interface/src/avatar
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//
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// Created by Andrew Meadows 2014.06.06
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// Copyright 2014 High Fidelity, Inc.
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//
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// Distributed under the Apache License, Version 2.0.
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// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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//
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#include <glm/glm.hpp>
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#include "PhysicsSimulation.h"
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#include "PerfStat.h"
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#include "PhysicsEntity.h"
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#include "Ragdoll.h"
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#include "SharedUtil.h"
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#include "ShapeCollider.h"
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int MAX_DOLLS_PER_SIMULATION = 16;
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int MAX_ENTITIES_PER_SIMULATION = 64;
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int MAX_COLLISIONS_PER_SIMULATION = 256;
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PhysicsSimulation::PhysicsSimulation() : _frame(0), _collisions(MAX_COLLISIONS_PER_SIMULATION) {
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}
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PhysicsSimulation::~PhysicsSimulation() {
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// entities have a backpointer to this simulator that must be cleaned up
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int numEntities = _entities.size();
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for (int i = 0; i < numEntities; ++i) {
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_entities[i]->_simulation = NULL;
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}
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_entities.clear();
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// but Ragdolls do not
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_dolls.clear();
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}
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bool PhysicsSimulation::addEntity(PhysicsEntity* entity) {
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if (!entity) {
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return false;
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}
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if (entity->_simulation == this) {
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int numEntities = _entities.size();
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for (int i = 0; i < numEntities; ++i) {
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if (entity == _entities.at(i)) {
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// already in list
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assert(entity->_simulation == this);
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return true;
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}
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}
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// belongs to some other simulation
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return false;
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}
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int numEntities = _entities.size();
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if (numEntities > MAX_ENTITIES_PER_SIMULATION) {
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// list is full
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return false;
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}
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// add to list
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entity->_simulation = this;
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_entities.push_back(entity);
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return true;
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}
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void PhysicsSimulation::removeEntity(PhysicsEntity* entity) {
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if (!entity || !entity->_simulation || !(entity->_simulation == this)) {
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return;
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}
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removeShapes(entity);
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int numEntities = _entities.size();
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for (int i = 0; i < numEntities; ++i) {
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if (entity == _entities.at(i)) {
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if (i == numEntities - 1) {
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// remove it
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_entities.pop_back();
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} else {
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// swap the last for this one
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PhysicsEntity* lastEntity = _entities[numEntities - 1];
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_entities.pop_back();
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_entities[i] = lastEntity;
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}
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entity->_simulation = NULL;
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break;
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}
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}
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}
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void PhysicsSimulation::removeShapes(const PhysicsEntity* entity) {
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// remove data structures with pointers to entity's shapes
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QMap<quint64, ContactPoint>::iterator itr = _contacts.begin();
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while (itr != _contacts.end()) {
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if (entity == itr.value().getShapeA()->getEntity() || entity == itr.value().getShapeB()->getEntity()) {
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itr = _contacts.erase(itr);
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} else {
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++itr;
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}
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}
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}
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bool PhysicsSimulation::addRagdoll(Ragdoll* doll) {
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if (!doll) {
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return false;
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}
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int numDolls = _dolls.size();
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if (numDolls > MAX_DOLLS_PER_SIMULATION) {
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// list is full
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return false;
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}
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for (int i = 0; i < numDolls; ++i) {
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if (doll == _dolls[i]) {
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// already in list
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return true;
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}
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}
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// add to list
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_dolls.push_back(doll);
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return true;
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}
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void PhysicsSimulation::removeRagdoll(Ragdoll* doll) {
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int numDolls = _dolls.size();
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for (int i = 0; i < numDolls; ++i) {
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if (doll == _dolls[i]) {
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if (i == numDolls - 1) {
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// remove it
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_dolls.pop_back();
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} else {
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// swap the last for this one
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Ragdoll* lastDoll = _dolls[numDolls - 1];
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_dolls.pop_back();
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_dolls[i] = lastDoll;
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}
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break;
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}
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}
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}
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void PhysicsSimulation::stepForward(float deltaTime, float minError, int maxIterations, quint64 maxUsec) {
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++_frame;
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quint64 now = usecTimestampNow();
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quint64 startTime = now;
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quint64 expiry = startTime + maxUsec;
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moveRagdolls(deltaTime);
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buildContactConstraints();
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int numDolls = _dolls.size();
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{
