overte-HifiExperiments/libraries/shared/src/SpatiallyNestable.h

121 lines
4.3 KiB
C++

//
// SpatiallyNestable.h
// libraries/shared/src/
//
// Created by Seth Alves on 2015-10-18
// Copyright 2015 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#ifndef hifi_SpatiallyNestable_h
#define hifi_SpatiallyNestable_h
#include <QUuid>
#include "Transform.h"
#include "SpatialParentFinder.h"
class SpatiallyNestable;
using SpatiallyNestableWeakPointer = std::weak_ptr<SpatiallyNestable>;
using SpatiallyNestableWeakConstPointer = std::weak_ptr<const SpatiallyNestable>;
using SpatiallyNestablePointer = std::shared_ptr<SpatiallyNestable>;
using SpatiallyNestableConstPointer = std::shared_ptr<const SpatiallyNestable>;
class NestableTypes {
public:
using NestableType = enum NestableType_t {
Entity,
Avatar
};
};
class SpatiallyNestable : public std::enable_shared_from_this<SpatiallyNestable> {
public:
SpatiallyNestable(NestableTypes::NestableType nestableType, QUuid id);
virtual ~SpatiallyNestable() { }
virtual const QUuid& getID() const { return _id; }
virtual void setID(const QUuid& id) { _id = id; }
virtual const QUuid& getParentID() const { return _parentID; }
virtual void setParentID(const QUuid& parentID);
virtual quint16 getParentJointIndex() const { return _parentJointIndex; }
virtual void setParentJointIndex(quint16 parentJointIndex) { _parentJointIndex = parentJointIndex; }
glm::vec3 worldToLocal(const glm::vec3& position);
glm::quat worldToLocal(const glm::quat& orientation);
// world frame
virtual const Transform& getTransform() const;
virtual void setTransform(const Transform& transform);
virtual Transform getParentTransform() const;
virtual const glm::vec3& getPosition() const;
virtual void setPosition(const glm::vec3& position);
virtual const glm::quat& getOrientation() const;
virtual const glm::quat& getOrientation(int jointIndex) const;
virtual void setOrientation(const glm::quat& orientation);
virtual const glm::vec3& getScale() const;
virtual void setScale(const glm::vec3& scale);
// get world location of a specific joint
virtual const Transform& getTransform(int jointIndex) const;
virtual const glm::vec3& getPosition(int jointIndex) const;
virtual const glm::vec3& getScale(int jointIndex) const;
// object's parent's frame
virtual const Transform& getLocalTransform() const;
virtual void setLocalTransform(const Transform& transform);
virtual const glm::vec3& getLocalPosition() const;
virtual void setLocalPosition(const glm::vec3& position);
virtual const glm::quat& getLocalOrientation() const;
virtual void setLocalOrientation(const glm::quat& orientation);
virtual const glm::vec3& getLocalScale() const;
virtual void setLocalScale(const glm::vec3& scale);
QList<SpatiallyNestablePointer> getChildren() const;
NestableTypes::NestableType getNestableType() const { return _nestableType; }
// this object's frame
virtual const Transform& getJointTransformInObjectFrame(int jointIndex) const;
virtual glm::quat getJointRotation(int index) const = 0;
virtual glm::vec3 getJointTranslation(int index) const = 0;
protected:
NestableTypes::NestableType _nestableType; // EntityItem or an AvatarData
QUuid _id;
QUuid _parentID; // what is this thing's transform relative to?
quint16 _parentJointIndex; // which joint of the parent is this relative to?
SpatiallyNestablePointer getParentPointer() const;
mutable SpatiallyNestableWeakPointer _parent;
virtual void beParentOfChild(SpatiallyNestablePointer newChild) const;
virtual void forgetChild(SpatiallyNestablePointer newChild) const;
mutable QHash<QUuid, SpatiallyNestableWeakPointer> _children;
virtual void parentChanged() {} // called when parent pointer is updated
private:
Transform _transform; // this is to be combined with parent's world-transform to produce this' world-transform.
// these are so we can return by reference
mutable glm::vec3 _absolutePositionCache;
mutable glm::quat _absoluteRotationCache;
mutable Transform _worldTransformCache;
mutable bool _parentKnowsMe = false;
mutable QVector<Transform> _jointInObjectFrameCache;
mutable QVector<Transform> _jointInWorldFrameCache;
};
#endif // hifi_SpatiallyNestable_h