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PerformanceTimer perfTimer("enforce");
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for (int i = 0; i < numDolls; ++i) {
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_dolls[i]->enforceRagdollConstraints();
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}
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}
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int iterations = 0;
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float error = 0.0f;
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do {
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computeCollisions();
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updateContacts();
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resolveCollisions();
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{ // enforce constraints
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PerformanceTimer perfTimer("enforce");
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error = 0.0f;
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for (int i = 0; i < numDolls; ++i) {
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error = glm::max(error, _dolls[i]->enforceRagdollConstraints());
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}
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}
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enforceContactConstraints();
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++iterations;
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now = usecTimestampNow();
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} while (_collisions.size() != 0 && (iterations < maxIterations) && (error > minError) && (now < expiry));
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pruneContacts();
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}
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void PhysicsSimulation::moveRagdolls(float deltaTime) {
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PerformanceTimer perfTimer("integrate");
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int numDolls = _dolls.size();
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for (int i = 0; i < numDolls; ++i) {
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_dolls.at(i)->stepRagdollForward(deltaTime);
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}
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}
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void PhysicsSimulation::computeCollisions() {
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PerformanceTimer perfTimer("collide");
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_collisions.clear();
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// TODO: keep track of QSet<PhysicsEntity*> collidedEntities;
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int numEntities = _entities.size();
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for (int i = 0; i < numEntities; ++i) {
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PhysicsEntity* entity = _entities.at(i);
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const QVector<Shape*> shapes = entity->getShapes();
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int numShapes = shapes.size();
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// collide with self
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for (int j = 0; j < numShapes; ++j) {
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const Shape* shape = shapes.at(j);
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if (!shape) {
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continue;
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}
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for (int k = j+1; k < numShapes; ++k) {
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const Shape* otherShape = shapes.at(k);
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if (otherShape && entity->collisionsAreEnabled(j, k)) {
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ShapeCollider::collideShapes(shape, otherShape, _collisions);
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}
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}
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}
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// collide with others
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for (int j = i+1; j < numEntities; ++j) {
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const QVector<Shape*> otherShapes = _entities.at(j)->getShapes();
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ShapeCollider::collideShapesWithShapes(shapes, otherShapes, _collisions);
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}
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}
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}
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void PhysicsSimulation::resolveCollisions() {
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PerformanceTimer perfTimer("resolve");
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// walk all collisions, accumulate movement on shapes, and build a list of affected shapes
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QSet<Shape*> shapes;
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int numCollisions = _collisions.size();
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for (int i = 0; i < numCollisions; ++i) {
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CollisionInfo* collision = _collisions.getCollision(i);
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collision->apply();
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// there is always a shapeA
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shapes.insert(collision->getShapeA());
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// but need to check for valid shapeB
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if (collision->_shapeB) {
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shapes.insert(collision->getShapeB());
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}
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}
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// walk all affected shapes and apply accumulated movement
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QSet<Shape*>::const_iterator shapeItr = shapes.constBegin();
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while (shapeItr != shapes.constEnd()) {
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(*shapeItr)->applyAccumulatedDelta();
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++shapeItr;
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}
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}
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void PhysicsSimulation::buildContactConstraints() {
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PerformanceTimer perfTimer("contacts");
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QMap<quint64, ContactPoint>::iterator itr = _contacts.begin();
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while (itr != _contacts.end()) {
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itr.value().buildConstraints();
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++itr;
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}
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}
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void PhysicsSimulation::enforceContactConstraints() {
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PerformanceTimer perfTimer("contacts");
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QMap<quint64, ContactPoint>::iterator itr = _contacts.begin();
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while (itr != _contacts.end()) {
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itr.value().enforce();
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++itr;
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}
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}
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void PhysicsSimulation::updateContacts() {
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PerformanceTimer perfTimer("contacts");
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int numCollisions = _collisions.size();
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for (int i = 0; i < numCollisions; ++i) {
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CollisionInfo* collision = _collisions.getCollision(i);
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quint64 key = collision->getShapePairKey();
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if (key == 0) {
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continue;
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}
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QMap<quint64, ContactPoint>::iterator itr = _contacts.find(key);
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if (itr == _contacts.end()) {
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_contacts.insert(key, ContactPoint(*collision, _frame));
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} else {
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itr.value().updateContact(*collision, _frame);
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}
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}
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}
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const quint32 MAX_CONTACT_FRAME_LIFETIME = 2;
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void PhysicsSimulation::pruneContacts() {
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QMap<quint64, ContactPoint>::iterator itr = _contacts.begin();
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while (itr != _contacts.end()) {
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if (_frame - itr.value().getLastFrame() > MAX_CONTACT_FRAME_LIFETIME) {
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itr = _contacts.erase(itr);
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} else {
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++itr;
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}
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}
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}
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